Seamless3d Forum

If you have used Seamless3d we would love to hear about your experience and would much appreciate you sharing links to and/or images of your artwork on the forum.

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RE: Additional Export Options

Like yourself I'm using webgl on this but as I've always liked seamless's models it could be nice to be able to make low poly models.

Mikerman50© - 2015-03-31 15:40:54

Your Response:          

RE: Additional Export Options

Hey Mikerman ! good to hear from you Happy
What are you using .x for?
My current priority is to get seamless debugged and get all the new seamless 3 features ironed out so that anyone will be able to create their own 3d animated movies without bugs and incomplete features tripping them up. So working on different formats has to be a lesser priority for me right now. I have started work on an export for json to help people work with webgl, which is something I have been wanting to do for years, because webgl sounds much more to my liking than vrml or x3d for real time animation but creating animated movies using nurbs is more the thing I am into these days so even work on json is hard for me to justify, however because json is very flexible, it should be relatively easy to modify seamless's vrml export to out json.
I would consider adding .x format if there were lots of seamless users needing it but this seems unlikely while only a small number of people use seamless and .x being one of many different 3d formats out there.
best wishes

thyme - 2015-03-31 10:36:19

Your Response:          

Additional Export Options

Hi all, yuppers it's really me (moil) hope you're all keeping well.

So my question is this. could it be possible for you to add an export to DirectX (.x) option

Mikerman50© - 2015-03-21 17:13:24

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RE: How to change one side of the face

hi MO, sorry for the delay in replying.
You need to make the patches work in non mirror mode.
I would like to make seamless a bit more user friendly before I do a tutorial showing how to do this to avoid some pitfalls that can arise but it is not hard to do now if you pay attention to some issues. To make a patch work in non mirror mode, first select the patch by clicking on one of its control points. Open the selected patch's control panel by clicking on the 5th button in the upper toolbar. Unchecking the mirror check box causes the selected patch to stop working in mirror mode (allowing for non symmetrical modelling). This is easy to do but it is important to understand that many of the patches in a head will have a corresponding left or right patch that must also be unmirrored the same way, or you will probably experience later, an unexpected consequence of leaving one of the patches on one side in mirror mode with no corresponding patch in mirror mode when you drag one of the mirrored patch's control points. To be able to see the area a patch covers, temporarily check the showAll check box. If you drag a control point for a patch that has the showAll box checked, the mid points will not be automatically calculated, so you will probably want the showAll field clear when you want to resume dragging any of its points. Another unwanted issue, may arise when you insert a control line, if you have a mix of mirrored and non mirrored patches in your head. So it may be wise to uncheck every patch in your head if you plan to insert more control lines.

thyme - 2015-03-10 08:59:41

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RE: Seamless3d don't runs on windows 8

Hi Xavi, sorry for the delay in replying.
I have not had anyone say they have had trouble with windows 8 before but I am not sure if any current users are using windows 8 so I will look into it. I would guess the latest DirectX would stay compatible with DirectX 8.1 for some time yet. I have DirectX11 installed on my computer but I am using windows 7 Perhaps there is some dll file on my computer that does not come with the latest DirectX11 run time libraries. I am currently working on an OpenGL version of seamless so that it can run on other operating systems and have been thinking about writing a version of seamless for Directx11 too. I am hoping to get access to a computer that has windows 8 sometime in the not too distant future so I should sooner or later find a solution to your problem. Thanks very much for the feedback and very sorry for your inconvenience, best wishes, thyme

thyme - 2015-03-10 08:10:54

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How to change one side of the face

Hi guys

How do i change one side of the face without changing the other side.
the image i am trying to produce has sort of a skew smile and id like to preserve that. any ideas?

MO - 2015-03-05 17:57:40

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Seamless3d don't runs on windows 8

Hi, I've installed Seamless on my computer today and I can't open it. It ask for DirectX8.1 o higher.

Now I'm using DirectX11. There is any solution?


Xavi - 2015-03-03 23:02:16

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RE: Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

- 2015-02-20 12:16:53

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RE: Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

and yet i miss the house plants {{{Hugs}}}

PaganFire - 2014-11-29 10:23:50

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RE: Getting started

Hi Dave,
I am a great fan of learning by doing rather than by acquiring information on an intellectual level and then trying to put it to use in the real world as I have experienced a lot of frustration from that approach.

Right now I don't have time for making tutorials in other mediums. I see a greater priority in making tutorials that show how to import different parts from other files, paint, create skeletons, rigging, animating and show how to create video clips so that there is no missing information in how to create movies.

If the YouTube slider is getting in the way you could download the tutorial with a free program like: Freemake Video Downloader: and playing the video back with Media Player Classic: which is a nice simple free light weight player.

If you want to keep replaying the video from a marked position, you might find Avidemux usefull:
Although Avidemux is a video editor, it is light weight enough to use just for playing videos.

The way I see it, there is little point trying to learn too much information in a day as the brain can only take in so much at a time.

Seamless should be easy for a beginner to start if you approach it the right way. You will understand enough be able to develop your modelling skills to the point of being able to model a human head, if you can drag control points, insert control lines and extrude points which are all covered in this 30 second tutorial:

After getting a feel for modelling by actually doing it, the Modelling a Human Head Step by Step tutorial should be easy to take in if you only try to learn one new feature each day.

If you are stuck on something, please let me know which tutorial and at what time in the video your having trouble following it.

best wishes


PS if I view the video in youtube in the bigger size (2nd last button below the video sets it) , the progress bar does not hide any of the video.

thyme - 2014-11-27 14:47:43

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RE: Getting started

Do you have any documentation other than video tutorials? Trying to stop and start a video and swapping back and forth between the app and the video makes things difficult. Also, the buttons are often obscured by the Youtube progress bar.

Dave - 2014-11-27 02:43:58

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Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

Seamless3d 3.003 is ready to download.
Please see video I made to mark the occasion:
Best viewed in HD D Smile

thyme - 2014-11-19 20:38:08

Your Response:          

RE: Getting started

Very sorry for taking so long to reply DRW. I have been rushing to get the new version ready to upload and weeks have been passing by at a ghastly speed. The changes made to seamless 3 have changed a lot of things for seamless which makes the old tutorials misleading. To avoid a lot of frustration, please follow the tutorial: Modelling a Human Head Step by Step
and those that follow. If you have trouble following any of the steps please let me know. I hope to have 3.003 ready to upload in a matter of days which has had a lot of work done on it to make it more able to deal with scenarios not covered in these tutorials.

thyme - 2014-11-14 13:50:13

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RE: Norton AV Online removed Seamless....exe

That happens with a lot of open source stuff. Norton just killed my older install set for Open Office.

My advice, keep a copy on a flash or except seamless from Norton.

DRW - 2014-10-16 20:29:37

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Getting started

Are there any basic sets of instructions for using the software. I've watched a couple of the tutorials and half the tools that appear in the videos don't appear for me. I'm fairly proficient in Blender, so this shouldn't flummox me, and yet

DRW - 2014-10-16 20:27:20

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RE: New Head model

Thank you Thyme for taking your time to write me back and explaining your goals.

Congratulations for your effort and discipline! Happy

You will eventually gain more users to Seamless in the near future.

Best wishes

Carlos - 2014-09-03 22:06:18

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RE: New Head model

Current Lucy NURBS Structure

Hi Carlos Happy
thanks for your feedback.

A head model 1 meg in size sounds very big to me and something I would avoid unless perhaps I wanted to add lots of wrinkles and blemishes.
Lucy is less than half a meg and has plenty of control points for making a detailed head. Remember the more control lines you add the harder it is to keep a model smooth which defeats one of the main advantages of using nurbs, so I can’t really see the need for many more control points. If I wanted to make a more complex nose shape I would consider adding a few more lines but that would not amount to making the file much bigger than Lucy currently is.
It takes abut 40 seconds to insert a new line into Lucy’s head on my computer and my computer can not be that fast by today’s standards since it is now a number of years old.

As I have explained before, deleting a line is unreliable and you should not rely on undo to recover work, it is essential you backup your work so that you can at least resume work from a previous session.
Every day when I start a new head modelling session, I create a copy of yesterday’s file with a new name that has the current date in the file name.
This is not only good for backing up, it is also good for being able to make lots of variations and for comparing my current work with my previous work.

Sure it can be a pain waiting for a new line to be inserted but the reality is most of my time is spent dragging control points, so I don't see it as a big problem for the time being, certainly not a reason to prevent me from developing my head modelling skills.

The task of inserting a new line into a large model will be made a lot faster and I will make deleting lines more reliable but NOT for the next version of seamless.
I have been spending months making diversions reliable and so it is only demoralising for me if I spend too much time focussing on tasks I do not have enough time to work on at this point in time. It is important for me to remain positive by not loosing sight of the important things which are:

There is no program I am aware of that is as easy as seamless to start making a head with, that is not specialised for just one task and which will allow for the head to be animated using nurbs. With the current version of seamless, the artists is free to make all sorts of different styles of faces using the head modelling tutorial but the next version will take things a giant leap further in allowing the artist to experiment making different nurbs structures so the artists will not be dependent on a tutorial to be able to make different animal type heads, aliens or whatever. This will be a result of the next version being able to deal with a wide range of scenarios when the user inserts and diverts a control line.

best wishes

thyme - 2014-08-29 20:54:46

Your Response:          

RE: New Head model


Thank you!

While modelling the head I came across with two (2) issues:

Right after the model reached 1MB of information, it started to lag a LOT, increasing its lagging-time every time I added a new line. For some time I had to wait one (1) minute for the line to appear right after clicking to add a line.
After adding some more lines the lagging-time increased to three (3) minutes! So this was discouraged to me to continue modelling the head (meaning adding more details)

Also another thing happened at the same time of the lagging issue; Seamless was not able to delete a random line added before, instead it decided to delete the line AND some "mass" around the line (it happened with the nose, it can be seen on the model if you pay attention, Seamless deleted a portion of the nose and was not able to recover it without undoing the deleted line)....

So it will be wise to wait till you get the new update ready to go. Happy

Thank you


Carlos - 2014-08-28 23:57:40

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RE: Import X3D/H-Anim

hi ronslow
Some years ago I tested seamless with importing HAnim avatars that were created using Vivity studio. Here is the tutorial that was written to show how to do this.

Because this was written a number of years ago and most of my focus since has been on making seamless be able to do nurbs modelling, lots of big changes have been made to seamless since then so I can not be sure what exactly works now and because I don't know of anyone who seriously uses H-Anim, I don't have a lot of enthusiasm for the subject these days.
Seamless can’t import XML code but it can import X3D encoded with classic VRML but you will have more chance importing H-Anim with VRML97 code as there are a few simple minor things that X3D VRML classic encoding can have that seamless may not have been made to deal with.

There is no specific command in the menu for importing HAnim, You open the VRML/X3D file as you would a smls file and then right click on the HAnimHumanoid node in the scene tree and select convertToSeamless as shown in the tutorial.

thyme - 2014-08-02 00:45:28

Your Response:          

RE: New Head model

Wow well done Carlos ! Thanks much for showing what you have done D Smile I know getting facial proportions this good takes a lot of practice.

I see you have done well in defining the jaw and the positioning of the ears. I want to make a video that focuses on this area more and explain how to make the ears look more natural in how they join onto the head than how I left them in my head modelling tutorial but sadly my time has been taken up on other tasks. I have been working each day on making seamless be able to deal with any scenario when making a diversion since mid April which now adds up to 14 weeks but it has proven to be one of the most complex tasks I have ever undertaken and it will make seamless a lot friendlier for the user when experimenting in making different nurbs patch structures, so I feel it is something very worthwhile getting this issue resolved before I do much else.

So I am sorry I have not yet made a tutorial showing how to add eyes and how to make a body and how to stitch on the head but I am hopeful my time will soon be freed to resume making more tutorials.

Please in the meantime keep experimenting in making different looking heads as I still feel head modelling is one of the most important skills for an artist to develop.

Best wishes and congrats Happy

thyme - 2014-08-02 00:22:36

Your Response:          

RE: New Head model

Human head (Seamless 3.002)

Hi thyme

As I mentioned to you long ago, here it is my first 3d Human model.

I must say that I really enjoyed doing it, and Seamless was such a joy. It behaves nicely at the beginning.

Thank you

Carlos - 2014-08-01 01:14:08

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RE: New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:13:27

Your Response:          

New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:00:55

Your Response:          

Import X3D/H-Anim

Is it possible to import from X3D/H-Anim in 3.002. I can't see the File Import menu item to do this.

ronslow - 2014-07-01 14:10:19

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Author: Ruturaj Desai

Ruturaj Desai - 2014-06-11 07:57:52

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RE: Basic Character for Upcoming Tutorials

Nice Post..!!
Yantram 3D Architectural Animation Studio

Ruturaj Desai - 2014-06-10 09:03:55

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Ruturaj Desai - 2014-06-10 08:54:44

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RE: Sparking Creativity in 3D Head Modelling Video

Creativity in 3D Modelling

Awesome work you done..
Yantram 3D Architectural Animation Studio

Ruturaj Desai - 2014-05-30 07:08:21

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RE: Norton AV Online removed Seamless....exe

Hi Dajamma
I would not worry about it. If you trust Seamless3d not to be malicious software then there should not be a problem other than setting your virus checker to trust Seamless3d.
Some years ago someone told me another virus checker was giving out warning messages. I managed to rewrite some code in seamless that stoped these warnings but this was really an unnecessary fix as all I did was use a different function call that called the html browser from Seamless3d. I have decided since not to worry any more about fixing code like this as my time is limited and because the fixes do nothing productive other than stop these false warnings. One problem for Seamless3d is, it’s not very well known software but it has a record of being in use for over 10 years without it being reported as being malicious. Hopefully when seamless gets more popular these virus checkers will stop sending out alarm messages as they will know of it.
I am pleased that so far McAfee and AVG, two of the most popular virus checkers, always give the all clear for Seamless3d.

I just came across this site that shows lots of checkers that have given the all clear for Seamless3d:

It is a bit out dated but it shows seamless has a record of being safe.

kind wishes

thyme - 2014-05-18 04:39:32

Your Response:          

Norton AV Online removed Seamless....exe

Just out of the blue I get this notice from Norton Anti-Virus Online about Seamless. I opened it and the image file is what occurred.

Dajamma - 2014-05-14 00:19:46

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Sparking Creativity in 3D Head Modelling Video

I show some of the heads I have made as a result of making it a priority to do some head modeling each day. I explain my approach to creating new characters. I show the evolution from Sophie to Lucy to Arthur and how Kiki, a face I have recently made from scratch, now influences Lucy's evolution.

thyme - 2014-04-20 14:35:25

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RE: Reshaping an adult head to create a young child's head.

Game Character modeling

Very nice Young child's head.

Rachana Desai - 2014-04-15 06:02:12

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Character Rigging for 3D Animators Using Animation Studio

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Architectural 3D Rendering Services and Modern Building Construction

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Rachana Desai - 2014-04-06 05:44:28

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.net version

It looks like if you have .NET 3.5 or above installed then the TTS version will run. Just thought I would pass that on. I have .NET 4.5 which is currently the newest version, and everything runs fine.

Ralph - 2014-04-04 00:58:32

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body makers

Flamegirl705 - 2014-03-29 20:00:47

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RE: Reshaping an adult head to create a young child's head.

- 2014-03-15 11:32:42

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RE: Reshaping an adult head to create a young child's head.

This angle shows better the puffed out cheeks.

thyme - 2014-02-26 11:43:08

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Reshaping an adult head to create a young child's head.

I like to think about the different facial features that makes a particular face look the way it does. Today I challenged myself to make a child’s head from this simple adult head I made earlier.
The most dramatic effect that made it more childlike was to squash/scale the region below the center of the eyes towards the eyes. In addition to this, I shortened the nose yet more and rounded it a bit, moved the nose and mouth back into the head a bit and puffed out the cheeks and gave it a more pointy chin.

thyme - 2014-02-26 11:40:57

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RE: New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

I have uploaded text for the transcript to make the video easier to follow for people who have difficulty following spoken English. To use the transcript, click on the Transcript button under the video (in line with the thumb buttons).

thyme - 2014-02-26 00:08:31

Your Response:          

New Tutorial: Modelling Hands Step by Step Using Free Open Source Software Seamless3d 3

New tutorial for Seamless3d III done in the same easy to follow style as the modelling a human head tutorial:

You need the very latest version 3.002

thyme - 2014-02-25 00:10:17

Your Response:          

Seamless3d 3.002 Feady for Download

A new hands modelling tutorial will soon be uploaded. With this and future tutorials in mind, 3.002 addresses a number of issues to make Seamless3d easier to use which includes:

Easier to add Boxes and Spheres, Grouping patches more effective. Global drag dimension filter, Object mode functionality, Easier importing patches, Mirror polygon structures for BNSPE (Borderless Nurbs Surface Poly Editing) and more. For more info see:

thyme - 2014-02-24 15:15:42

Your Response:          

RE: What platforms / OS does this run on?

Hi Pablo
Do you get this error when you try to install Seamless3d or does the installer run without this error?
If you get this error soon as you try to run the installer then my guess is the file failed to fully download from the web. Try downloading the installer again and if possible use a different browser to ensure you do not download the same broken file from your cache.

If you do not have .NET 4 or up installed, download the non TTS version and later try installing .NET if you want the TTS version.

I am currently testing Seamless3d on Windows 7 but it has ran on Win XP and Win 98 in the past and I would guess it runs on Win 8

thyme - 2014-02-06 17:27:06

Your Response:          

What platforms / OS does this run on?

I am getting "Seamless3D.exe is not a valid Win32 application" error when I first try to run it.

Pablo - 2014-02-02 02:41:38

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- 2014-01-28 13:04:56

Your Response:          

RE: Issues/Bugs on the new version (3.001)

Thanks Carlos, Sorry I have not had any new tutorials to follow from my modelling a human head yet. I am still finding easier ways to model characters for beginners and I have been working on the new version getting it ready for the new tutorials which I hope I will be able to start making soon. To make a banana I would begin with a nurbs lathe like I show in the head tutorial but I would create it while out of "create mirror object mode" so that it can be bent looking from front view (not limited to being symmetrical). I would also tick the lathe's beginSP and endSP fields so that the ends are closed before converting it to a patch. Making a banana is of course much easier than modelling a head (when you know how) but I have shown how to make a head first because a thousand different faces can evoke more than a thousand different feelings, just a single face is capable of many different expressions, where as bananas are not capable of stirring our feelings in such a varied way. So if you can model a monkey’s head like you said using seamless (which I would love to see BTW), the possibilities one can go from there are pretty much endless.

3D programs use a zbuffer to know the position of a pixel in the z dimension. This allows the program to know if to write a pixel over another pixel it has already rendered.

thyme - 2014-01-05 12:57:03

Your Response:          


Woke up about 3 o clock in the morning and began making this, what I think might be yet another monkey Happy

thyme - 2014-01-01 12:57:46

Your Response:          

RE: Non Realistic Head With Large Cartoon Style Eyes

The nurbs patch structure is even simpler than the structure I show how to make in my modelling a human head step by step tutorial.

thyme - 2013-12-22 13:38:57

Your Response:          

Non Realistic Head With Large Cartoon Style Eyes

Getting such large eyeballs to fit inside a head has been a challenge for me for quite some time but I am very happy with the results from this attempt. I started work on it yesterday.

thyme - 2013-12-22 13:34:27

Your Response:          

RE: Modelling a Reindeer

Well done really.

What I like the most is how the colour is applied. Really smooth!

You really improve your software Happy

Carlos - 2013-12-18 17:04:39

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