Seamless3d Forum

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RE: New Head model

Thyme.

Thank you!


While modelling the head I came across with two (2) issues:

Right after the model reached 1MB of information, it started to lag a LOT, increasing its lagging-time every time I added a new line. For some time I had to wait one (1) minute for the line to appear right after clicking to add a line.
After adding some more lines the lagging-time increased to three (3) minutes! So this was discouraged to me to continue modelling the head (meaning adding more details)

Also another thing happened at the same time of the lagging issue; Seamless was not able to delete a random line added before, instead it decided to delete the line AND some "mass" around the line (it happened with the nose, it can be seen on the model if you pay attention, Seamless deleted a portion of the nose and was not able to recover it without undoing the deleted line)....

So it will be wise to wait till you get the new update ready to go. Happy

Thank you

CF

Carlos - 2014-08-28 23:57:40

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RE: Import X3D/H-Anim

hi ronslow
Some years ago I tested seamless with importing HAnim avatars that were created using Vivity studio. Here is the tutorial that was written to show how to do this.

http://www.seamless3d.com/tut/import_hanim/

Because this was written a number of years ago and most of my focus since has been on making seamless be able to do nurbs modelling, lots of big changes have been made to seamless since then so I can not be sure what exactly works now and because I don't know of anyone who seriously uses H-Anim, I don't have a lot of enthusiasm for the subject these days.
Seamless can’t import XML code but it can import X3D encoded with classic VRML but you will have more chance importing H-Anim with VRML97 code as there are a few simple minor things that X3D VRML classic encoding can have that seamless may not have been made to deal with.

There is no specific command in the menu for importing HAnim, You open the VRML/X3D file as you would a smls file and then right click on the HAnimHumanoid node in the scene tree and select convertToSeamless as shown in the tutorial.

thyme - 2014-08-02 00:45:28

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RE: New Head model

Wow well done Carlos ! Thanks much for showing what you have done D Smile I know getting facial proportions this good takes a lot of practice.

I see you have done well in defining the jaw and the positioning of the ears. I want to make a video that focuses on this area more and explain how to make the ears look more natural in how they join onto the head than how I left them in my head modelling tutorial but sadly my time has been taken up on other tasks. I have been working each day on making seamless be able to deal with any scenario when making a diversion since mid April which now adds up to 14 weeks but it has proven to be one of the most complex tasks I have ever undertaken and it will make seamless a lot friendlier for the user when experimenting in making different nurbs patch structures, so I feel it is something very worthwhile getting this issue resolved before I do much else.

So I am sorry I have not yet made a tutorial showing how to add eyes and how to make a body and how to stitch on the head but I am hopeful my time will soon be freed to resume making more tutorials.

Please in the meantime keep experimenting in making different looking heads as I still feel head modelling is one of the most important skills for an artist to develop.

Best wishes and congrats Happy

thyme - 2014-08-02 00:22:36

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RE: New Head model

Human head (Seamless 3.002)

Hi thyme

As I mentioned to you long ago, here it is my first 3d Human model.

I must say that I really enjoyed doing it, and Seamless was such a joy. It behaves nicely at the beginning.


Thank you

Carlos - 2014-08-01 01:14:08

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RE: New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:13:27

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New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:00:55

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Import X3D/H-Anim

Is it possible to import from X3D/H-Anim in 3.002. I can't see the File Import menu item to do this.

ronslow - 2014-07-01 14:10:19

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Ruturaj Desai - 2014-06-11 07:57:52

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RE: Basic Character for Upcoming Tutorials

Nice Post..!!
Yantram 3D Architectural Animation Studio
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Ruturaj Desai - 2014-06-10 09:03:55

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Ruturaj Desai - 2014-06-10 08:54:44

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RE: Sparking Creativity in 3D Head Modelling Video

Creativity in 3D Modelling

Awesome work you done..
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Ruturaj Desai - 2014-05-30 07:08:21

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RE: Norton AV Online removed Seamless....exe

Hi Dajamma
I would not worry about it. If you trust Seamless3d not to be malicious software then there should not be a problem other than setting your virus checker to trust Seamless3d.
Some years ago someone told me another virus checker was giving out warning messages. I managed to rewrite some code in seamless that stoped these warnings but this was really an unnecessary fix as all I did was use a different function call that called the html browser from Seamless3d. I have decided since not to worry any more about fixing code like this as my time is limited and because the fixes do nothing productive other than stop these false warnings. One problem for Seamless3d is, it’s not very well known software but it has a record of being in use for over 10 years without it being reported as being malicious. Hopefully when seamless gets more popular these virus checkers will stop sending out alarm messages as they will know of it.
I am pleased that so far McAfee and AVG, two of the most popular virus checkers, always give the all clear for Seamless3d.

I just came across this site that shows lots of checkers that have given the all clear for Seamless3d:

https://www.virustotal.com/en/file/aba1eaa523d330ee92ae117ea868441341ee4e308eb8ce3c357c7d37a995a109/analysis/

It is a bit out dated but it shows seamless has a record of being safe.

kind wishes

thyme - 2014-05-18 04:39:32

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Norton AV Online removed Seamless....exe

Just out of the blue I get this notice from Norton Anti-Virus Online about Seamless. I opened it and the image file is what occurred.

Dajamma - 2014-05-14 00:19:46

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Sparking Creativity in 3D Head Modelling Video

http://youtu.be/3lbJRfITGPE

I show some of the heads I have made as a result of making it a priority to do some head modeling each day. I explain my approach to creating new characters. I show the evolution from Sophie to Lucy to Arthur and how Kiki, a face I have recently made from scratch, now influences Lucy's evolution.

thyme - 2014-04-20 14:35:25

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RE: Reshaping an adult head to create a young child's head.

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Rachana Desai - 2014-04-15 06:00:44

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Rachana Desai - 2014-04-06 05:44:28

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.net version

It looks like if you have .NET 3.5 or above installed then the TTS version will run. Just thought I would pass that on. I have .NET 4.5 which is currently the newest version, and everything runs fine.

Ralph - 2014-04-04 00:58:32

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body makers

Flamegirl705 - 2014-03-29 20:00:47

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RE: Reshaping an adult head to create a young child's head.

- 2014-03-15 11:32:42

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RE: Reshaping an adult head to create a young child's head.

This angle shows better the puffed out cheeks.

thyme - 2014-02-26 11:43:08

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Reshaping an adult head to create a young child's head.

I like to think about the different facial features that makes a particular face look the way it does. Today I challenged myself to make a child’s head from this simple adult head I made earlier.
The most dramatic effect that made it more childlike was to squash/scale the region below the center of the eyes towards the eyes. In addition to this, I shortened the nose yet more and rounded it a bit, moved the nose and mouth back into the head a bit and puffed out the cheeks and gave it a more pointy chin.

thyme - 2014-02-26 11:40:57

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RE: New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

I have uploaded text for the transcript to make the video easier to follow for people who have difficulty following spoken English. To use the transcript, click on the Transcript button under the video (in line with the thumb buttons).

thyme - 2014-02-26 00:08:31

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New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

New tutorial for Seamless3d III done in the same easy to follow style as the modelling a human head tutorial:

http://www.youtube.com/watch?v=v9OnAX8t6yQ

You need the very latest version 3.002

thyme - 2014-02-25 00:10:17

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Seamless3d 3.002 Feady for Download

A new hands modelling tutorial will soon be uploaded. With this and future tutorials in mind, 3.002 addresses a number of issues to make Seamless3d easier to use which includes:

Easier to add Boxes and Spheres, Grouping patches more effective. Global drag dimension filter, Object mode functionality, Easier importing patches, Mirror polygon structures for BNSPE (Borderless Nurbs Surface Poly Editing) and more. For more info see: http://www.seamless3d.com/download/3.000.html#_3.002

thyme - 2014-02-24 15:15:42

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RE: What platforms / OS does this run on?

Hi Pablo
Do you get this error when you try to install Seamless3d or does the installer run without this error?
If you get this error soon as you try to run the installer then my guess is the file failed to fully download from the web. Try downloading the installer again and if possible use a different browser to ensure you do not download the same broken file from your cache.

If you do not have .NET 4 or up installed, download the non TTS version and later try installing .NET if you want the TTS version.

I am currently testing Seamless3d on Windows 7 but it has ran on Win XP and Win 98 in the past and I would guess it runs on Win 8

thyme - 2014-02-06 17:27:06

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What platforms / OS does this run on?

I am getting "Seamless3D.exe is not a valid Win32 application" error when I first try to run it.

Pablo - 2014-02-02 02:41:38

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Настя

- 2014-01-28 13:04:56

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RE: Issues/Bugs on the new version (3.001)

Thanks Carlos, Sorry I have not had any new tutorials to follow from my modelling a human head yet. I am still finding easier ways to model characters for beginners and I have been working on the new version getting it ready for the new tutorials which I hope I will be able to start making soon. To make a banana I would begin with a nurbs lathe like I show in the head tutorial but I would create it while out of "create mirror object mode" so that it can be bent looking from front view (not limited to being symmetrical). I would also tick the lathe's beginSP and endSP fields so that the ends are closed before converting it to a patch. Making a banana is of course much easier than modelling a head (when you know how) but I have shown how to make a head first because a thousand different faces can evoke more than a thousand different feelings, just a single face is capable of many different expressions, where as bananas are not capable of stirring our feelings in such a varied way. So if you can model a monkey’s head like you said using seamless (which I would love to see BTW), the possibilities one can go from there are pretty much endless.

3D programs use a zbuffer to know the position of a pixel in the z dimension. This allows the program to know if to write a pixel over another pixel it has already rendered.

thyme - 2014-01-05 12:57:03

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Monkey

Woke up about 3 o clock in the morning and began making this, what I think might be yet another monkey Happy

thyme - 2014-01-01 12:57:46

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RE: Non Realistic Head With Large Cartoon Style Eyes

The nurbs patch structure is even simpler than the structure I show how to make in my modelling a human head step by step tutorial.

thyme - 2013-12-22 13:38:57

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Non Realistic Head With Large Cartoon Style Eyes

Getting such large eyeballs to fit inside a head has been a challenge for me for quite some time but I am very happy with the results from this attempt. I started work on it yesterday.

thyme - 2013-12-22 13:34:27

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RE: Modelling a Reindeer

Well done really.

What I like the most is how the colour is applied. Really smooth!

You really improve your software Happy

Carlos - 2013-12-18 17:04:39

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RE: Modelling a Reindeer

Done some more work on the deer Happy

thyme - 2013-12-17 09:27:30

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RE: Issues/Bugs on the new version (3.001)

Hi Thyme


I was confused with what you were talking about before. But for what you explained I was mistaken the wireframe mode with the one zbuffer. Now it is OK.

So, what exactly "zbuffer" means here? The "z" has something to do with the coordinates? Just curiosity, that is all.

Nice renders of the animal. I myself tried to make a different model (not the head, but a banana) and just gave it up. I was not able to do it, but I will wait till I get more understanding to work better with Seamless3D. And more tutorials to follow.

Carlos - 2013-12-14 20:58:08

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RE: Modelling a Reindeer

thyme - 2013-12-14 11:22:12

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Modelling a Reindeer

Reindeer

Reindeer I made today much the same way I show in my modelling a human head step by step tutorial.

thyme - 2013-12-14 09:53:07

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RE: Issues/Bugs on the new version (3.001)

zbuffer control cage off

Remember you asked how to hide the control cage to make it less confusing? well this is one very effect way to do just that, When zbuffer control cage is on any part of the control cage that is behind the mesh wont be shown so will be much less confusing where there are lots of lines showing through.
best wishes

thyme - 2013-12-14 09:42:12

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RE: Issues/Bugs on the new version (3.001)

zbuffer control cage on

Hi Carlos, thanks for making a video however I still think you misunderstand what I tried to explain here on the forum.
I changed 3.001 so that the Space bar does NOT toggle into wireframe mode like it use to. Instead it toggles zbuffer control cage mode. (the control cage is made of the cyan coloured lines and should not be confused with the lines you see in wireframe mode)
For example see the 2 screen-shots posted here of my reindeer I made today.
Both screenshots were taken with wire frame mode off and in ignore blackface select mode. The only difference is one is with zbuffer control cage on the other with zbuffer control cage off.
So if you press the space bar this is what will change when you are in modelling mode now.

thyme - 2013-12-14 09:39:29

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RE: bxx av-stdio. import crashes seamless?

Hi hermie, with the original well loved avatars you made, why do you want to import blaxxun avatar studio avatars?
I just tried importing a blaxxun avatar studio avatar with Seamless3d III by simply clicking on the file menu and selecting “import->bxx studio” and then selecting the bxx studio wrl file and then clicking open and it imported with no problems.
I also just tried exporting the avatar as a x3d xml hanim avatar with gzip off (blender does not seem to be able to deal with gzip) and with scriptAsRoutes ticked (so that no script is exported for the animation, only routes) and then I tried importing the x3d file exported from seamless with Blender.
I don't know much about using Blender so I do not know if it has imported any of the rigging, where does blender show its bone nodes? My guess is it has only imported the mesh as I never found another program other than than seamless that could import hanim which leaves me with the feeling I wasted way too much time on that standard.
Someday I may make seamless export COLLADA but I do not know if that would be a solution as I do not know if Blender can import rigging from COLLADA but I would guess there is more of a chance as COLLADA seems more popular than X3D.
My main focus at the moment is to get seamless to be able to do NURBS animation which it has been able to do now for a number of years but there are still a number of loose ends to deal with.
Great to hear from you, I have been wanting to send you an email for some time to ask you for some tips on how to improve my German accent for my upcoming movie Happy

thyme - 2013-12-09 21:10:16

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bxx av-stdio. import crashes seamless?

Hi thyme, I tried yesterday seamless again, to view some old bxx-studio avs. Sadly it crashes seamless.

Any idea?

I also would be happy, if it would be possible to export seamless-avs in blender, or jmonkeyengine .j3o with animation, arnament, weights, etc. possible?

hermetic_cab - 2013-12-09 08:34:29

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RE: Issues/Bugs on the new version (3.001)

Hi Carlos
I tried following your steps with adding a sphere again.
After adding a sphere you are automatically put into modelling mode but if I click the modelling mode button anyway it is fine.
If I immediately then press the space bar (after adding a sphere) I see nothing except the toggle zbuffer control cage button changes state as it should.
I see the control cage for the sphere if I toggle into select patch mode. Is this how you’re seeing the cage for the sphere?
I see the cage change states between being partially hidden and fully shown (if the cage is showing at all) as it should.
If I drag the whole cage (while in select patch mode), I can still toggle with the space bar so I am not sure if I am doing what you’re doing but what you’re explaining by the space bar not always working is consistent with if you clicked on some window such as the scene tree window because this will mean the 3d window no longer will have the focus of a character key such as the space bar (characters keys are used for typing in characters when the scene tree window is in focus) . This is the disadvantage of using such keys as short cut keys but I still prefer using them because you can easily press them with your left hand while your right hand is on the mouse.

I have made Control, Shift and Alt keys behave differently for left and right in seamless. There is less of a need for left and right behaving differently for Seamless III but I can still see the advantage of left and right functioning differently. For example when adding bones in skeleton edit mode the right control key can be handy for quickly adding a bone where as this would be problematic if we used the left control key as it is already used for preventing the user from dragging a control point (so that it can be selected without dragging it).

To post an image on this forum it must be jpg
There no longer seems to be a need to send me a smls file but in the future if you want to send me a smls file just add the smls file as an attachment to an email. If your email program wont let you attach a smls file try win-zipping it first.
My email address is in the main menu (to the left) of this site.

thyme - 2013-12-06 12:40:48

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RE: Issues/Bugs on the new version (3.001)

Hi Thyme.

let´s continue:

The Sortcut key I was referring to is the SPACE-BAR: Open Seamless. Create an sphere. Go right into the ModellingMode, for instance. The FIRST time you hit the shortcut (SPACE-BAR) it WILL work OK and will toggle into the cage mode of the sphere. Hit it again and it will toggle again. Now if you move/drag the sphere, or make any other changes to the models in the 3D view, the shortcut key will not work any more and will be freeze to the previous toggle action. The shortcut works OK only inside the PolyEditMode.

The shortcut INSERT CONTROL LINE (CTRL+I) behaves differently when using the RIGHT or LEFT CTRL key on the keyboard:
Clicking LEFT Ctrl+I works OK.
Clicking RIGHT Ctrl+I shows a windows message "A part node must be selected for this command", and if you instead click RIGHT "ALT+I" it shows the right icon on the cursor and the feature works OK. I found the ALT+I control to be more suitable for moving my fingers among the keyboard.


The "SHIFT key + clicking outside the model" for deselecting control points in the model, stops working after making some changes to the model. I will try to get the exact steps for this issue(it is kind of similar to the Grid Issue we faced lately) Sometimes I have to restart Seamless in order to get it working again.

You were right: having a negative value on the drag3dSensitivity feature, makes the blue pivot to behave differently among its axis when moving it.

I have some images form what once I experienced with the control points changing from Red to Black. I also have a file to sent to you in order for you to check it. These images are from the same file/model.

EDITED: I don't know how to sent the file to you

Thanks

Carlos - 2013-12-04 02:43:19

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RE: Issues/Bugs on the new version (3.001)

Carlos I have just realized what I think is probably causing your mouse to drag in the opposite direction (affect the pivot point too). If you have the drag3dSensitivity set to a negative value this will happen, so please check that it is positive. I will have to make it so this field can only be set to a positive value as it is too easy to make negative by mistake.

thyme - 2013-12-03 14:12:17

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RE: Issues on the new version

Yes the bug you reported about not being able to create a new lathe when in home mode (because seamless failed to automatically select a Part node) is very similar to the bug where seamless fails to automatically select a patch when switching into modelling mode (if this is the cause of the cage not showing).

thyme - 2013-12-03 13:58:09

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RE: Issues/Bugs on the new version (3.001)

Hi Carlos thanks for your feedback.

You can specify values less than .01 for the drag3dSensitivity field, (for example .005) if you type the value in (as opposed to using the increment decrement buttons). You can also increment/decrement smaller amounts using the buttons, if you hold down the control key while incrementing/decrementing with the buttons.
I forgot rotating the view is done the say way, so I will also need to adjust the sensitivity and it looks like from your feedback that dragging the view also needs to be adjusted, I will look into it and fix this for the next version.

There is no setting to change the default colour for the background, at least not for now but if you always want a custom colour for your background, you could open a blank file that has this colour saved before creating a new file (or do a “save as” with the blank file).

As I explained in a previous post, I decided to change the space bar so that it toggles zbuffer control cage mode instead of toggling into wireframe mode because the space bar is more useful for this now and it allows me to do much the same thing (be able to see the part of the control cage that is being hidden by the mesh).

“Open Seamless. Create an sphere. Go right into the ModellingMode, for instance.The FIRST time you hit the shortcut it WILL work OK and will show the cage mode of the sphere. Hit it again and it will toggle. Now move/drag the sphere in the 3dwindow: the shortcut key will not work any more and will be freeze to the previous action.”
Which shortcut key?

I just tried making the head up to the stage at 4:10min in the tutorial, and tried dragging the pivot point and I tried doing a few other things that might repeat your experience but all worked as it should for me.
I can only guess at this stage that perhaps you have set some setting somewhere that is making seamless behave differently.
You could try deleting the settings file as explained in the survival guide and/or try creating a new smls file from scratch.
If you want you can send me your smls file at the stage where your pivot point is not dragging correctly so that I can see if the same thing happens for me.

I had almost forgotten about the backfaceIgnore field in the settings panel. I have not used it for years. Yes you’re right, it’s not the same function as the backface ignore button in the toolbar. The toolbar one only affects the control cage (and what can be selected), where as the settings field was meant to make the triangles in the mesh visible from all sides (or not by default).
After unchecking the backfaceIgnore field I found it did not take affect until I restarted seamless and it caused some of my control points to go partially black so I will hide this field from the user as it will only cause problems like this for anyone experimenting and is not needed, at least for now.

thyme - 2013-12-03 13:32:26

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RE: Issues on the new version

I am not sure but I think one of the BUGS I have already reported is the same as this one. Sorry, but I did not understand it at first.
Happy

Carlos - 2013-12-03 03:07:34

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Issues/Bugs on the new version (3.001)

Talking about the drag3dSensitivity addition. I have changed its value to its minimum "0.01" and the result is that it improves a LOT its sensitivity. But it only happens while MOVING CONTROL POINTS around the model. Other than that, working with my tablet is not possible.
Another different situation is while DRAGGING or ROTATING things in the 3D view window. Here the drag3dSensitivity´s improvement is zero, like if there is a need for another "drag3dSensitivity" control for the 3d view while dragging and rotating.


"You can change the background by clicking on the Scene node and changing its backgroundColor field."
Thank you. One more thing. How can I save this change as a default into Seamless? Opening it again it shows the previous colour.


BUG:
When using the SPACE-BAR shortcut key, it stops working in all Modes, except the PolyEditMode, in which it works OK.
Open Seamless. Create an sphere. Go right into the ModellingMode, for instance.The FIRST time you hit the shortcut it WILL work OK and will show the cage mode of the sphere. Hit it again and it will toggle. Now move/drag the sphere in the 3dwindow: the shortcut key will not work any more and will be freeze to the previous action.
BUG:
Following the HeadTutorial I stop at 4:10min, when applying the first Ring. The Ring was applied correctly, but when I try to change the position of the pivot point dragging the blue point, it behaves like its X,Z and Y axis were wrong: dragging the blue point DOWN, it just moves UP on the 3Dview. Dragging it to the LEFT the cursor moves to the RIGHT, and vice-versa

By the way, while using the shortcuts keys already assigned, I found out that there is a "Backface Ignore" check-box inside the Settings Panel. Is this feature the same as the "Backface Ignore" found inside the Modelling-Mode? They behave differently but have the same name.

Thanks

Carlos - 2013-12-03 02:57:39

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Basic Character for Upcoming Tutorials

I have been experimenting with making very basic characters for my upcoming tutorials to show all the essentials in making an animated 3d movie. I am not sure yet if I should have fingers as I don't want to distract the beginner with too much detail but I found out recently it's much easier to add fingers than I imagined and I love the way a few fingers can add so much charm to a character even if it lacks a face Happy

thyme - 2013-11-30 10:44:11

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RE: Issues on the new version

Thanks Carlos Happy
I have been using 3.001 quite a bit since I have uploaded it and have noticed a bug from time to time where seamless does not properly switch into modelling mode (fails to show the control cage). I am not sure yet what conditions cause this. I can get the control cage back easily enough without opening the scene tree window if I switch into other modes and then switch back to modelling mode but this could be very confusing for a beginner.

I have been busy today making the paint brush display a circle in the 3d window for the radius of the brush and I have made it so the view can now be dragged in paint mode the same way it can in other modes.
regards

thyme - 2013-11-30 10:33:13

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