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Seamless3d 3.005 Ready for download

This is an important update as this is the first version where Seamless3d III has been worked through for an animation tutorial. This tutorial: Creating an Animated Character Step by Step Using Free Open Source Software

https://youtu.be/zV2_UYg8v5g

starts with modelling the character from a box and ends with a fully animated jumping character.

The new version supports a number of new features such as being able to add a nurbs line by dragging to draw the line.
See the Drawing NURBS Lines tutorial
http://www.seamless3d.com/drawing-nurbs-lines/index.html
for more info.

The new version also supports the use of a Graphics Pen & Touch Tablet.
See the tutorial: Using a Graphics Pen & Touch Tablet
http://www.seamless3d.com/graphics-pen-touch-tablet/index.html

For more info on the new version see:
http://www.seamless3d.com/download/3.000.html#_3.005


Best wishes Happy

thyme - 2017-08-20 22:16:00

Your Response:          


RE: New version Seamless3D

Sorry for the long delay replying to your post Carlos, I was expecting to upload a lot sooner.
The new version with graphics tablet support is now ready for download.
The big problem I soon realised after testing a pen with seamless was pens use absolute coordinates where as DirectX Input apparently only supported relative coordinates. The new version however no longer uses DirectX Input and I have added a number of features to assists graphics tablet users which you can read about here: http://www.seamless3d.com/graphics-pen-touch-tablet/index.html

Thanks very much for your feedback Carlos, it's much appreciated Happy

thyme - 2017-08-20 21:58:57

Your Response:          


RE: New version Seamless3D

Hi Danny sorry for the long delay. I have been pushing hard to get the latest version and a new tutorial (that will finally show how to animate a character in Seamless3d III) ready for upload.
To speed things up I have been trying to keep away from any online distractions but a number of issues came to my attention that I really wanted to fix before uploading the new version which has delayed everything a great deal. This should not be surprising as this is rather typical in how life plays out but I remain confident I will be able to upload before the end of the month.
I use to use a popular general purpose forum with lots of features and I use to try and categorise threads but this proved to be waste of time as a thread can easily evolve into another subject. Since the forum I was using was hard to maintain because of all the robot spam and I find google is easier to find anything in a forum I much prefer this newer simpler forum that gets the task done for much less effort.
If there is something you want to know in regard to 3d modelling and or animation that is specific to using seamless3d just post on this forum and I will hopefully sooner if not later get back to you.
Best wishes
thyme

thyme - 2017-07-22 01:18:46

Your Response:          


RE: New version Seamless3D

I agree, forum is awesome, but it should be oraganise, because its hard to find anything. Where is administrator of this forum?

Danny - 2017-06-01 07:08:25

Your Response:          


RE: New version Seamless3D

I must admit that this forum has very weird engine. What is it? Its not really easy to find stuff in here

Johanson - 2017-04-27 13:25:31

Your Response:          


RE: New version Seamless3D

Yes I agree!

Seamless3D is one of the best open source 3D modeling software I used in my college days. Next time I will share some of my work.

Stefan
3D Graphic Artist
http://www.realspace3d.com/

Stefan - 2017-03-10 21:52:12

Your Response:          


RE: New version Seamless3D

Thyme

I am happy to read that you will get a graphic tablet!
Here are some thoughts and things concerned to my graphic tablet.

I am glad you bought one Happy really, because as I am not able to use Seamless with my tablet, I know, for sure, you will certainly fix its behaviour asap for yourself! Wink

The "drag3dSensitivity" function on "Settings" will not work as expected. It is almost like it is not there or it is useless. I already wrote you about this in one of my last comments but since you were using a mouse at that moment you didn't pay too much attention to it.

Resuming: any small movement with the pen will bring a bigger movement to the cursor inside Seamless, meaning not be able to work as expected (as in Blender, Cinema4D, etc), and controlling the movement of my pen in order to have some work done in Seamless soon revealed to be of too much work for just a simple task. Hope you will get it by yourself.

Another thing about working with a tablet, you will first need some time to adjust yourself to work with your tablet the first time. Not because of the issues related to Seamless/tablets but even using a different program, for instance a painting program, you will need to "learn" how to work looking at your own monitor while you are drawing on the surface tablet at the same time. A couple of days will be enough. The most difficult part was to learn how to draw straight lines properly...

I have heard very good things about the multitouch in Wacom tablets. No comments here. For all the multitouch technology, I have to use shortcutkeys in conjunction with my pen buttons

"See you" next time

Carlos

Carlos Ferreira - 2017-03-07 13:04:06

Your Response:          


RE: New version Seamless3D

Thanks very much Carlos D Smile your trust means a lot.
I don't want to give the impression however that I would be offended by anyone deciding not to install seamless, this is a decision the user must make without any pressure from the software developer.

Do you still use a graphics tablet?
I sent away for one just yesterday, I have never had any experience using one before so I am excited to try one out for the first time. I have always liked the idea of being able to point with a pen rather than a mouse, long before I was developing seamless but I have some concerns like would a graphics tablet be as easy to zoom in or out as a mouse wheel or as easy to pan the view using the mouse's middle button. The graphics tablet I have sent away for (a Wacom Intuos CTH-490) supports multi-touch, which lets you use common gestures for things like zoom, rotate and pan so I will be able to see how this compares to using a mouse.

A few weeks ago I added a feature to seamless (which will be in the next version I upload) that lets you draw a nurbs line (as opposed to plotting points). As I find a mouse is rather clumsy for drawing, I am hoping a graphics tablet will make this feature a lot more fun to use.

best wishes

thyme - 2017-03-07 09:05:37

Your Response:          


RE: New version Seamless3D

Hi Thyme.

Thank you so much for your clarification.
I'm trusting you of course. I have already installed Seamless. Wink
Well and now I will need to remember, or better to learn again what to do with it in order to make another face! Happy

And by the way: the user interface is JUST SO BEAUTIFUL and very intuitive, I mean it!

Thanks, and best wishes for you too

Carlos

Carlos Ferreira - 2017-03-06 04:16:08

Your Response:          


RE: New version Seamless3D

Hi Carlos
I doubt your virus checker actually found a virus so if you want to use seamless3d you have to tell your scanner it is safe or stop trusting your scanner.
3.004 was uploaded over a month ago. If you look at https://www.virustotal.com/en/file/3dfb40dd4835d37427058614f034d2d0ce1e78828abe0a405581b2ae6888a0e2/analysis/1488476444/

you will see in all this time popular virus scanners such as McAfee, F-Prot, AVG and Avast have not detected anything and many other scanners give the all clear too.

It is not uncommon for a virus scanner to employ heuristic analysis, which means it is looking for code which is typical of what you might find in a virus but such code can be found in many programs that are not malware. Seamless3d for example has code that let's it open a web browser which may be enough to cause a scanner to trigger a false positive.
Some years ago I stopped a scanner from giving a false positive by replacing a DOS function with a Win32 function call but another scanner may dislike the Win32 function call I replaced it with so I feel it is not worth my trouble rewriting code to prevent scanners from reporting a virus when there isn't one. Triggering false positives for software that isn't so well known prevents software from becoming more popular so I wish these scanners would be less misleading in their reporting.

I can only rely on my record of having had Seamless3d available for download for over 15 years without anyone ever reporting an actual virus and the fact that Seamless3d source code is open to the public and therefore has a great degree of transparency.
best wishes
thyme

thyme - 2017-03-03 19:25:28

Your Response:          


RE: New version Seamless3D

Glad to hear from you

Unfortunately I am not able to run your software. My anti-virus detected a "trojan.win32.agent.nezazt". So it is immediately sent to quarantine.
And this is a new thing since I was able to run its previous version.

Carlos - 2017-02-27 22:55:42

Your Response:          


RE: New version Seamless3D

Hi Carlos, thanks, good to hear from you Happy
I think my faces have improved mostly from practising every day but using less buggy software and some helpful features can only help. I have also developed some new techniques for modelling a face which I want to share.
I am currently working on a new step by step tutorial to show how to make a simple but complete animated character using Seamless 3.
Best wishes

thyme - 2017-02-27 20:02:46

Your Response:          


New version Seamless3D

Hi Thyme

It has been a long time since we did not heard from you. And I got really impressed when I came here to your forum and realized that you actually updated Seamless3D to a new version.

And, by the way, the new head looks sooo much improved from your previous ones Happy ... I think it has something to do with the new additions/improvements done to the software (besides the time you had invested doing things with it)

Congratulations really. You are a persistent person, and very organized I believe. And that is a good thing!

Best regards

Carlos - 2017-02-19 02:33:13

Your Response:          


RE: Hello Thyme

Great to hear from you Qbert Happy sorry for taking so long to reply, I have been trying to keep away from any distractions for the last 2 weeks to get the latest version uploaded for the new year so I have been keeping away from social media and forums.

What problems have you encountered?
best wishes

thyme - 2017-01-26 11:28:36

Your Response:          


Seamless3d 3.004 Ready for download

http://www.seamless3d.com/download/3.000.html#_3.004

Sorry, I had planned to upload at the end of December but until you make a list of all the important things worth noting over the last 2 years you don’t realise just how many issues have been addressed.

To help explain some of the new features I decided I might as well write some short tutorials which ended up being much better than is possible with a few hours investment which delayed things further but I am glad I took the extra time to do this.

There are still a number of bugs I very much want to fix but because this version has significant improvements, it seems a good idea to upload what I have now for the new year.

thyme - 2017-01-25 18:56:29

Your Response:          


Hello Thyme

Hiya! Glad to see you are still developing Seamless3D. Will try to catch you online sometime. Having a few issues with the latest build, but I am sure it will all get sorted out.

Qbert - 2017-01-14 23:37:49

Your Response:          


RE: exporting nurbs shape to obj

Joe
I don’t yet have any tutorials showing how to paint objects in seamless 3 but I very much hope this will soon change. I have the latest version just ready to upload, I was hoping to upload it before the new year but I am finding it hard right now just to get a few hours to document the changes before I upload it, so I may go a few days into the new year but this delay should be a matter of days not months.

A quick set of instructions for how to colour objects:
Put seamless in colour mode by clicking on the paint mode button (located in the top bar). This button looks like a tube of paint.
Click on the brush button to use the paint brush tool.
Colour the geometry with the brush by dragging the mouse over the object.
Select the colours using the colour picker.
You can adjust the radius of the brush (as indicated by the circle around the mouse pointer) by holding down the control key while moving the mouse wheel.
You may need to zoom out to be able to see the circle if you are up close to the object and your brush is set to a big radius.

Note: Seamless will only paint the part that is selected in the scene tree window but this should not be an issue unless you have more than one part node that can be selected.

thyme - 2016-12-27 22:48:17

Your Response:          


RE: exporting nurbs shape to obj

thyme
I went through a long period of programming splines and appreciate what you are doing here. Your idea to make it as simple as possible appeals to me, but I am not having much success (age?) getting to color any of the surface. It stays silver gray.
Could you tell me how to make the paint brush and color pallet actively let me brush the surface to make a color appear? No matter what I choose it stays silver gray. I am missing some sequence of steps.
By the way, I did successfully export the obj/mtl and I can manipulate them in a simple threejs program I wrote. Not bad at all. Thanks for your help. Now if I can color stuff this would be a very handy program for my students to make odds and ends for their 3d programs.

joe - 2016-12-24 21:26:58

Your Response:          


RE: exporting nurbs shape to obj

Hi Joe
To export a 3d model from Seamless3d to an obj file, you must select export->obj from the file menu. The generated obj file will be contained in the same folder as the smls file and will have the same file name as the smls file except the file extension will be .obj
The obj file will not contain any nurbs patches or colours, just polygons. You will need a different program such as meshlab or 3d builder to open the obj file directly.

thyme - 2016-12-24 07:55:16

Your Response:          


exporting nurbs shape to obj

1. I cna't seem to ge rid of the nurbs control points when I am finished making the shape. How is that done? 2. I choose export to obj and then nothing hapens. How to export to obj?
Thanks.

joe - 2016-12-23 10:45:50

Your Response:          


RE: Stuck at the first step - HELP!!!

Sorry I have not been checking back as much as I should. I have deleted aaronblack's spam. I am still busy each day programming and using seamless. I hope to upload the new version soon and share some of the things I have been up to. Hope everyone is doing well.

thyme - 2016-11-30 18:02:49

Your Response:          


RE: Stuck at the first step - HELP!!!

Hi aassblack
why don't you go and leave your droppings somewhere else?

BaldEagle - 2016-11-18 10:10:42

Your Response:          


RE: Stuck at the first step - HELP!!!

What the heck has the anti-virus to do with getting properly acquainted with a new brilliant piece of software?
Are you spamming or whatever?

And, by the way, canned cyber security sold this way doesn't sound terribly reassuring either, you know?

Chiron - 2016-11-18 08:45:31

Your Response:          


RE: Stuck at the first step - HELP!!!

Groucho Marx used to say "A child of five would understand this. Send someone to fetch a child of five!" :-)
Yes, you're absolutely right: sometimes what we know hampers us more than helping us - not to mention that children may lack knowledge and experience, but they are way brighter than us poor seasoned adults ;-)

So after reading your last post I did my best to forget being a veteran mesh-maker and started looking at Seamless3d as if it were a magic box capable of doing wonderful but sensible and consistent things, and all began making sense.
Only once I got back into my old skin I could appreciate with awe the software covertly working under the hood that makes look so innocently simple what is actually damn complex hard-core maths - KUDOS TO YOU!!!

Chiron - 2016-08-02 18:43:56

Your Response:          


RE: Stuck at the first step - HELP!!!

Were you able to insert control lines and extrude control points?

I have a 30 second tutorial that focuses on these 2 functions:

http://www.youtube.com/watch?v=uCXacwYR5jQ

This ultra short tutorial bypasses setting up a nurbs lathe and converting it to a patch by starting with a downloaded file that contains a single patch.

I have written a good many long tutorials for seamless over the years that soon got outdated by new versions.

In designing Seamless3d 3, my goal has been to make it so that to be able to model a head, you don't need a reference to lots of buttons and functions. I want it to challenge the view 3d modelling is much more complex than using a pencil.
I know from experience young children (1 as young as 3) can use seamless. So long as they have mouse skills, I have had little trouble instructing them to model a head by pointing with my finger where to click and where to drag, using a minimum of words. They don't understand right away what they are doing exactly but by observing what happens when they drag a control point, they can pick up on how they are controlling the shape and how different view orientations gives them control over the shape in 3 dimensions. Likewise by observing how new control lines are inserted and points extruded, they can figure out how a structure well suited for modelling a head can be created.

Learning by doing reduces the problem of words being misunderstood and bypasses getting bogged down learning lots of different concepts just so another concept can be explained.

It may well be that children and adults who don't have preconceived understandings of how things should be done, progress faster with seamless.

Needing a quick reminder which button extrudes and which button is used to insert a control line is like an artist needing a quick reminder where the lead is located in the pencil and which end they must press against the paper to draw a line.

More advanced features may need more explaining but they should not be needed before one is skilled in modelling a head using seamless. My priority over explaining less important features is to debug and complete seamless3d 3 so that anyone can create 3d animated movies with artistic freedom and without needing to have read a book full of documentation.

best wishes

thyme - 2016-08-02 16:54:10

Your Response:          


RE: Stuck at the first step - HELP!!!

For dummies :-)

Hi Thyme, thanks for answering!

I went through the 'human head' tutorial another couple of times looking for specific points where I'd rather get further details explained, but the overall outcome was a pretty useless "everywhere and nowhere".

The general feeling is that the 'human head' might benefit from an elementary pre-tutorial (just a coarse printable sketch would do) to explain placement and basic functions of the buttons you're going to use in the real thing; this would make it easier to concentrate on the workflow rather than having to play the same sequence over and over just to find out where the hell you clicked to achieve that particular miraculous result.

Speaking of which, rather than bitching (too little productive :-) I've thrown together a first stump of it; I know it's laughable but all the same it's helping me getting a little familiar with buttons and functions. Should you have any use for it (e.g. colour-marking the most important buttons and/or greying-off the ones still in their beta phase), just ask me for the editable .cdr.
All I did was copying the button pop-ups, in most cases without having a clear notion of what lies behind them. Perhaps a little more (written) info would cast plenty of light on them... if you loathe writing I'd gladly volunteer - many fools take me for a decent teacher - as long as you provide the concepts, of course :-)

Let me know...

Chiron - 2016-07-27 14:58:17

Your Response:          


RE: Stuck at the first step - HELP!!!

To avoid unnecessary frustration, I recommend keeping away from features that are not documented in any of my tutorials written since Seamless3d 3.000 was released.
Not all of the functions for the buttons on display have been fully worked through for seamless3d 3 yet but if they were I would not recommend a beginner learn what each button does first before they start doing any modelling. That would be a really boring way to start.
It is important to stress that a user only needs to learn how to use a few of the buttons from the tool bar to model a human head.

Though all the features I reference in my head modelling tutorial are worth learning and should not be difficult to grasp over time, many of them are not essential. For example being able to select multiple points using the rectangle selection tool for the purpose of squashing or stretching a portion of points can save a lot of time but one can get buy just dragging each point one at a time.

Like learning to use a pencil, it takes time for the user to develop their artistic skills using 3d modelling software and most of this time will not revolve around learning the technicalities of the tool.

Yes I agree it is hard getting the balance right of what to explain and what to leave out. I spent a lot of time deciding on this which involved deleting lots of lines in my script that I felt were too distracting so I would appreciate knowing where in this tutorial you feel I have not explained something well enough but bare in mind I want to elaborate on many of the things I have touched on in separate videos. My goal for this tutorial was to steer the beginner towards the essentials of modelling and avoid being distracted by information given too soon.
I don't expect anyone to be able to watch the tutorial and take it all in one go and then be able to apply that information when they attempt to model a head. The user needs to try using the explained feature before they get a good understanding of how to use it and I expect some of my explanations to be replayed a number of times.
If a user can learn only how to insert lines and extrude points in one session I would be happy with that result as they would know the basics of modelling a human head using seamless3d 3.
Thanks for your feedback

thyme - 2016-07-26 22:05:41

Your Response:          


RE: Stuck at the first step - HELP!!!

Hi Thyme, thanks for your time and your patience!
Once you told me which tutorial to start on things turned much less scary. It will take me a while to get adjusted to a new pretty original GUI as well as to master the function of each button, but that's no real problem - and the reward looks quite promising :-)

Now let me try and provide my two cents of feedback - little or no criticism implied, take my word for it; just a few suggestions from a total newbie that might help cushioning the first impact for other newbies.

GUI:
I understand and appreciate your efforts to maximize the workspace rather than cluttering it with panels and toolbars. Still a small laconic caption on each button would possibly speed up locating the tool one is looking for - the pop-ups are helpful but only if you already know the ropes: if you try to read them all one after the other, as you come to the 10th you've already forgotten what the 1st was ;-)
A decent compromise would be a setting to remove the captions thus regaining a little workspace once one gets acquainted with them.

TUTORIALS:
- You talk and zap your mouse lightning-fast, which is quite OK if one already has a faint notion of what you're talking about. But if one is taking his first steps on an unknown terrain (even more so if he's no native speaker) it may be a little discouraging.
- The balance between omitting the obvious and risking to bore the audience is damn critical and mostly a matter of taste. Still shifting it just a bit towards the boring might be more moron-friendly...

Forgive me if you can, and thanks again!

Chiron - 2016-07-22 15:16:39

Your Response:          


RE: Stuck at the first step - HELP!!!

Hi Chiron
It always takes me some time to get use to using any general purpose 3d modelling software. More specialised software can be more straight forward to use but will likely limit your options and creativity.

I have been working on a new version of seamless for over a year now which will allow me to show how to animate models using seamless3d 3 but the current online version which you have, should allow you to be able to model a structure as complex as a human face.

When you start seamless3d a new smls file is automatically created so there should be no need to create a file manually to get started. You can manually create a new smls file by clicking on the file menu (the first button on the top tool bar) but for new software like seamless (that is still in the process of being ironed out), when starting a new session, I recommend starting with a clean slate by starting the program.

The first thing I recommend learning is how to create a nurbs lathe and how to convert it to a nurbs patch which I show at the beginning of my head modelling tutorial: http://www.youtube.com/watch?v=Kd7HBxozJMQ

If you have trouble getting this far please let me know so I can help.

best wishes

thyme - 2016-07-22 12:21:32

Your Response:          


Stuck at the first step - HELP!!!

Most likely it's just me, so pull my leg as much as you wish, but please TELL ME HOW TO GET STARTED!
I downloaded Seamless3D, installed it (on WinXP) smoothly, run it and... nothing.
A window full of interesting icons to perform quite intuitive functions, but I couldn't find a way to start a new job. I looked for a hint in the tutorials but those I found seemed to start a few steps above my level - I couldn't even locate the "start new smls" button!
And I'm supposed to be a 10-years 3D veteran...
I'm running (so to speak) ver. 3.003 - can it be the wrong one?

Chiron - 2016-07-21 18:39:14

Your Response:          


3D Walk-Through Animation for Beach House

Exterior Beach House

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For more information, please visit us at http://www.yantramstudio.com

Yantram Studio - 2016-04-18 08:09:14

Your Response:          


3D Interior Rendering Walk-Through Animation

Beautiful Bar Interior Design

This 3D Interior Animation (Interior Virtual Tour) was produced in 3D Studio Max and rendered with Vray with a quick edit in Adobe Photoshop. Yantram Studio providing 3D Interior Design Rendering, CGI Design, Interior Visualization, Architectural Design Services Locally and Internationally. Visualize your interior with us.

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View more: https://www.youtube.com/watch?v=z4nMmr9jZYY

Yantram Studio - 2016-03-15 08:02:02

Your Response:          


RE: Does OBJ export support animations?

Hi pencil

There is also a tutorial for seamless v3 showing how to make hands. All of the tutorials so far pretty much bypass the need to understand anything about how the patches are stitched together as all the stitching is done automatically. The beginner only needs to understand that they have to convert an object like a lathe or box to a patch if they want to create a more complex shape. I have however been working on an easy way to manually stitch patches together in a similar way to how polygons might be joined. I hope to be able to show how to do this early this year. The tutorial I am currently working on is how to create a fully animated character using nurbs animation. This will be the first tutorial showing how to rig and animate a model using v3.

It seems like quite a bit has happened with Unity since I last looked into it.
The Unity editor sounds interesting and may offer me a free way to test importing files from seamless.

The idea of being able to export rigged meshes from seamless to other platforms does appeal to me after all the work I have done to support skinned models. It would feel worthwhile if many others found this useful and if implementing it takes me only about a week but I know how easy it arrive at a number of dead ends after taking the wrong path and I fear getting side tracked from the commitment I have made to showing how to make an animated movie using the new version.

I have looked into COLLADA years back and found it has many more nodes than VRML/X3D but hopefully if I only focus on exporting the mesh and the rigged data, it wont be a big deal.

I am still not sure how much COLLADA is used for rigged models.
I would need to verify first that unity can actually import a rigged model from a COLLADA file.

Perhaps I would be better off putting my efforts into FBX format instead of COLLADA. There seems more software using FBX than COLLADA but I know less about FBX and I don't know how easy it is to get the necessary info on it.

Being able to get an understanding of how to export COLLADA/FBX format is one thing but the greater challenge may come from being able to verify my format is correct or that the features I have used in the format are supported by the software importing it. To avoid a lot of shooting in the dark, I would need to get hold of a file that contains only about 2 polygons and 2 bones and be able to see that it is animating correctly in Unity.
It seems like I could make such an example using blender but I would first need to learn how to rig a model in blender.

Another approach might be to write a JSON exporter which could also be used for WebGL.
JSON is nice and simple to generate and offers a lot of options but I would then have to write some script for Unity to import the model so if I took that approach I would have to learn a fair bit about Unity.
Best wishes

thyme - 2016-01-27 12:05:46

Your Response:          


RE: Does OBJ export support animations?

Hi Thyme
I'm using Unity to write my game. The default format of choice for Unity (and a lot of the other popular engines like Unreal, Skyline, Torque etc) is FBX, though they also seem to generally support obj, dae and 3ds. The problem I've found is that while I can find free/cheap 3D modelling programs, rigging is almost impossible to do easily without spending hundreds to thousands of dollars on 3DS/Maya etc. Blender is everyone's go-to program, but there's a very steep learning curve and I'm rather time poor. I'd much rather spend a short amount of time getting a basic animation that's good enough to show what it's supposed to be, then hours getting the perfect animation done.

On hindsight after my earlier post, as you said, OBJ doesn't support animation - it appears that FBX and Collada are the popular formats that support it. So what I'm looking for ideally is a program I can upload (or create) a simple "programmers art" model in, rig it, then get it to fbx/dae somehow while keeping the rigging. I've found programs that will combine bvh files with a rigged model to make my life relatively easy for animation, but getting the model rigged in the first place is the problem.

There's a lot of demand out there for a easy rigging solution for Unity, I'm hoping seamless fits the bill!!

Are there any seamless v3 tutorials other than the head modelling one? I'm trying to work out how to do a basic model, but don't understand things like what a patch is and why you convert to it, how to select and translate verticies etc.

Thanks!

Pencil - 2016-01-23 11:20:56

Your Response:          


RE: Does OBJ export support animations?

Hi Pencil,
To my knowledge whatever software you use, when you export a model in OBJ format it will not export any animation data or any data for a rigged model, it will only export a static model typically in the form of a mesh. You can indirectly import OBJ models into seamless by first importing them into meshlab (a free program http://meshlab.sourceforge.net ) and then exporting from meshlab to vrml97 format which seamless can then import.

I have used a free program from Autodesk to export their proprietary formats to OBJ (which can then be converted to vrml97).

Once the static mesh is inside seamless you can rig it and animate it however I have no tutorials yet for the current version of seamless for how to rig a mesh and seamless would need some minor fixing for mesh animation as it has been a while since I have done this.

All of my focus for the last few years has centred on creating models for nurbs animation which is higher quality than simple mesh animation. However I do intend to continue to support mesh animation for things like gaming where speed is valued over quality but if you are wanting to create animation for gaming the issue arises what format are you going to use for your rigged meshes? When I looked into this a few years ago I found there is very little support for importing a skinned (single mesh animated) model from a non proprietary format. There are non proprietary formats like VRML/X3D and COLLADA but there is very little software out there that can import both the model and the rigged data from these formats. Seamless3d being one of the few that can (can import rigged models from vrml/x3d). I guess there is very little demand for this because games are written by computer programmers who can write their own animation software for their particular needs.

thyme - 2016-01-22 19:35:06

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RE: Does OBJ export support animations?

Okay, just had a play with it, it doesn't load any current format. Looks like I won't be able to do much with it if I can't open models from other programs (eg. obj/fbx). *SIGH* I was looking forward to using it as it seemed awesome for rigging. Sad

Pencil - 2016-01-21 09:45:34

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Does OBJ export support animations?

I'm looking at an easy modeller/animator to get models into unity. Does the obj format export the animations as well as the model please?

Pencil - 2016-01-20 12:22:04

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RE: 3D Architectural Rendering Services

Wow! Amazing!Look at our works at http://archicgi.com/ We provide 3d architectural rendering design services

Archicgi - 2016-01-11 10:21:12

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RE: VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Wow! Amazing!Look at our works at http://archicgi.com/ We provide 3d architectural rendering design services

Archicgi - 2016-01-11 10:19:49

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RE: VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hi Raven
You can import cloths you have made with Seamless3d.
This is something I want to show how to do in my upcoming tutorials on making animated movies.
I will begin by showing how to make ultra simple animated characters, importing them into a scene and setting up cameras to get the fundamentals established. I will then move on to showing how to make separate body parts and clothing items and how they can be imported to allow for for mixing and matching. In making cloths I will again begin with the most basic types of cloths and progress onto making features such as pockets and collars to make them more interesting.
You should be able to make just about any kind of clothing but different types will pose different challenges. A lot will depend on how much time you invest and your level of skill.
The new version of Seamless I have been working on this year will soon be ready to upload. It has had a lot of loose ends resolved and a number of important bugs fixed.
Best wishes

thyme - 2015-11-22 23:48:29

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VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hey guys-

Just downloaded Seamless 3D again and have some questions:

Is is possible to import characters and clothing and dress my characters using Seamless?? Asking because I am making a 3D animation film that takes place in the mid to late 1960s. It's a film about the life of Jim Morrison {of the Doors}. So I need to be very accurate. Been using both Mixamo Fuse and Autodesk character generator to create the characters. But here is the clincher. Part of this film takes place between 1947-49 and 1960. And I'm having a heck of a time finding things that should be pretty basic. For instance a nurse uniform from the 1940s. A nun's habit {neither Fuse or Character Generator have either}. A policeman's uniform with hat {Fuse has it, Character Generator doesn't}. A plaid jumper dress {neither of them have this}. Olive drabs {Autodesk has them and Fuse doesn't}, housedress {neither of them have that} etc etc etc etc...I know that most of you are prbly shhoting for the ultra-modern and unreal. But is this possible??

PS: Attached is a photo of a vintage housedress from the 1940s to 50s. For clothing from the 1940s to 1960 check out the old "Dennis The Menace" TV show...the live version with Jay North.

Raven - 2015-11-05 23:20:16

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VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hey guys-

Just downloaded Seamless 3D again and have some questions:

Is is possible to import characters and clothing and dress my characters using Seamless?? Asking because I am making a 3D animation film that takes place in the mid to late 1960s. It's a film about the life of Jim Morrison {of the Doors}. So I need to be very accurate. Been using both Mixamo Fuse and Autodesk character generator to create the characters. But here is the clincher. Part of this film takes place between 1947-49 and 1960. And I'm having a heck of a time finding things that should be pretty basic. For instance a nurse uniform from the 1940s. A nun's habit {neither Fuse or Character Generator have either}. A policeman's uniform with hat {Fuse has it, Character Generator doesn't}. A plaid jumper dress {neither of them have this}. Olive drabs {Autodesk has them and Fuse doesn't}, housedress {neither of them have that} etc etc etc etc...I know that most of you are prbly shhoting for the ultra-modern and unreal. But is this possible??

PS: Attached is a photo of a vintage housedress from the 1940s to 50s. For clothing from the 1940s to 1960 check out the old "Dennis The Menace" TV show...the live version with Jay North.

Raven - 2015-11-05 23:18:47

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RE: The Vitality of 3D Exterior Rendering UK to Building design

Really good website you h'v developed. Keep up the good work. I like your designs.

velma - 2015-10-15 06:29:39

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RE: When will there be more tutorials?

hi Anon,
I have been very busy again this year working on making seamless's stitch code more robust but feel confident now that the downhill ride to completing seamless has begun and that I can now start working on a new vlog and a new tutorial to show the steps beginning with making an animated character, importing objects to create a scene, setting up a camera and how to export the animation to a movie file.
You don't need to ray trace your frames to make a movie using seamless but it's very easy to install and use Pov-Ray to ray trace the frames. There is no need to learn the pov-ray language to do this as seamless generates all of the files needed.
best wishes

thyme - 2015-10-03 05:04:08

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When will there be more tutorials?

Just wondering when there will be more. Also how do I render and image? Do I need to also use the pov-ray program?

Anon - 2015-09-20 20:59:38

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RE: Crash problem.

Hi Squiggly. I am very sorry for all the crashes, I know what a pain they can be. My time developing Seamless 3 so far has concentrated on making the modelling very easy for anyone to do. I was hoping by now I would have been able to move on to updating the animation and other essential stuff for making movies but sadly my time is still being consumed rewriting some of the nurbs stitching code which I see as the most important thing right now. This is why I have not yet written or updated any tutorials on animation for seamless 3. Many of the old seamless 2 files will load in seamless 3 and still animate but problems are likely to arise when you start clicking on different things. I am hopeful I will soon be able to iron out the animation for seamless 3. This should not take any where near as much of my time as most of this has already been worked out. I just need some time to be able to properly go over the animation stuff. Best wishes.

thyme - 2015-08-05 22:56:02

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- 2015-07-28 19:53:46

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Crash problem.

Hello everyone.

I am new to Seamless3d and am still at the stage of learning the many
features and functions.

Currently i am trying to make a movie from screenshots using Seamless3d 3.003,
Ffmpeg SVN-r22716 and a .smls avatar file from the seamless3d home site.
But i am having the problem that Seamless3d crashes when i press the
output screenshot movie button. On two occasions seamless3d did not crash
and i got the expected movie file and sequentially numbered screenshots.

I have found that if i do not select the movie output type and just press make
movie from screenshots i get a nice set of sequentially numbered screenshots
every time without problem apart from the animation sometimes seizing whilst
the screenshots are being taken.

So i would like to ask if others have had Seamless3d crash in the same
situation or if i could be doing something wrong or if my computer may not be
up to the task. Your help will be appreciated.
Thank you.

P.S.
I should add that i have been following the tutorial 'Making 3d animated movies
suitable for youtube tutorial' and that i do not have a media player running
when Seamless3d is running.

Squiggly - 2015-07-28 19:45:40

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RE: A FEW POINTERS PLEASE

Hi Raven, you can make portraits of individuals using Seamless. How much of a likeness you can attain will mostly depend on your artistic skills, much the same as if you were trying to capture a likeness using a pencil or paintbrush.
Although it is pretty straightforward to model a face and be able to spend time practicing to develop your skills using my up to date tutorials (Witten for Seamless3d 3.000 and up), to do tasks not yet covered in my tutorials such as making hair, importing objects, painting and animating, it wont be so easy. There are a number of loose ends I want to first resolve in Seamless’s interface as well as fixing a few bugs, before I make any new tutorials. How long this will take is impossible to predict but I am hoping by the end of this year 2015 I might be able to start showing how to make a complete animated movie using Seamless3d 3.

thyme - 2015-06-26 21:43:28

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A FEW POINTERS PLEASE

Hey guys-

Need a little help here and don't know where to go. Writing a musical narrative about the life of Jim Morrison {from the Doors} and need to do some character creation. Need a male with long brown hair and blue eyes. T shirt. Jeans. Leather jacket. One version barefoot and the other with shoes. Cleanshaven. Attached is a photo of Morrison from around 1966-67. The figure wouldn't need to look exactly like that. But somewhat similar. Does Seamless have something like that?? Also need a male with long red hair and green eyes.

Raven - 2015-06-19 04:56:42

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