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Sparking Creativity in 3D Head Modelling Video

http://youtu.be/3lbJRfITGPE

I show some of the heads I have made as a result of making it a priority to do some head modeling each day. I explain my approach to creating new characters. I show the evolution from Sophie to Lucy to Arthur and how Kiki, a face I have recently made from scratch, now influences Lucy's evolution.

thyme - 2014-04-20 14:35:25

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RE: Reshaping an adult head to create a young child's head.

Game Character modeling

Very nice Young child's head.
http://3dyantram.info/character-modeling.html

Rachana Desai - 2014-04-15 06:02:12

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Character Rigging for 3D Animators Using Animation Studio

Game Character modeling Rigging USA

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http://3dyantram.info/character-modeling.html

Rachana Desai - 2014-04-15 06:00:44

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Architectural 3D Rendering Services and Modern Building Construction

3d interior design

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http://3dyantram.info

Rachana Desai - 2014-04-06 05:44:28

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.net version

It looks like if you have .NET 3.5 or above installed then the TTS version will run. Just thought I would pass that on. I have .NET 4.5 which is currently the newest version, and everything runs fine.

Ralph - 2014-04-04 00:58:32

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body makers

Flamegirl705 - 2014-03-29 20:00:47

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RE: Reshaping an adult head to create a young child's head.

- 2014-03-15 11:32:42

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RE: Reshaping an adult head to create a young child's head.

This angle shows better the puffed out cheeks.

thyme - 2014-02-26 11:43:08

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Reshaping an adult head to create a young child's head.

I like to think about the different facial features that makes a particular face look the way it does. Today I challenged myself to make a child’s head from this simple adult head I made earlier.
The most dramatic effect that made it more childlike was to squash/scale the region below the center of the eyes towards the eyes. In addition to this, I shortened the nose yet more and rounded it a bit, moved the nose and mouth back into the head a bit and puffed out the cheeks and gave it a more pointy chin.

thyme - 2014-02-26 11:40:57

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RE: New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

I have uploaded text for the transcript to make the video easier to follow for people who have difficulty following spoken English. To use the transcript, click on the Transcript button under the video (in line with the thumb buttons).

thyme - 2014-02-26 00:08:31

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New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

New tutorial for Seamless3d III done in the same easy to follow style as the modelling a human head tutorial:

http://www.youtube.com/watch?v=v9OnAX8t6yQ

You need the very latest version 3.002

thyme - 2014-02-25 00:10:17

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Seamless3d 3.002 Feady for Download

A new hands modelling tutorial will soon be uploaded. With this and future tutorials in mind, 3.002 addresses a number of issues to make Seamless3d easier to use which includes:

Easier to add Boxes and Spheres, Grouping patches more effective. Global drag dimension filter, Object mode functionality, Easier importing patches, Mirror polygon structures for BNSPE (Borderless Nurbs Surface Poly Editing) and more. For more info see: http://www.seamless3d.com/download/3.000.html#_3.002

thyme - 2014-02-24 15:15:42

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RE: What platforms / OS does this run on?

Hi Pablo
Do you get this error when you try to install Seamless3d or does the installer run without this error?
If you get this error soon as you try to run the installer then my guess is the file failed to fully download from the web. Try downloading the installer again and if possible use a different browser to ensure you do not download the same broken file from your cache.

If you do not have .NET 4 or up installed, download the non TTS version and later try installing .NET if you want the TTS version.

I am currently testing Seamless3d on Windows 7 but it has ran on Win XP and Win 98 in the past and I would guess it runs on Win 8

thyme - 2014-02-06 17:27:06

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What platforms / OS does this run on?

I am getting "Seamless3D.exe is not a valid Win32 application" error when I first try to run it.

Pablo - 2014-02-02 02:41:38

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Настя

- 2014-01-28 13:04:56

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RE: Issues/Bugs on the new version (3.001)

Thanks Carlos, Sorry I have not had any new tutorials to follow from my modelling a human head yet. I am still finding easier ways to model characters for beginners and I have been working on the new version getting it ready for the new tutorials which I hope I will be able to start making soon. To make a banana I would begin with a nurbs lathe like I show in the head tutorial but I would create it while out of "create mirror object mode" so that it can be bent looking from front view (not limited to being symmetrical). I would also tick the lathe's beginSP and endSP fields so that the ends are closed before converting it to a patch. Making a banana is of course much easier than modelling a head (when you know how) but I have shown how to make a head first because a thousand different faces can evoke more than a thousand different feelings, just a single face is capable of many different expressions, where as bananas are not capable of stirring our feelings in such a varied way. So if you can model a monkey’s head like you said using seamless (which I would love to see BTW), the possibilities one can go from there are pretty much endless.

3D programs use a zbuffer to know the position of a pixel in the z dimension. This allows the program to know if to write a pixel over another pixel it has already rendered.

thyme - 2014-01-05 12:57:03

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Monkey

Woke up about 3 o clock in the morning and began making this, what I think might be yet another monkey Happy

thyme - 2014-01-01 12:57:46

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RE: Non Realistic Head With Large Cartoon Style Eyes

The nurbs patch structure is even simpler than the structure I show how to make in my modelling a human head step by step tutorial.

thyme - 2013-12-22 13:38:57

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Non Realistic Head With Large Cartoon Style Eyes

Getting such large eyeballs to fit inside a head has been a challenge for me for quite some time but I am very happy with the results from this attempt. I started work on it yesterday.

thyme - 2013-12-22 13:34:27

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RE: Modelling a Reindeer

Well done really.

What I like the most is how the colour is applied. Really smooth!

You really improve your software Happy

Carlos - 2013-12-18 17:04:39

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RE: Modelling a Reindeer

Done some more work on the deer Happy

thyme - 2013-12-17 09:27:30

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RE: Issues/Bugs on the new version (3.001)

Hi Thyme


I was confused with what you were talking about before. But for what you explained I was mistaken the wireframe mode with the one zbuffer. Now it is OK.

So, what exactly "zbuffer" means here? The "z" has something to do with the coordinates? Just curiosity, that is all.

Nice renders of the animal. I myself tried to make a different model (not the head, but a banana) and just gave it up. I was not able to do it, but I will wait till I get more understanding to work better with Seamless3D. And more tutorials to follow.

Carlos - 2013-12-14 20:58:08

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RE: Modelling a Reindeer

thyme - 2013-12-14 11:22:12

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Modelling a Reindeer

Reindeer

Reindeer I made today much the same way I show in my modelling a human head step by step tutorial.

thyme - 2013-12-14 09:53:07

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RE: Issues/Bugs on the new version (3.001)

zbuffer control cage off

Remember you asked how to hide the control cage to make it less confusing? well this is one very effect way to do just that, When zbuffer control cage is on any part of the control cage that is behind the mesh wont be shown so will be much less confusing where there are lots of lines showing through.
best wishes

thyme - 2013-12-14 09:42:12

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RE: Issues/Bugs on the new version (3.001)

zbuffer control cage on

Hi Carlos, thanks for making a video however I still think you misunderstand what I tried to explain here on the forum.
I changed 3.001 so that the Space bar does NOT toggle into wireframe mode like it use to. Instead it toggles zbuffer control cage mode. (the control cage is made of the cyan coloured lines and should not be confused with the lines you see in wireframe mode)
For example see the 2 screen-shots posted here of my reindeer I made today.
Both screenshots were taken with wire frame mode off and in ignore blackface select mode. The only difference is one is with zbuffer control cage on the other with zbuffer control cage off.
So if you press the space bar this is what will change when you are in modelling mode now.

thyme - 2013-12-14 09:39:29

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RE: bxx av-stdio. import crashes seamless?

Hi hermie, with the original well loved avatars you made, why do you want to import blaxxun avatar studio avatars?
I just tried importing a blaxxun avatar studio avatar with Seamless3d III by simply clicking on the file menu and selecting “import->bxx studio” and then selecting the bxx studio wrl file and then clicking open and it imported with no problems.
I also just tried exporting the avatar as a x3d xml hanim avatar with gzip off (blender does not seem to be able to deal with gzip) and with scriptAsRoutes ticked (so that no script is exported for the animation, only routes) and then I tried importing the x3d file exported from seamless with Blender.
I don't know much about using Blender so I do not know if it has imported any of the rigging, where does blender show its bone nodes? My guess is it has only imported the mesh as I never found another program other than than seamless that could import hanim which leaves me with the feeling I wasted way too much time on that standard.
Someday I may make seamless export COLLADA but I do not know if that would be a solution as I do not know if Blender can import rigging from COLLADA but I would guess there is more of a chance as COLLADA seems more popular than X3D.
My main focus at the moment is to get seamless to be able to do NURBS animation which it has been able to do now for a number of years but there are still a number of loose ends to deal with.
Great to hear from you, I have been wanting to send you an email for some time to ask you for some tips on how to improve my German accent for my upcoming movie Happy

thyme - 2013-12-09 21:10:16

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bxx av-stdio. import crashes seamless?

Hi thyme, I tried yesterday seamless again, to view some old bxx-studio avs. Sadly it crashes seamless.

Any idea?

I also would be happy, if it would be possible to export seamless-avs in blender, or jmonkeyengine .j3o with animation, arnament, weights, etc. possible?

hermetic_cab - 2013-12-09 08:34:29

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RE: Issues/Bugs on the new version (3.001)

Hi Carlos
I tried following your steps with adding a sphere again.
After adding a sphere you are automatically put into modelling mode but if I click the modelling mode button anyway it is fine.
If I immediately then press the space bar (after adding a sphere) I see nothing except the toggle zbuffer control cage button changes state as it should.
I see the control cage for the sphere if I toggle into select patch mode. Is this how you’re seeing the cage for the sphere?
I see the cage change states between being partially hidden and fully shown (if the cage is showing at all) as it should.
If I drag the whole cage (while in select patch mode), I can still toggle with the space bar so I am not sure if I am doing what you’re doing but what you’re explaining by the space bar not always working is consistent with if you clicked on some window such as the scene tree window because this will mean the 3d window no longer will have the focus of a character key such as the space bar (characters keys are used for typing in characters when the scene tree window is in focus) . This is the disadvantage of using such keys as short cut keys but I still prefer using them because you can easily press them with your left hand while your right hand is on the mouse.

I have made Control, Shift and Alt keys behave differently for left and right in seamless. There is less of a need for left and right behaving differently for Seamless III but I can still see the advantage of left and right functioning differently. For example when adding bones in skeleton edit mode the right control key can be handy for quickly adding a bone where as this would be problematic if we used the left control key as it is already used for preventing the user from dragging a control point (so that it can be selected without dragging it).

To post an image on this forum it must be jpg
There no longer seems to be a need to send me a smls file but in the future if you want to send me a smls file just add the smls file as an attachment to an email. If your email program wont let you attach a smls file try win-zipping it first.
My email address is in the main menu (to the left) of this site.

thyme - 2013-12-06 12:40:48

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RE: Issues/Bugs on the new version (3.001)

Hi Thyme.

let´s continue:

The Sortcut key I was referring to is the SPACE-BAR: Open Seamless. Create an sphere. Go right into the ModellingMode, for instance. The FIRST time you hit the shortcut (SPACE-BAR) it WILL work OK and will toggle into the cage mode of the sphere. Hit it again and it will toggle again. Now if you move/drag the sphere, or make any other changes to the models in the 3D view, the shortcut key will not work any more and will be freeze to the previous toggle action. The shortcut works OK only inside the PolyEditMode.

The shortcut INSERT CONTROL LINE (CTRL+I) behaves differently when using the RIGHT or LEFT CTRL key on the keyboard:
Clicking LEFT Ctrl+I works OK.
Clicking RIGHT Ctrl+I shows a windows message "A part node must be selected for this command", and if you instead click RIGHT "ALT+I" it shows the right icon on the cursor and the feature works OK. I found the ALT+I control to be more suitable for moving my fingers among the keyboard.


The "SHIFT key + clicking outside the model" for deselecting control points in the model, stops working after making some changes to the model. I will try to get the exact steps for this issue(it is kind of similar to the Grid Issue we faced lately) Sometimes I have to restart Seamless in order to get it working again.

You were right: having a negative value on the drag3dSensitivity feature, makes the blue pivot to behave differently among its axis when moving it.

I have some images form what once I experienced with the control points changing from Red to Black. I also have a file to sent to you in order for you to check it. These images are from the same file/model.

EDITED: I don't know how to sent the file to you

Thanks

Carlos - 2013-12-04 02:43:19

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RE: Issues/Bugs on the new version (3.001)

Carlos I have just realized what I think is probably causing your mouse to drag in the opposite direction (affect the pivot point too). If you have the drag3dSensitivity set to a negative value this will happen, so please check that it is positive. I will have to make it so this field can only be set to a positive value as it is too easy to make negative by mistake.

thyme - 2013-12-03 14:12:17

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RE: Issues on the new version

Yes the bug you reported about not being able to create a new lathe when in home mode (because seamless failed to automatically select a Part node) is very similar to the bug where seamless fails to automatically select a patch when switching into modelling mode (if this is the cause of the cage not showing).

thyme - 2013-12-03 13:58:09

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RE: Issues/Bugs on the new version (3.001)

Hi Carlos thanks for your feedback.

You can specify values less than .01 for the drag3dSensitivity field, (for example .005) if you type the value in (as opposed to using the increment decrement buttons). You can also increment/decrement smaller amounts using the buttons, if you hold down the control key while incrementing/decrementing with the buttons.
I forgot rotating the view is done the say way, so I will also need to adjust the sensitivity and it looks like from your feedback that dragging the view also needs to be adjusted, I will look into it and fix this for the next version.

There is no setting to change the default colour for the background, at least not for now but if you always want a custom colour for your background, you could open a blank file that has this colour saved before creating a new file (or do a “save as” with the blank file).

As I explained in a previous post, I decided to change the space bar so that it toggles zbuffer control cage mode instead of toggling into wireframe mode because the space bar is more useful for this now and it allows me to do much the same thing (be able to see the part of the control cage that is being hidden by the mesh).

“Open Seamless. Create an sphere. Go right into the ModellingMode, for instance.The FIRST time you hit the shortcut it WILL work OK and will show the cage mode of the sphere. Hit it again and it will toggle. Now move/drag the sphere in the 3dwindow: the shortcut key will not work any more and will be freeze to the previous action.”
Which shortcut key?

I just tried making the head up to the stage at 4:10min in the tutorial, and tried dragging the pivot point and I tried doing a few other things that might repeat your experience but all worked as it should for me.
I can only guess at this stage that perhaps you have set some setting somewhere that is making seamless behave differently.
You could try deleting the settings file as explained in the survival guide and/or try creating a new smls file from scratch.
If you want you can send me your smls file at the stage where your pivot point is not dragging correctly so that I can see if the same thing happens for me.

I had almost forgotten about the backfaceIgnore field in the settings panel. I have not used it for years. Yes you’re right, it’s not the same function as the backface ignore button in the toolbar. The toolbar one only affects the control cage (and what can be selected), where as the settings field was meant to make the triangles in the mesh visible from all sides (or not by default).
After unchecking the backfaceIgnore field I found it did not take affect until I restarted seamless and it caused some of my control points to go partially black so I will hide this field from the user as it will only cause problems like this for anyone experimenting and is not needed, at least for now.

thyme - 2013-12-03 13:32:26

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RE: Issues on the new version

I am not sure but I think one of the BUGS I have already reported is the same as this one. Sorry, but I did not understand it at first.
Happy

Carlos - 2013-12-03 03:07:34

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Issues/Bugs on the new version (3.001)

Talking about the drag3dSensitivity addition. I have changed its value to its minimum "0.01" and the result is that it improves a LOT its sensitivity. But it only happens while MOVING CONTROL POINTS around the model. Other than that, working with my tablet is not possible.
Another different situation is while DRAGGING or ROTATING things in the 3D view window. Here the drag3dSensitivity´s improvement is zero, like if there is a need for another "drag3dSensitivity" control for the 3d view while dragging and rotating.


"You can change the background by clicking on the Scene node and changing its backgroundColor field."
Thank you. One more thing. How can I save this change as a default into Seamless? Opening it again it shows the previous colour.


BUG:
When using the SPACE-BAR shortcut key, it stops working in all Modes, except the PolyEditMode, in which it works OK.
Open Seamless. Create an sphere. Go right into the ModellingMode, for instance.The FIRST time you hit the shortcut it WILL work OK and will show the cage mode of the sphere. Hit it again and it will toggle. Now move/drag the sphere in the 3dwindow: the shortcut key will not work any more and will be freeze to the previous action.
BUG:
Following the HeadTutorial I stop at 4:10min, when applying the first Ring. The Ring was applied correctly, but when I try to change the position of the pivot point dragging the blue point, it behaves like its X,Z and Y axis were wrong: dragging the blue point DOWN, it just moves UP on the 3Dview. Dragging it to the LEFT the cursor moves to the RIGHT, and vice-versa

By the way, while using the shortcuts keys already assigned, I found out that there is a "Backface Ignore" check-box inside the Settings Panel. Is this feature the same as the "Backface Ignore" found inside the Modelling-Mode? They behave differently but have the same name.

Thanks

Carlos - 2013-12-03 02:57:39

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Basic Character for Upcoming Tutorials

I have been experimenting with making very basic characters for my upcoming tutorials to show all the essentials in making an animated 3d movie. I am not sure yet if I should have fingers as I don't want to distract the beginner with too much detail but I found out recently it's much easier to add fingers than I imagined and I love the way a few fingers can add so much charm to a character even if it lacks a face Happy

thyme - 2013-11-30 10:44:11

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RE: Issues on the new version

Thanks Carlos Happy
I have been using 3.001 quite a bit since I have uploaded it and have noticed a bug from time to time where seamless does not properly switch into modelling mode (fails to show the control cage). I am not sure yet what conditions cause this. I can get the control cage back easily enough without opening the scene tree window if I switch into other modes and then switch back to modelling mode but this could be very confusing for a beginner.

I have been busy today making the paint brush display a circle in the 3d window for the radius of the brush and I have made it so the view can now be dragged in paint mode the same way it can in other modes.
regards

thyme - 2013-11-30 10:33:13

Your Response:          


RE: Issues on the new version

Hi Thyme.

I was kind of waiting for this update.
I will do some work, following your Head-tutorial and see the results, looking for bugs and improvements.

Thanks

Carlos - 2013-11-29 12:00:35

Your Response:          


Seamless3d 3.001 Feady for Download

Seamless3d 3.001 is Significantly more forgiving, has a split toolbar, a skeleton edit toolbar & is ready for download http://seamless3d.com/download/3.000.html#3.001

thyme - 2013-11-27 13:16:31

Your Response:          


RE: Issues on the new version

Hi Carlos Seamless3d 3.001 is ready for download
http://seamless3d.com/download/3.000.html#3.001

A field drag3dSensitivity has been added to the Settings control panel so that the mouses sensitivity can now be adjusted when dragging in the 3d window. I will be interested to hear if this offers any solution for your graphics tablet working with seamless

thyme - 2013-11-27 13:14:05

Your Response:          


RE: Issues on the new version

Hi Carlos,
Yes your right, I should have had guidelines for this forum that explain what sorts of questions are most easily answered, so I have done just that:

http://www.seamless3d.com/forum-help.html

I have wanted to write guidelines for some time but like so many other tasks I want to do, it is hard to find the time to do them and I am not at all fast at composing sentences.
I have fixed the bug I reported in my last post and plan to upload 3.001 in a few days as the bugs I have fixed should make Seamless3d III significantly more beginner friendly though I am sure there are still plenty more issues to be resolved.

I want to acknowledge you were right too about how clicking a millimetre out of place when following the step by step tutorial because it can be a matter of missing a line when attempting to click it (if you then click in the 3d window after, which would be understandable), however I can see why this was not so likely to happen for me, not because I never miss clicking a line but because I would click the insert button again immediately after missing the line. This is a good example of how something very small can make the difference between why some may be crashing all the time while not others.

Thanks for sharing your experiences using seamless, I do much appreciate it and sorry for all the crashes.

best wishes

thyme - 2013-11-17 13:06:22

Your Response:          


RE: Issues on the new version

One way easy to crash I just found (think I may have seen this happen before), is if you go to insert a line and miss the line and then click again anywhere in the 3d window.
Will fix this soon.
regards

thyme - 2013-11-15 07:18:24

Your Response:          


RE: Issues on the new version

Hi Carlos, no worries with your questions and suggestions, just letting you know from my perspective how my time is limited and the sorts of questions that are most produve for me to answer. I accept seamless is not very beginner friendly at this stage, especially for anyone who wants to learn by trying out different buttons and settings but I want to make it clear seamless does NOT crash for me if I click a millimeter out of place, there is plenty of scope for varying what can be done. The problems arise when you click on the wrong line and start making a different structure to the one I show. Perhaps I should not have shown how to divert lines yet as this was a feature I added rather late in the day (is what delayed the new version) but it should be rock solid stable if you divert where I show, and after the diversions are made you can then insert lines (without diverting anything) where you want more control and of course you can drag the control points to form the shape of your liking so it is not at all like you're limited to making the head I show apart from the technique.
My experience with beginners is they believe they are doing what I show in the tutorial (which is understandable) when they are not. When they send me a file this is often revealed. This is why it would be great if I could see what you're doing on video or screenshot to show where the crash occurs when following the tutorial. I have instructed young children on more crash prone versions but I am able to see what keys they are holding down and the order they click buttons.
best wishes

thyme - 2013-11-15 05:36:36

Your Response:          


RE: Issues on the new version

Hi Thyme!

I would like you to know that first of all I was not demanding you to answer any of my questions, nor to have a request/suggestion to be implemented into your own software. I knew you had little time and that you were very, very busy for your own things (like developing Seamless for instance) so if you are feeling kind of upset I understand that.

Thyme, if I got many, MANY crashes in Seamless was because I wanted to experiment this software (most of the time doing things outside your own tutorials) and got many other crashes while following the Head-Tutorial. If you have never had Seamless crashed while doing the head thing is because you KNOW you have to click RIGHT THERE and not a millimetre away from RIGHT THERE. Nevertheless this is a issue for me and will be an issue for every beginner cos we could never guess that millimetre from RIGHT THERE.

I think it would be a good idea to have here in the forum a first topic/post informing/warning new users (particularly beginners in this thing of 3D) what is the best way for them to help you:
. giving feedback of the tutorials (and nothing outside the tutorials),
. reporting Bugs (again from a tutorial already made),
. writing a list for suggestions/ideas/improvements/requests/enhancement/questions,
. etc (more to add)
This way I believe you will have less random questions to be answered, will feel less stressful and will probably improve your time for doing the right thing Happy )


Best wishes Thyme with your work, I really mean it, and congratulations for what you have accomplished.


Carlos
last post

Carlos - 2013-11-15 03:06:34

Your Response:          


RE: Issues on the new version

Hi Carlos, thanks for the specific bug report, I will look into it.

I record my mouse events in real time when making my tutorials and they are played back by my seamless robot (which helps me to keep the tutorials concise) which moves the mouse directly from one point to another but I am not sure what the importance is of being able to drag the pivot point in a straight line as you request, why do you want to do this?

*

“When moving a nurbs point, is there a way to move it just in one direction (X,Y or Z)?”

I plan to add a feature soon that will let you drag the selected control points in a straight line but for now you can move any number of selected control points in the x y or z dimensions If you click on the reddish pink flower button (which will open a control panel that lets you transform the selected points) and use the translation’s field buttons. This has some advantages over dragging the points if you want to move the points a specific amount.

*

“If I say No, I have to keep closing the same window several times. Is like it is asking for every backup that I have already saved. Not a comfortable feature.”

Seamless is only showing a yes no cancel message window for every file you have not dealt with after a crash (it does not do this for every file saved for every backup event ). If you click yes but do not save it before crashing again then you will have yet another file that has to be dealt with in the backup queue. If you want to clear all the undealt with files in the queue, just keep clicking no or save them all before doing anything else and you wont be bothered again by those backups. I prefer seamless to do this than let me lose my work from a crash. I do not see this as a problem that needs solving.

If Seamless keeps crashing for you when modelling a head, it’s probably because you have not spent enough time getting use to it. I have spent many hours modelling a head since the new version without it crashing and it only takes me 20 minutes to get the structure for the head made.
Most of the time spent after making the structure is simply dragging a single control point at a time to modify the shape (as you only want to drag multiple control points when you want to make radical changes) and this is something that should be hard if not impossible to cause a crash.
When modelling a head, the most likely ways to cause a crash in my experience, is diverting a line differently to how I show in the tutorial. I have not experienced it crash when I click on the right line to divert it when following the tutorial.

*

“Suggestion: To make a change in order to be able to change the BackgroundColour (not just Black or White)”

You can change the background by clicking on the Scene node and changing its backgroundColor field.

*

“I realized that a nurbs-point changes its red colour into black when moving its shape around to another position/angle.”

Can you please show a screen shot of this, as what you seem to be describing here (black control points?) I am unfamiliar with.
It is especially not much fun for me spending lots of time answering questions if I have very little feedback in the form of images or video to see what you’re doing.

*

”About the GRID: If I want to hide it but it doesn't respond to the unchecked box on the Grid panel, just save the work and when I open it again I will unchecked it again and it will work.”

I have fixed this as far as I know for the upcoming version, did you see my reply to you in a previous post?

*

I am not sure what you mean by “Is there a way to select and display a NurbsPatch on the main 3D window while the others are hidden”

The 3 rabbit and hat buttons let you hide and show any combination of patches.

“Too many lines showing during the modelling is a challenge.”

I do not understand what you mean by “reduce the size of those lines” reduce the number ?

When modelling a head, like I show in my step by step tutorial, I find the blackface ignore button and the zbuffer control cage button are all I need to stop unwanted control lines from being shown.

*

“All I can notice is an increase number of lines in the mesh when seeing it with the wire frame feature.”

Just like when you increase the number of pixels in a 2d image, when you increase the number of polygons on a nurbs surface, your mesh will look smoother.

*

Sadly forums have used up a lot of my time over the years, time I wished I could have back to advance Seamless3d’s development, so I have learnt to be weary when answering questions that do not seem relevant to the tutorials I have written.

I spent a lot of time trying to keep things simple to show how easy it can be to model a human head but you keep complicating matters by looking for solutions outside of my tutorial.
You have said a number of times you want a manual before learning my step by step tutorial and I do not understand the importance of this as the best manuals should reference all the features back to tutorials to show them being used in context. If for example you wanted to model a head using blender without using a step by step tutorial, how useful would the blender manual be? You would be presented with lots of information that you would not be sure which is of importance to the task you want to do.

Learning how to model a human head is not only a technical matter, like learning how to use a pencil, it takes lots of time practicing to develop your modelling skills.
I understand there are many issues yet to be addressed and that seamless is not very forgiving if you do some things in the wrong order but there is little point me spending my time trying to guess questions and thinking how best to explain the answers when the answers will be better explained in a current or future tutorial.

I understand many will not be content to learn software if all it can do is model a head but anyone who has used seamless for a while can see it can do a lot more when some of the issues have been ironed out for Seamless III and what is the alternative? if you know of a tutorial using other software that shows how to model a human head as easy as my step by step tutorial, please let me know as I have not yet been able to find one.
best wishes

thyme - 2013-11-14 20:31:48

Your Response:          


RE: Issues on the new version

Thyme.

*
I finally manage to do your tutorial for creating a head. Happy
The deviate control line is a bit tricky. Of course there were a few crashes while modelling. Nice Happy

*
Here it is a bug:
Open Seamless. Create a shape (like the one created as a base for the head in your tutorial). Open the SceneTree panel and select ColourEffect. Check the BlackfaceRender´s box and close the panels.
Convert to a patch. Seamless will crash.

*
Suggestion: To make a change in order to be able to change the BackgroundColour (not just Black or White)

*
Is there a way to select and display a NurbsPatch on the main 3D window while the others are hidden? Too many lines showing during the modelling is a challenge.
Another suggestion: to reduce the size of those lines that are showed while modelling a shape

*
About the GRID: If I want to hide it but it doesn't respond to the unchecked box on the Grid panel, just save the work and when I open it again I will unchecked it again and it will work.

*
When moving a nurbs point, is there a way to move it just in one direction (X,Y or Z)?

*
I realized that a nurbs-point changes its red colour into black when moving its shape around to another position/angle.

Good work

Carlos - 2013-11-14 01:59:02

Your Response:          


RE: Issues on the new version

Hi Carlos, OK I understand now you’re still unable to divert a line from one ear to the other.
Please post a screenshot of where you are at when you see the preview line going from the ear to the mouth and where your mouse is just before you click to divert the line (just before it crashes).
Typically if beginners send me a screenshot or their smls file, I can see what the problem is in an instant and it generally saves me a lot of time trying to guess what the problem is.

The link downloads the file if I right click or left click on it but I advise to right click as not all browsers will download if you left click.
If right click fails for you please let me know what browser you’re using.

thyme - 2013-11-13 13:36:50

Your Response:          


RE: Issues on the new version

Thyme.

Sorry my fault but I did not explain correctly what was happening.
Seamless is crashing everytime I try to divert a control line. Well, I have already said that, it is the same happening when you first insert a control line from the ear to the mouse and then diverted it to pass over the mouth.

But here, as I was not able to add a divert line from the ear to the mouth, I wanted to add a divert line over the upper line of the mouth. the nostrils, but it crashed.

So as you are very busy right now, and I think you are the only one working as a developer of this software, you are in need of plenty of time for doing things right. So I will wait till you have news from a different tutorial or so...

Keep the good work.


the link http://www.seamless3d.com/modelling-human-head/single-patch.smls on the "Essentials of Modelling a Head in 30 Seconds Using Free Open Source Software Seamless3d" post is not working

Carlos - 2013-11-13 01:09:54

Your Response:          


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Nickol - 2013-11-12 06:18:55

Your Response:          


RE: Issues on the new version

Carlos I want to reply to all your issues but I am very busy so first please send me your smls file by email which crashes every time you go to add the nostrils to the nose so that I can see what is going wrong.

thyme - 2013-11-10 23:55:38

Your Response:          


 

 


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