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My attempt at modelling a Grace Kelly type nose

Happy

thyme - 2012-04-27 12:54:53

Your Response:          


RE: Lucy undergoing some painful surgery

Lucy’s new nose finally starting to look like it belongs to her face.

thyme - 2012-04-17 06:39:49

Your Response:          


RE: Using Seamless 3d in CINEMA 4D

Hi Terrance
Seamless3d can export VRML97, X3D and OBJ formats however I just tried importing one of my online avatars into meshlab via Obj and although the avatar’s face seemed to import ok (except no colour) much of the clothing did not import correctly so the OBJ export in seamless seems like it needs a bit more work done on it. VRML97 and X3D seem to import into meshlab correctly except meshlab does not seem to import any of the colour.
I don't know if cinema4d imports vrml97 or x3d but if you can import VRML97 into meshlab you can then export from meshlab to a number of other formats including Obj (which most modellers support).
It is unlikly you will find a modeller that will be able to import hanim nodes so you will have to export the avatars just as a static mesh.
To export as a VRML97 static mesh:
tick outputVRML.
untick genHAnimNodes
untick genContactSBVT
tick genColorIndex
set roundCoordsOutput to 5 (accuracy of shape overrides file size optimisation for this task)

And you may want to untick outputGZipped as not all modellers support g-zip for VRML/X3D.

thyme - 2012-04-09 15:24:46

Your Response:          


Using Seamless 3d in CINEMA 4D

I would like to know whether or not i can export models from your software to other programs-CINEMA 4D to be precise. i AM having trouble understanding what format i would use to export from your program. Would the export format include the free avatars i found on your website. I thank you in advance for any help you can offer.

Terrance Thompson - 2012-04-07 00:06:45

Your Response:          


Lucy undergoing some painful surgery

thyme - 2012-04-06 02:30:19

Your Response:          


RE: Animation Error

Hi Angel, thanks for the feedback, I am very sorry for not being able to reply to you for over a month Embarrassed due to us loosing our connection to the internet.
I have just tried playing about with the nurbs lathe avatar (from the nurbs lathe avatar demo) while the anim bar is open and I have not been able to get an error from dragging the pivot points (the yellow dots).
If you don't mind, please send me your smls file so I can duplicate your scenario to find a solution.
Before sending me the file please close seamless and then reopen the file and immediately drag on a pivot point that causes the error and tell me which part's pivot point you tried to drag so that I can retrace your exact steps that causes the error.
Please note you should not drag the pivot points when animating a sequence unless it is the pelvis (to move the whole avatar to a new position) unless your using inverse kinematics, none the less dragging pivot points while in animation mode should not cause an error and so I am curious to find out what is happening.
Please post your file to thyme@seamless3d.com
best wishes

thyme - 2012-03-14 12:40:02

Your Response:          


Animation Error

Hello Thyme,
While I am moving the hand/leg by using the pivot point I am encountering an error. I have attached the screen shot please find it and tell me the solution.

Angel - 2012-02-18 04:04:57

Your Response:          


RE: H-Anim

Hey , you know , Thyme,
I got the
http://www.inrialpes.fr/sed/people/boissieux/HUMANS/H-ANIM/BipLow_h-anim.wrl

in a walking avatar way ,

by putting it in the seamless3d machine !! Happy

( + using your avatar script )

alain - 2012-02-04 09:38:53

Your Response:          


RE: H-Anim

Lol Alain you don’t have to hate hanim for me Happy

I dont think the “red” in the term “red tape” comes from Soviet Russia.

To my understanding it was a practice for organizations to literally wrap documents in red tape when they could not be processed.

According to Wikipedia this practice goes back to the 16th century so this was long before Russia went red.
We can only afford our satellite service due to our government so to be fair I am thankful of that but it must not be forgotten the role of the government is to serve the people Happy

thyme - 2012-02-04 08:54:31

Your Response:          


RE: H-Anim

http://www.reverso.net/text_translation.aspx?lang=ENG
helps me about english

I discovered now "red tape".Its is very funny, I wonder if that "red" comes from soviet system.(?)
BTW my educational minister is very "red tape" , but not at all socialist LOL

...
well , less funny about your conection Sad

Anyways it is always nice to play with scripts,
and when I got

ROUTE AvatarScript.startWalk TO TimeWalk.startTime

ROUTE TimeWalk.fraction_changed TO s035ceff8.f035f6dd8

it had been a pleasure to see it working Happy


On the other hand I hate H-anims LOL

alain - 2012-02-04 08:25:58

Your Response:          


RE: H-Anim

No worries alain so long as your not angry with me I am happy D Smile

It is now looking like we wont be getting a new safelight dish for months due to government red tape ! arrrg Angry lol

I am glad my postxmas2004 wrl was of some help to you Alain, it just turns on the walk and off so is very simple but it does not speed or slow down the walk cycles depending on how fast you are moving your avatar like the bxx avatar studio avs do. I hope in the not too distant future to get avs walking in seamless chat

thyme - 2012-02-04 08:02:32

Your Response:          


RE: Pivot point tool not found

I have been updating the Nurbs Patch Avatar tutorial today as I can see it is out of sync with the robot demo (have you tried running the demo?) but I may not upload the updated tutorial until the next version of seamless has been uploaded because I am making a few changes to it for the new upcoming version which should simplify it a little.

One tip that should help is try toggling into xRay mode to show the pivot points as explained in the nurbs lathe avatar tutorial:

http://www.seamless3d.com/nurbs-lathe-avatar/

(this info is missing in the nurbs patch tutorial)

The nurbs lathe avatar tutorial also explains a number of other concepts important to a beginner.

thyme - 2012-02-04 07:44:24

Your Response:          


RE: H-Anim

arggg ,I wrote an error !
postxmas2004alain.wrl

is the version I learnt from YOUR
postxmas2004.wrl

alain - 2012-02-03 18:54:18

Your Response:          


RE: H-Anim

LOL sorry Thyme , I didnt want to depress you Happy

BTW I don't care about Hanim,
it was just to help some friend..

But I had the idea now to take a look at your postxmas2004alain.wrl,
and I see that the avatar scrip makes it walking in a blaxx chat.

So I used it to my small avatar and thats OK now ,
( tested in odisseia )

So , thank you , and have a good sattelite Happy

alain - 2012-02-03 18:51:24

Your Response:          


RE: Pivot point tool not found

We have found the pivot point and also used it but we have no idea about how to animate it. So can you please explain with the screen shot for that Nurbs Patch.

Preethi - 2012-02-02 03:42:04

Your Response:          


RE: Pivot point tool not found

Thank you for your support.

Preethi - 2012-02-02 03:15:01

Your Response:          


RE: H-Anim

Hi Alain, very sorry for the long delay in replying, I have had trouble getting online due to our broken satellite connection but we hope to have a new satellite dish soon.

I regret most of the time I have spent on hanim and unfortunately I have spent more time on it than most so whenever the subject comes up it always depresses me.
Asking me for help on hanim is like asking me for instructions on how to make the same mistakes I have made.
There are so many more exciting 3D things to learn than hanim that are not dependent on a standard that has not gone anywhere for more than 10 years.

The easiest way to learn how to make a hanim avatar is to learn how to make one using seamless, this way you don't waste life learning hanim specifics except for what to click on to output a hanim avatar which is trivial in comparison to hand coding a hanim avatar.
If you must hand code hanim I would still recommend learning how to make an avatar using seamless first as it teaches concepts like part ownership and skinning which will help you understand hanim and seamless exports very clean vrml/x3d code to learn from.

So my advice is to learn the basics of making a simple seamless animated gesture first as shown in the first part of the nurbs lathe avatar tutorial/demo:

http://www.seamless3d.com/nurbs-lathe-avatar/

The Beginners Skinning and Poly Morphing video:

http://www.youtube.com/watch?v=4WtwgvveSTk

shows how to make an ultra simple single mesh animation that can be exported as hanim, it also shows how to morph which hanim supports (via the HanimDisplacer) but when I last checked contact still does not seem to correctly function for the HanimDisplacer but IntstantPlayer (InstantReality) does.

I never fully learnt blaxxun’s walker script as it seems rather complex for what it does, it’s probably easier to invent your own script than get your head around it.
The walker script is not hanim anyway as it uses blaxxun specific avatar stuff to trigger the walk animation.
The actual walk animation in blaxxun avatar studio avatars is just vrml interpolators and is easily imported using seamless including the walk animation and which can be exported to hanim.

There is no need to add a proto to make a gesture triggered for a blaxxun server as seamless automatically adds the blaxxun proto when a gesture group is added.

thyme - 2012-02-02 00:39:10

Your Response:          


RE: Pivot point tool not found

Hi Preethi, thanks for your post and very sorry for the long delay in replying, I have had trouble getting online due to our broken satellite connection but we hope to have a new satellite dish soon.
There are no longer pivot point buttons on the toolbar because pivot points can now be dragged as shown in the updated nurbs lathe avatar tutorial and these buttons also exists on the Part’s control panel. If you look at your screen shot in the top left corner you will see the last field in the control panel is called pivotPoint, you can use these buttons exactly the same way they were used when they use to be on the toolbar.

thyme - 2012-02-02 00:36:55

Your Response:          


Pivot point tool not found

For doing animation we need the pivot point tool in horizontal tool bar. But I cant find any Pivot Point tool in my tool bar.

Version: Seamless3d 2.172

Preethi - 2012-01-25 03:49:46

Your Response:          


H-Anim

Hello Thyme.

I am back a bit to vrml Avatars and H-Anim ones.

I saw that one :

http://www.inrialpes.fr/sed/people/boissieux/HUMANS/H-ANIM/BipLow_h-anim.wrl

and used that tutorial

http://www.seamless3d.com/tut/import_hanim/index.html

and the result is OK

( thank you who ? seamless3d LOL )

http://dumenieu.free.fr/louizeforum/seamless/BipLow_h-animseamless3d.wrl1.wrl

After that I wanted to have an avatar to walk with in some chats.

( Just to learn H-anim )

I dont remember how you make Avatars from smls , Thyme.
( May be I never knew , LOL )

I codded from avatar studio code ,
adding that one in the Proto stuff :

http://dumenieu.free.fr/louizeforum/seamless/BipLow_h-animseamless3d.wrl2.wrl


but I miss the walker way and the gestures too ...


Here is my trying :

http://dumenieu.free.fr/louizeforum/seamless/AVlow.wrl

For the moment I want to see if the DEF Walker Script could work...

I will see about gestures later , less urgent ....

ThanKs in advance if you have some time.


Anyways I guess I am wrong trying to use that Walker script ...

alain - 2012-01-24 09:45:02

Your Response:          


DisReal VRML a texteditor for SMLS files

A text editor for SMLS language, DisReal:
http://vrmlserver.xooit.com/t485-DisReal-VRML-2-0.htm
DisReal can be also used for editing SMLS files.
For viewing WRL files, we set IExplorer, and for viewing SMLS files, we set Seamless3d.

BlaxxunRomania - 2012-01-20 21:19:44

Your Response:          


Seamless3d is on top of 3D chat servers

For the first,
Dear Thyme, I tell You Happy New Year !
Then I present You the new structure of 'Multi-User Worlds' forum:
* Multi-User Worlds
-2D
--The Palace
--Habbo
-3D
--Seamless3d
--Black Sun Interactive
--BS Collaborate
--Deep Matrix
--ABNet
* Archive
--Here are the old forum

BlaxxunRomania - 2012-01-11 11:04:34

Your Response:          


iPiSoft Sale Ends Soon!

iPiSoft is still on sale at Truebones until Midnight December 31st.

bNow you can get the amazing iPiSoft Mocap Software for the very lowest price it will ever be./b
b
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b
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/b

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mrbones - 2011-12-31 08:02:00

Your Response:          


Seamless3d 2.176 Ready For Download

This is the version that was developed to create the Lucy on the Catwalk movie.
The nurbs lathe robot demo has been extended to show how quickly a walk animation can be made from scratch using the new anim features.

For more info click on:
http://seamless3d.com/download/2.172.html

thyme - 2011-12-21 09:57:58

Your Response:          


RE: Lucy on the Catwalk Movie

Hi Alain I am very sorry I missed you and Roee in seamless chat, it would have been nice.
Afraid I been very busy getting the new version ready to upload.
The default avatars have yes, no and hello gestures.
You can make an avatar have any number of gestures in seamless chat.
A gesture will automatically play when a word is typed that matches the name of the Anim bar used for the gesture, so its very simple.

thyme - 2011-12-21 09:52:42

Your Response:          


RE: Lucy on the Catwalk Movie

Ok , waiting Happy

Hey ,Thyme, I was with roee, yesterday on the chat,
he discovered that :

CHAT_FROM_CLIENT ghfgjfj : omg cool!!!!!
CHAT_FROM_CLIENT ghfgjfj : its gestures here
CHAT_FROM_CLIENT ghfgjfj : u said no
CHAT_FROM_CLIENT ghfgjfj : its move the head
CHAT_FROM_CLIENT ghfgjfj : omg
CHAT_FROM_CLIENT ghfgjfj : nice!!!
CHAT_FROM_CLIENT alain : ahahaha
ghfgjfj gesture=1
CHAT_FROM_CLIENT ghfgjfj : yes
ghfgjfj gesture=2
CHAT_FROM_CLIENT ghfgjfj : no
CHAT_FROM_CLIENT ghfgjfj : walk
alain gesture=2
alain gesture=1
CHAT_FROM_CLIENT alain : yes no
ghfgjfj gesture=2
ghfgjfj gesture=1
CHAT_FROM_CLIENT ghfgjfj : its just yes and no?
alain gesture=1
CHAT_FROM_CLIENT alain : aaaaaaa yesssssss
ghfgjfj gesture=2
ghfgjfj gesture=1
CHAT_FROM_CLIENT ghfgjfj : yes no
CHAT_FROM_CLIENT alain : that works lol

alain - 2011-12-17 10:44:01

Your Response:          


RE: Lucy on the Catwalk Movie

Thanks for your kind comments Alain D Smile Very soon I will be uploading the new version I used to make this movie which will have the capabilities for generating speech using nurbs patches, however I am thinking I will probably not officially announce the new speech features for the next version because I want to refine the speech features a little more (should be very little to do) but I want to upload the new version before Christmas, as it has new Anim bar features which I found very useful when making this movie. I have extended the nurbs lathe robot demo to show how easy it is to make an avatar walk using the new Anim features so hope there will be plenty of new stuff to keep everyone occupied over Christmas Tongue Out

thyme - 2011-12-17 04:51:11

Your Response:          


RE: Lucy on the Catwalk Movie

I understand that your worked on the speech, but the movie is vrey great too !!
Btw when you will tell us how to use the "speech" ? That needs the next version of seamless ?

alain - 2011-12-16 19:32:24

Your Response:          


Lucy on the Catwalk Movie

Frame from the movie

http://youtu.be/aFpPcufA8SA

This 38 second movie represents my work for 2011.
All of the Imagery and Audio was modelled and synthesized using Seamless3d.
Please watch in HD and listen in stereo as synthesizing the speech to have expression was what took most of my time D Smile

thyme - 2011-12-15 10:45:02

Your Response:          


Save over 30% of iPiSoft for Dual kinect sensors

dual kinect mocap

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Joseph McPeek - 2011-12-06 23:17:18

Your Response:          


RE: Thurien

Your red bellied black dragon looks even better in 3D Lilly Happy Love those eyes, his nose and forked tongue, he is so cute. Wow how many dragons have you made now? each one is so different and charming in their own way Tongue Out D Smile

thyme - 2011-11-23 04:13:44

Your Response:          


Thurien

dragon

animated

- 2011-11-23 03:32:29

Your Response:          


Thurien

Dragon

ehhe ;o)
ok animation for him now...

Lilly - 2011-11-22 17:18:21

Your Response:          


My Bella Cheetha in my Cybertown garden

My Bella Cheetha in my Cybertown garden http://www.cybertown.com

Lilly - 2011-11-14 11:01:32

Your Response:          


RE: Bella Cheetha

thank you thyme ;o)
Your Seamless is so easy, very pretty !

Lilly - 2011-11-12 22:16:59

Your Response:          


RE: Bella Cheetha

Your cheetah looks great Lilly D Smile I like how you have utilised the nurbs lathe to create a curvy cute character and the texture adds a very nice finishing touch Happy

thyme - 2011-11-12 22:13:23

Your Response:          


Bella Cheetha

Bella Cheetha

My new Seamless animated object,
dedicated to Ep ! ( hugs)
* thanks much to thyme for the help* xoxox

Lilly - 2011-11-12 22:02:52

Your Response:          


MixED

scuse to write here,but I am not used to use the new forum.
I hope you are well, Thyme , and all , btw


centerNous sommes heureux de vous annoncer
la 18ème exposition de
bMixED ( Mix3D )/b

Nous avons l'honneur de présenter
bsize=18Flesh Snatcher/size/b

Un FPS en Java ...by Nicolas 'N_I_C_S' Devere

.
L'exposition ouvre , pour 2 mois , le 1er novembre 2011.
..........
We are pleased to announce you
the 18th exhibition on
bMixED ( Mix3D )/b

We are honored to present
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A FPS made in Java by Nicolas 'N_I_C_S' Devere
.
The exhibition will be open from november 1rst , during 2 months .

Voir les articles/ Read and see here
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imghttp://mixed3d.free.fr/fleshsnatcher/shot43.jpg/img

contact : mixed3d@free.fr

/center

alain - 2011-10-31 09:09:10

Your Response:          


RE: Free Open Source Midi Composer that Works on Windows

- 2011-10-25 10:59:48

Your Response:          


Neoreina: Building Characters with Seamless3D

A video by Neoreina showing how she models her characters using Seamless3d. Makes good use of the BendyLathe. Fun to Watch Happy
http://www.youtube.com/watch?v=iVj_-tZeO9k

thyme - 2011-09-27 09:03:37

Your Response:          


Free Open Source Midi Composer that Works on Windows

I tried the midi sequencer Aria Maestosa for the first time.
Straight forward to compose a melody with but it failed to bend some notes in an old composition I imported but it can do pitch bend.
Its the first free open source cross platform sequencer I have tried that works on windows so thought it deserves to be acknowledged.
Has anyone else tried a free open source midi sequencer that works on windows?
http://ariamaestosa.sourceforge.net/index.html

thyme - 2011-09-15 17:59:25

Your Response:          


Truebones New Motions Pak

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- 2011-09-09 18:54:00

Your Response:          


RE: Meshes & Skinning in SecondLife

there is more info on seamless’ color to texture feature here:

http://www.seamless3d.com/download/2.157.html#t5

but i really need to write a simple tutorial showing how you convert the colour and I have not used it for a long time so I don’t know if it even works lol but I will be using it soon to create textured versions of the new Lucy which you will be able to use Alain I promise you Happy

thyme - 2011-07-30 21:23:26

Your Response:          


RE: Meshes & Skinning in SecondLife

LOL scuse - forget me LOL - Google told me the answer with "colors to texture seamless 3d " ...it is here :
http://www.seamless3d.com/features/index.html#t36

I will try Happy

alain - 2011-07-30 18:03:05

Your Response:          


RE: Meshes & Skinning in SecondLife

I found most of the advices here ,
if I remember well :

http://wiki.secondlife.com/wiki/Mesh

Anyways I had crappy result with all the convertions from VRML ,to 3ds max , to FBX to DAE ,
but I guess you will find a shorter way , Thyme .

ps : I am very interested too about what you wrote about getting textures instead of colors ,
because your colors are one of the best things in seamless , but unity 3d ( don't break my head LOL ) doesn't accept that ...

alain - 2011-07-30 17:56:42

Your Response:          


Meshes & Skinning in SecondLife

Yesterday in Facebook swaffette said she wanted to talk to me about meshes and seamless.
Apparently there is now a beta version of SL that supports meshes. Up until now the closest thing to a user defined mesh in SL was a sculptie but sculpties are very limited in comparison to meshes.
Later in Facebook I saw dear alain and told him about this news, and as a result he has managed already to import Lucy as a static mesh:

http://closed.forumactif.com/t1351p90-second-life#76877

It seems SL imports meshes from collada files and can even import skinned meshes for animation as this youtube shows:

http://www.youtube.com/watch?v=wnOk_xtVrJQ

This is quite exciting as SL is very popular and now finally it seems it’s possible to import an animated Lucy into SL !

I will soon look more into this to see what exactly has to be done to retain the colours which may involve converting the colours to a texture but seamless has support for that.
D Smile

thyme - 2011-07-30 17:16:38

Your Response:          


RE: converting mpeg to vrml

Hi Robert
I doubt such a program exists.
Converting a sequence of 2D bitmap images to 3D vector graphics would require a lot of artificial intelligence unless perhaps you had 2 synchronised movies of the animation, each showing a different angle of the movie.

Seamless3d does however have a Video Synchronization Animation Aid Which I have found very useful for helping me create animations but its only a guide it does not do all the work for you:

http://www.seamless3d.com/download/2.161.html#2.167

Regards

thyme - 2011-07-10 11:22:42

Your Response:          


converting mpeg to vrml

6163

Hi All,

I'm wondering whether or not Seamless 3D can do the conversion from mpeg to VRML?

Thanks for your assistance in advance.

Regards,
Robert

Robert - 2011-07-04 04:45:56

Your Response:          


RE: Experimenting with mouse

Hi again Thyme!

Well, I have been very busy the last days. I started to do the avatar with Seamless today.
You asked me on your last post "Was the robot demo able to complete making the nurbs lathe avatar?" I did n´t know what you meant by that but today I managed to see the whole process done by the robot itself, without my help and that I did´nt know it was meant for that kind of "teaching demo" (but this time I have checked the "express" button in order to see it working till the end of the demo, the other day the robot just stooped right two moves after the first step)

Thyme, I would also like you to know that I am not going to be able to check how well Seamless works for I am actually too busy. I would have given it another try if I was willing to learn it, and I am not for I do not have enough time to be involved on learning it. As I told you I have being searching 3D packages for a while, and as I am getting some good steps with blender I decided to keep it for good, it has everything from modelling to final visualization on a video.

As you said, it takes time to understand new concepts on new programs, and yours is not exception, so I will keep just with blender because blender is also no exception at all, but I am almost in, and I started to like it.

And thank you for your help on this forum, and for your work. I must say that you are enjoying doing what you are doing with Seamless, and that deserves great respect for your effort.

Well, Hope you are OK.

And Best whishes! with your work

(I believe that our own work in our daily life is kind of our own image of our inner world. And it is good to know that they are full of ART and Beauty !
Happy

Carlos - 2011-06-27 02:06:06

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RE: Experimenting with mouse

thanks Carlos for your feedback Happy
Was the robot demo able to complete making the nurbs lathe avatar?
If you are not sure please send me the avatar so I can check to see.

Please don't expect to understand how to make an avatar in 2 hours.
Even though it is simple it always takes time to learn new concepts.
It is much better to do a bit every day than spend many hours in one day.
Each new day you have a fresh mind.
If the robot demo can complete making the nurbs lathe avatar you too should be able to make this avatar if you follow each step exactly how it does.

I have been busy the last few weeks improving the anim bar.
I hope to be uploading the new version of seamless and making some animations for YouTube very soon Happy

Thanks again for your feedback Carlos

best wishes

thyme - 2011-06-12 12:26:51

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