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3D Walk-Through Animation for Beach House

Exterior Beach House

Take a 3D Virtual Tour/ Walk through Animation of the Beach House in USA - The Perfect Home Interior - Exterior for you. Yantram 3D Visualization & 3D Rendering Studio have Expertise in Architectural Animation, Virtual Tour, Interior - exterior Design and Landscape scenes. We design presentations for Advertising, Real Estate, Property Development, consultant.
Our role in this project is to create 3D Architectural Model and Provide 3D Interior and Exterior views with Walk-Through and Fly-Through at Beach House.

For more information, please visit us at http://www.yantramstudio.com

Yantram Studio - 2016-04-18 08:09:14

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3D Interior Rendering Walk-Through Animation

Beautiful Bar Interior Design

This 3D Interior Animation (Interior Virtual Tour) was produced in 3D Studio Max and rendered with Vray with a quick edit in Adobe Photoshop. Yantram Studio providing 3D Interior Design Rendering, CGI Design, Interior Visualization, Architectural Design Services Locally and Internationally. Visualize your interior with us.

Our 3D Interior Design Walk-Through Animation of 1541 Bed hospital located in New Haven, Connecticut. It is owned and operated by the Yale New Haven Health System, Inc.

View more: https://www.youtube.com/watch?v=z4nMmr9jZYY

Yantram Studio - 2016-03-15 08:02:02

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RE: Does OBJ export support animations?

Hi pencil

There is also a tutorial for seamless v3 showing how to make hands. All of the tutorials so far pretty much bypass the need to understand anything about how the patches are stitched together as all the stitching is done automatically. The beginner only needs to understand that they have to convert an object like a lathe or box to a patch if they want to create a more complex shape. I have however been working on an easy way to manually stitch patches together in a similar way to how polygons might be joined. I hope to be able to show how to do this early this year. The tutorial I am currently working on is how to create a fully animated character using nurbs animation. This will be the first tutorial showing how to rig and animate a model using v3.

It seems like quite a bit has happened with Unity since I last looked into it.
The Unity editor sounds interesting and may offer me a free way to test importing files from seamless.

The idea of being able to export rigged meshes from seamless to other platforms does appeal to me after all the work I have done to support skinned models. It would feel worthwhile if many others found this useful and if implementing it takes me only about a week but I know how easy it arrive at a number of dead ends after taking the wrong path and I fear getting side tracked from the commitment I have made to showing how to make an animated movie using the new version.

I have looked into COLLADA years back and found it has many more nodes than VRML/X3D but hopefully if I only focus on exporting the mesh and the rigged data, it wont be a big deal.

I am still not sure how much COLLADA is used for rigged models.
I would need to verify first that unity can actually import a rigged model from a COLLADA file.

Perhaps I would be better off putting my efforts into FBX format instead of COLLADA. There seems more software using FBX than COLLADA but I know less about FBX and I don't know how easy it is to get the necessary info on it.

Being able to get an understanding of how to export COLLADA/FBX format is one thing but the greater challenge may come from being able to verify my format is correct or that the features I have used in the format are supported by the software importing it. To avoid a lot of shooting in the dark, I would need to get hold of a file that contains only about 2 polygons and 2 bones and be able to see that it is animating correctly in Unity.
It seems like I could make such an example using blender but I would first need to learn how to rig a model in blender.

Another approach might be to write a JSON exporter which could also be used for WebGL.
JSON is nice and simple to generate and offers a lot of options but I would then have to write some script for Unity to import the model so if I took that approach I would have to learn a fair bit about Unity.
Best wishes

thyme - 2016-01-27 12:05:46

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RE: Does OBJ export support animations?

Hi Thyme
I'm using Unity to write my game. The default format of choice for Unity (and a lot of the other popular engines like Unreal, Skyline, Torque etc) is FBX, though they also seem to generally support obj, dae and 3ds. The problem I've found is that while I can find free/cheap 3D modelling programs, rigging is almost impossible to do easily without spending hundreds to thousands of dollars on 3DS/Maya etc. Blender is everyone's go-to program, but there's a very steep learning curve and I'm rather time poor. I'd much rather spend a short amount of time getting a basic animation that's good enough to show what it's supposed to be, then hours getting the perfect animation done.

On hindsight after my earlier post, as you said, OBJ doesn't support animation - it appears that FBX and Collada are the popular formats that support it. So what I'm looking for ideally is a program I can upload (or create) a simple "programmers art" model in, rig it, then get it to fbx/dae somehow while keeping the rigging. I've found programs that will combine bvh files with a rigged model to make my life relatively easy for animation, but getting the model rigged in the first place is the problem.

There's a lot of demand out there for a easy rigging solution for Unity, I'm hoping seamless fits the bill!!

Are there any seamless v3 tutorials other than the head modelling one? I'm trying to work out how to do a basic model, but don't understand things like what a patch is and why you convert to it, how to select and translate verticies etc.

Thanks!

Pencil - 2016-01-23 11:20:56

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RE: Does OBJ export support animations?

Hi Pencil,
To my knowledge whatever software you use, when you export a model in OBJ format it will not export any animation data or any data for a rigged model, it will only export a static model typically in the form of a mesh. You can indirectly import OBJ models into seamless by first importing them into meshlab (a free program http://meshlab.sourceforge.net ) and then exporting from meshlab to vrml97 format which seamless can then import.

I have used a free program from Autodesk to export their proprietary formats to OBJ (which can then be converted to vrml97).

Once the static mesh is inside seamless you can rig it and animate it however I have no tutorials yet for the current version of seamless for how to rig a mesh and seamless would need some minor fixing for mesh animation as it has been a while since I have done this.

All of my focus for the last few years has centred on creating models for nurbs animation which is higher quality than simple mesh animation. However I do intend to continue to support mesh animation for things like gaming where speed is valued over quality but if you are wanting to create animation for gaming the issue arises what format are you going to use for your rigged meshes? When I looked into this a few years ago I found there is very little support for importing a skinned (single mesh animated) model from a non proprietary format. There are non proprietary formats like VRML/X3D and COLLADA but there is very little software out there that can import both the model and the rigged data from these formats. Seamless3d being one of the few that can (can import rigged models from vrml/x3d). I guess there is very little demand for this because games are written by computer programmers who can write their own animation software for their particular needs.

thyme - 2016-01-22 19:35:06

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RE: Does OBJ export support animations?

Okay, just had a play with it, it doesn't load any current format. Looks like I won't be able to do much with it if I can't open models from other programs (eg. obj/fbx). *SIGH* I was looking forward to using it as it seemed awesome for rigging. Sad

Pencil - 2016-01-21 09:45:34

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Does OBJ export support animations?

I'm looking at an easy modeller/animator to get models into unity. Does the obj format export the animations as well as the model please?

Pencil - 2016-01-20 12:22:04

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RE: 3D Architectural Rendering Services

Wow! Amazing!Look at our works at http://archicgi.com/ We provide 3d architectural rendering design services

Archicgi - 2016-01-11 10:21:12

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RE: VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Wow! Amazing!Look at our works at http://archicgi.com/ We provide 3d architectural rendering design services

Archicgi - 2016-01-11 10:19:49

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RE: VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hi Raven
You can import cloths you have made with Seamless3d.
This is something I want to show how to do in my upcoming tutorials on making animated movies.
I will begin by showing how to make ultra simple animated characters, importing them into a scene and setting up cameras to get the fundamentals established. I will then move on to showing how to make separate body parts and clothing items and how they can be imported to allow for for mixing and matching. In making cloths I will again begin with the most basic types of cloths and progress onto making features such as pockets and collars to make them more interesting.
You should be able to make just about any kind of clothing but different types will pose different challenges. A lot will depend on how much time you invest and your level of skill.
The new version of Seamless I have been working on this year will soon be ready to upload. It has had a lot of loose ends resolved and a number of important bugs fixed.
Best wishes

thyme - 2015-11-22 23:48:29

Your Response:          


VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hey guys-

Just downloaded Seamless 3D again and have some questions:

Is is possible to import characters and clothing and dress my characters using Seamless?? Asking because I am making a 3D animation film that takes place in the mid to late 1960s. It's a film about the life of Jim Morrison {of the Doors}. So I need to be very accurate. Been using both Mixamo Fuse and Autodesk character generator to create the characters. But here is the clincher. Part of this film takes place between 1947-49 and 1960. And I'm having a heck of a time finding things that should be pretty basic. For instance a nurse uniform from the 1940s. A nun's habit {neither Fuse or Character Generator have either}. A policeman's uniform with hat {Fuse has it, Character Generator doesn't}. A plaid jumper dress {neither of them have this}. Olive drabs {Autodesk has them and Fuse doesn't}, housedress {neither of them have that} etc etc etc etc...I know that most of you are prbly shhoting for the ultra-modern and unreal. But is this possible??

PS: Attached is a photo of a vintage housedress from the 1940s to 50s. For clothing from the 1940s to 1960 check out the old "Dennis The Menace" TV show...the live version with Jay North.

Raven - 2015-11-05 23:20:16

Your Response:          


VINTAGEWEAR NEEDED AND SEAMLESS DRESSING

Hey guys-

Just downloaded Seamless 3D again and have some questions:

Is is possible to import characters and clothing and dress my characters using Seamless?? Asking because I am making a 3D animation film that takes place in the mid to late 1960s. It's a film about the life of Jim Morrison {of the Doors}. So I need to be very accurate. Been using both Mixamo Fuse and Autodesk character generator to create the characters. But here is the clincher. Part of this film takes place between 1947-49 and 1960. And I'm having a heck of a time finding things that should be pretty basic. For instance a nurse uniform from the 1940s. A nun's habit {neither Fuse or Character Generator have either}. A policeman's uniform with hat {Fuse has it, Character Generator doesn't}. A plaid jumper dress {neither of them have this}. Olive drabs {Autodesk has them and Fuse doesn't}, housedress {neither of them have that} etc etc etc etc...I know that most of you are prbly shhoting for the ultra-modern and unreal. But is this possible??

PS: Attached is a photo of a vintage housedress from the 1940s to 50s. For clothing from the 1940s to 1960 check out the old "Dennis The Menace" TV show...the live version with Jay North.

Raven - 2015-11-05 23:18:47

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RE: The Vitality of 3D Exterior Rendering UK to Building design

Really good website you h'v developed. Keep up the good work. I like your designs.

velma - 2015-10-15 06:29:39

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RE: When will there be more tutorials?

hi Anon,
I have been very busy again this year working on making seamless's stitch code more robust but feel confident now that the downhill ride to completing seamless has begun and that I can now start working on a new vlog and a new tutorial to show the steps beginning with making an animated character, importing objects to create a scene, setting up a camera and how to export the animation to a movie file.
You don't need to ray trace your frames to make a movie using seamless but it's very easy to install and use Pov-Ray to ray trace the frames. There is no need to learn the pov-ray language to do this as seamless generates all of the files needed.
best wishes

thyme - 2015-10-03 05:04:08

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When will there be more tutorials?

Just wondering when there will be more. Also how do I render and image? Do I need to also use the pov-ray program?

Anon - 2015-09-20 20:59:38

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RE: Crash problem.

Hi Squiggly. I am very sorry for all the crashes, I know what a pain they can be. My time developing Seamless 3 so far has concentrated on making the modelling very easy for anyone to do. I was hoping by now I would have been able to move on to updating the animation and other essential stuff for making movies but sadly my time is still being consumed rewriting some of the nurbs stitching code which I see as the most important thing right now. This is why I have not yet written or updated any tutorials on animation for seamless 3. Many of the old seamless 2 files will load in seamless 3 and still animate but problems are likely to arise when you start clicking on different things. I am hopeful I will soon be able to iron out the animation for seamless 3. This should not take any where near as much of my time as most of this has already been worked out. I just need some time to be able to properly go over the animation stuff. Best wishes.

thyme - 2015-08-05 22:56:02

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- 2015-07-28 19:53:46

Your Response:          


Crash problem.

Hello everyone.

I am new to Seamless3d and am still at the stage of learning the many
features and functions.

Currently i am trying to make a movie from screenshots using Seamless3d 3.003,
Ffmpeg SVN-r22716 and a .smls avatar file from the seamless3d home site.
But i am having the problem that Seamless3d crashes when i press the
output screenshot movie button. On two occasions seamless3d did not crash
and i got the expected movie file and sequentially numbered screenshots.

I have found that if i do not select the movie output type and just press make
movie from screenshots i get a nice set of sequentially numbered screenshots
every time without problem apart from the animation sometimes seizing whilst
the screenshots are being taken.

So i would like to ask if others have had Seamless3d crash in the same
situation or if i could be doing something wrong or if my computer may not be
up to the task. Your help will be appreciated.
Thank you.

P.S.
I should add that i have been following the tutorial 'Making 3d animated movies
suitable for youtube tutorial' and that i do not have a media player running
when Seamless3d is running.

Squiggly - 2015-07-28 19:45:40

Your Response:          


RE: A FEW POINTERS PLEASE

Hi Raven, you can make portraits of individuals using Seamless. How much of a likeness you can attain will mostly depend on your artistic skills, much the same as if you were trying to capture a likeness using a pencil or paintbrush.
Although it is pretty straightforward to model a face and be able to spend time practicing to develop your skills using my up to date tutorials (Witten for Seamless3d 3.000 and up), to do tasks not yet covered in my tutorials such as making hair, importing objects, painting and animating, it wont be so easy. There are a number of loose ends I want to first resolve in Seamless’s interface as well as fixing a few bugs, before I make any new tutorials. How long this will take is impossible to predict but I am hoping by the end of this year 2015 I might be able to start showing how to make a complete animated movie using Seamless3d 3.

thyme - 2015-06-26 21:43:28

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A FEW POINTERS PLEASE

Hey guys-

Need a little help here and don't know where to go. Writing a musical narrative about the life of Jim Morrison {from the Doors} and need to do some character creation. Need a male with long brown hair and blue eyes. T shirt. Jeans. Leather jacket. One version barefoot and the other with shoes. Cleanshaven. Attached is a photo of Morrison from around 1966-67. The figure wouldn't need to look exactly like that. But somewhat similar. Does Seamless have something like that?? Also need a male with long red hair and green eyes.

Raven - 2015-06-19 04:56:42

Your Response:          


RE: Additional Export Options

Hey Weena !!!! what a nice surprize to hear from you D Smile
You don’t have to join this forum, anyone is free to post.
You can, but only if you wish, have an image to help identify your posts by having a gravitar account:
http://gravatar.com/

I am also on YouTube
http://youtube.com/thymefromti

Interested to hear your thoughts Happy

thyme - 2015-05-11 08:33:43

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RE: Additional Export Options

hello thyme!

When I first visit blaxxun my name was weena and I live in Iceland my country and now I live USA. Please let me join your forum I wish to say hello and I have many thoughts too!

Mekkin G. - 2015-05-08 01:38:09

Your Response:          


RE: Additional Export Options

Interesting to see your Webgl models Mikerman. What did you use to export the meshes? or did you hand code them?

thyme - 2015-04-12 07:10:50

Your Response:          


RE: Additional Export Options

Like yourself I'm using webgl on this http://simcraft.co.za/modelviewer/ but as I've always liked seamless's models it could be nice to be able to make low poly models.

Mikerman50© - 2015-03-31 15:40:54

Your Response:          


RE: Additional Export Options

Hey Mikerman ! good to hear from you Happy
What are you using .x for?
My current priority is to get seamless debugged and get all the new seamless 3 features ironed out so that anyone will be able to create their own 3d animated movies without bugs and incomplete features tripping them up. So working on different formats has to be a lesser priority for me right now. I have started work on an export for json to help people work with webgl, which is something I have been wanting to do for years, because webgl sounds much more to my liking than vrml or x3d for real time animation but creating animated movies using nurbs is more the thing I am into these days so even work on json is hard for me to justify, however because json is very flexible, it should be relatively easy to modify seamless's vrml export to out json.
I would consider adding .x format if there were lots of seamless users needing it but this seems unlikely while only a small number of people use seamless and .x being one of many different 3d formats out there.
best wishes

thyme - 2015-03-31 10:36:19

Your Response:          


Additional Export Options

Hi all, yuppers it's really me (moil) hope you're all keeping well.

So my question is this. could it be possible for you to add an export to DirectX (.x) option

Mikerman50© - 2015-03-21 17:13:24

Your Response:          


RE: How to change one side of the face

hi MO, sorry for the delay in replying.
You need to make the patches work in non mirror mode.
I would like to make seamless a bit more user friendly before I do a tutorial showing how to do this to avoid some pitfalls that can arise but it is not hard to do now if you pay attention to some issues. To make a patch work in non mirror mode, first select the patch by clicking on one of its control points. Open the selected patch's control panel by clicking on the 5th button in the upper toolbar. Unchecking the mirror check box causes the selected patch to stop working in mirror mode (allowing for non symmetrical modelling). This is easy to do but it is important to understand that many of the patches in a head will have a corresponding left or right patch that must also be unmirrored the same way, or you will probably experience later, an unexpected consequence of leaving one of the patches on one side in mirror mode with no corresponding patch in mirror mode when you drag one of the mirrored patch's control points. To be able to see the area a patch covers, temporarily check the showAll check box. If you drag a control point for a patch that has the showAll box checked, the mid points will not be automatically calculated, so you will probably want the showAll field clear when you want to resume dragging any of its points. Another unwanted issue, may arise when you insert a control line, if you have a mix of mirrored and non mirrored patches in your head. So it may be wise to uncheck every patch in your head if you plan to insert more control lines.

thyme - 2015-03-10 08:59:41

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RE: Seamless3d don't runs on windows 8

Hi Xavi, sorry for the delay in replying.
I have not had anyone say they have had trouble with windows 8 before but I am not sure if any current users are using windows 8 so I will look into it. I would guess the latest DirectX would stay compatible with DirectX 8.1 for some time yet. I have DirectX11 installed on my computer but I am using windows 7 Perhaps there is some dll file on my computer that does not come with the latest DirectX11 run time libraries. I am currently working on an OpenGL version of seamless so that it can run on other operating systems and have been thinking about writing a version of seamless for Directx11 too. I am hoping to get access to a computer that has windows 8 sometime in the not too distant future so I should sooner or later find a solution to your problem. Thanks very much for the feedback and very sorry for your inconvenience, best wishes, thyme

thyme - 2015-03-10 08:10:54

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How to change one side of the face

Hi guys

How do i change one side of the face without changing the other side.
the image i am trying to produce has sort of a skew smile and id like to preserve that. any ideas?

MO - 2015-03-05 17:57:40

Your Response:          


Seamless3d don't runs on windows 8

Hi, I've installed Seamless on my computer today and I can't open it. It ask for DirectX8.1 o higher.

Now I'm using DirectX11. There is any solution?

Thanks

Xavi - 2015-03-03 23:02:16

Your Response:          


RE: Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

- 2015-02-20 12:16:53

Your Response:          


RE: Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

and yet i miss the house plants {{{Hugs}}}

PaganFire - 2014-11-29 10:23:50

Your Response:          


RE: Getting started

Hi Dave,
I am a great fan of learning by doing rather than by acquiring information on an intellectual level and then trying to put it to use in the real world as I have experienced a lot of frustration from that approach.

Right now I don't have time for making tutorials in other mediums. I see a greater priority in making tutorials that show how to import different parts from other files, paint, create skeletons, rigging, animating and show how to create video clips so that there is no missing information in how to create movies.

If the YouTube slider is getting in the way you could download the tutorial with a free program like: Freemake Video Downloader: http://www.freemake.com/free_video_downloader/ and playing the video back with Media Player Classic: http://mpc-hc.org/ which is a nice simple free light weight player.

If you want to keep replaying the video from a marked position, you might find Avidemux usefull: http://avidemux.sourceforge.net/
Although Avidemux is a video editor, it is light weight enough to use just for playing videos.

The way I see it, there is little point trying to learn too much information in a day as the brain can only take in so much at a time.

Seamless should be easy for a beginner to start if you approach it the right way. You will understand enough be able to develop your modelling skills to the point of being able to model a human head, if you can drag control points, insert control lines and extrude points which are all covered in this 30 second tutorial: http://www.youtube.com/watch?v=uCXacwYR5jQ


After getting a feel for modelling by actually doing it, the Modelling a Human Head Step by Step tutorial should be easy to take in if you only try to learn one new feature each day.

If you are stuck on something, please let me know which tutorial and at what time in the video your having trouble following it.

best wishes

thyme

PS if I view the video in youtube in the bigger size (2nd last button below the video sets it) , the progress bar does not hide any of the video.

thyme - 2014-11-27 14:47:43

Your Response:          


RE: Getting started

Do you have any documentation other than video tutorials? Trying to stop and start a video and swapping back and forth between the app and the video makes things difficult. Also, the buttons are often obscured by the Youtube progress bar.

Dave - 2014-11-27 02:43:58

Your Response:          


Seamless3d 3.003, Water Crisis, Antechinus, Winter Vlog

Seamless3d 3.003 is ready to download.
Please see video I made to mark the occasion: http://youtu.be/5UOC2RhdjgM
Best viewed in HD D Smile

thyme - 2014-11-19 20:38:08

Your Response:          


RE: Getting started

Very sorry for taking so long to reply DRW. I have been rushing to get the new version ready to upload and weeks have been passing by at a ghastly speed. The changes made to seamless 3 have changed a lot of things for seamless which makes the old tutorials misleading. To avoid a lot of frustration, please follow the tutorial: Modelling a Human Head Step by Step
and those that follow. If you have trouble following any of the steps please let me know. I hope to have 3.003 ready to upload in a matter of days which has had a lot of work done on it to make it more able to deal with scenarios not covered in these tutorials.

thyme - 2014-11-14 13:50:13

Your Response:          


RE: Norton AV Online removed Seamless....exe

That happens with a lot of open source stuff. Norton just killed my older install set for Open Office.

My advice, keep a copy on a flash or except seamless from Norton.

DRW - 2014-10-16 20:29:37

Your Response:          


Getting started

Are there any basic sets of instructions for using the software. I've watched a couple of the tutorials and half the tools that appear in the videos don't appear for me. I'm fairly proficient in Blender, so this shouldn't flummox me, and yet

DRW - 2014-10-16 20:27:20

Your Response:          


RE: New Head model

Thank you Thyme for taking your time to write me back and explaining your goals.

Congratulations for your effort and discipline! Happy

You will eventually gain more users to Seamless in the near future.

Best wishes
CF

Carlos - 2014-09-03 22:06:18

Your Response:          


RE: New Head model

Current Lucy NURBS Structure

Hi Carlos Happy
thanks for your feedback.

A head model 1 meg in size sounds very big to me and something I would avoid unless perhaps I wanted to add lots of wrinkles and blemishes.
Lucy is less than half a meg and has plenty of control points for making a detailed head. Remember the more control lines you add the harder it is to keep a model smooth which defeats one of the main advantages of using nurbs, so I can’t really see the need for many more control points. If I wanted to make a more complex nose shape I would consider adding a few more lines but that would not amount to making the file much bigger than Lucy currently is.
It takes abut 40 seconds to insert a new line into Lucy’s head on my computer and my computer can not be that fast by today’s standards since it is now a number of years old.

As I have explained before, deleting a line is unreliable and you should not rely on undo to recover work, it is essential you backup your work so that you can at least resume work from a previous session.
Every day when I start a new head modelling session, I create a copy of yesterday’s file with a new name that has the current date in the file name.
This is not only good for backing up, it is also good for being able to make lots of variations and for comparing my current work with my previous work.

Sure it can be a pain waiting for a new line to be inserted but the reality is most of my time is spent dragging control points, so I don't see it as a big problem for the time being, certainly not a reason to prevent me from developing my head modelling skills.

The task of inserting a new line into a large model will be made a lot faster and I will make deleting lines more reliable but NOT for the next version of seamless.
I have been spending months making diversions reliable and so it is only demoralising for me if I spend too much time focussing on tasks I do not have enough time to work on at this point in time. It is important for me to remain positive by not loosing sight of the important things which are:

There is no program I am aware of that is as easy as seamless to start making a head with, that is not specialised for just one task and which will allow for the head to be animated using nurbs. With the current version of seamless, the artists is free to make all sorts of different styles of faces using the head modelling tutorial but the next version will take things a giant leap further in allowing the artist to experiment making different nurbs structures so the artists will not be dependent on a tutorial to be able to make different animal type heads, aliens or whatever. This will be a result of the next version being able to deal with a wide range of scenarios when the user inserts and diverts a control line.

best wishes
thyme

thyme - 2014-08-29 20:54:46

Your Response:          


RE: New Head model

Thyme.

Thank you!


While modelling the head I came across with two (2) issues:

Right after the model reached 1MB of information, it started to lag a LOT, increasing its lagging-time every time I added a new line. For some time I had to wait one (1) minute for the line to appear right after clicking to add a line.
After adding some more lines the lagging-time increased to three (3) minutes! So this was discouraged to me to continue modelling the head (meaning adding more details)

Also another thing happened at the same time of the lagging issue; Seamless was not able to delete a random line added before, instead it decided to delete the line AND some "mass" around the line (it happened with the nose, it can be seen on the model if you pay attention, Seamless deleted a portion of the nose and was not able to recover it without undoing the deleted line)....

So it will be wise to wait till you get the new update ready to go. Happy

Thank you

CF

Carlos - 2014-08-28 23:57:40

Your Response:          


RE: Import X3D/H-Anim

hi ronslow
Some years ago I tested seamless with importing HAnim avatars that were created using Vivity studio. Here is the tutorial that was written to show how to do this.

http://www.seamless3d.com/tut/import_hanim/

Because this was written a number of years ago and most of my focus since has been on making seamless be able to do nurbs modelling, lots of big changes have been made to seamless since then so I can not be sure what exactly works now and because I don't know of anyone who seriously uses H-Anim, I don't have a lot of enthusiasm for the subject these days.
Seamless can’t import XML code but it can import X3D encoded with classic VRML but you will have more chance importing H-Anim with VRML97 code as there are a few simple minor things that X3D VRML classic encoding can have that seamless may not have been made to deal with.

There is no specific command in the menu for importing HAnim, You open the VRML/X3D file as you would a smls file and then right click on the HAnimHumanoid node in the scene tree and select convertToSeamless as shown in the tutorial.

thyme - 2014-08-02 00:45:28

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RE: New Head model

Wow well done Carlos ! Thanks much for showing what you have done D Smile I know getting facial proportions this good takes a lot of practice.

I see you have done well in defining the jaw and the positioning of the ears. I want to make a video that focuses on this area more and explain how to make the ears look more natural in how they join onto the head than how I left them in my head modelling tutorial but sadly my time has been taken up on other tasks. I have been working each day on making seamless be able to deal with any scenario when making a diversion since mid April which now adds up to 14 weeks but it has proven to be one of the most complex tasks I have ever undertaken and it will make seamless a lot friendlier for the user when experimenting in making different nurbs patch structures, so I feel it is something very worthwhile getting this issue resolved before I do much else.

So I am sorry I have not yet made a tutorial showing how to add eyes and how to make a body and how to stitch on the head but I am hopeful my time will soon be freed to resume making more tutorials.

Please in the meantime keep experimenting in making different looking heads as I still feel head modelling is one of the most important skills for an artist to develop.

Best wishes and congrats Happy

thyme - 2014-08-02 00:22:36

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RE: New Head model

Human head (Seamless 3.002)

Hi thyme

As I mentioned to you long ago, here it is my first 3d Human model.

I must say that I really enjoyed doing it, and Seamless was such a joy. It behaves nicely at the beginning.


Thank you

Carlos - 2014-08-01 01:14:08

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RE: New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:13:27

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New Head model

Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 01:00:55

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Import X3D/H-Anim

Is it possible to import from X3D/H-Anim in 3.002. I can't see the File Import menu item to do this.

ronslow - 2014-07-01 14:10:19

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Ruturaj Desai - 2014-06-11 07:57:52

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RE: Basic Character for Upcoming Tutorials

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Ruturaj Desai - 2014-06-10 08:54:44

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