hi tutancamon
tutancamon wrote:Boss, You work alone, and is not good, great applications are made with teams of programmers.
Many great applications are programmed by individuals, Blaxxun Contact was written by the individual Holger.
Contact however (same as seamless) does utilize code written by others such as DirectX and the G-Zip library.
If the individual can command a team of programmers, this can speed up development considerably but this would cost a lot of money because who wants to be told what to do all the time for nothing?
It's only possible for a team to work well as equals when all members have simular goals and exceptionally good communication skills, such teams are typically no more than 2 individuals.
If the team resembles anything like a committee, different political opinions will appear which will likely compromise the design.
I think developing a program or a computer language is much like developing a work of art.
The best art is made by individuals who are not compromised by different political persuasions.
This is why art and computer languages tend to be developed by individuals rather than by committees.
Think about who made the great works of art and the most successful computer languages.
C was designed by Brian Kernighan and Dennis Ritchie
C++ was designed by Bjarne Stroustrup
Pascal was designed by Niklaus Wirth
LISP was designed by John McCarthy
BASIC was originaly designed by John George Kemeny and Thomas Eugene Kurtz
PHP was originally designed by Rasmus Lerdorf
Pearl was designed by Larry Wall
Ruby was designed by Yukihiro Matsumoto
Python was designed by Guido van Rossum
ActionScript designed by Gary Grossman
JavaScript was originally developed by Brendan Eich
Java was designed by James Gosling
C#'s principal designer and lead architect: Anders Hejlsberg
I do not work completely alone however (no one does), I utilise concepts already developed by other languages (most languages share common concepts) and I listen to those who actually use seamless in order to learn what features they find difficult or easy to use.
Seamless3d is influenced a lot by VRML but it is more script friendly and designed to be more compatible with C++ so it can draw support from this very practical language that is used by millions and which most 3d computer games are written in.
I am not aware of any other free open source 3d chat platform that includes the 3d component that can match seamless's capabilities.
The server, the client and the modeller are all open and free under the MIT license so there are no hidden catches with it, just a few bugs that need to be ironed out

Seamless3d has no fees to upload anything
Has no floating logo
Is being actively developed (and is fair to say it has been for the last 10 years or more)
The animation is smooth and free from jerks (this is very important).
And is developed by me the creator of techuelife island so I know what is important from an artist's perspective.
Seamless3d should not be judged prematurely.
I want to begin with minimalist goals as I believe the best languages are designed when they are used by those who use it and are allowed to evolve.
There is very little for me to do just to make it so that anyone can create a world and create high quality 3d animated characters that can be shared reliably without needing an expensive dedicated server
