It's Official, Seamless3d 2.161 is Ready for Download

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Re: It's Official, Seamless3d 2.161 is Ready for Download

Postby Alain » 21 Apr 2010, 23:20

LOL
And many more bugs over the last 7 months have been fixed that escape my memory at the time of this writing.


:)

it is a pleasure to explore the new stuff , Thyme ,
I beagan with "making movies" :)
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Re: It's Official, Seamless3d 2.161 is Ready for Download

Postby Lilly » 01 May 2010, 07:40

Hello thyme and Alain
Oh mais très intéressantes améliorations pour Seamless !
Avec palette des couleurs et autres nouveautés je vois !
Oh je suis très impatiente de l'essayer ;o))
Bonne journée
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Re: It's Official, Seamless3d 2.161 is Ready for Download

Postby fabricator » 18 May 2010, 14:32

The palette control panel is something I'm sure people will use constantly. Nothing beats being able to see the exact colour you want rather than guess work.

Any thoughts on a more complex material editor, to view and edit more complex effects like metal and other shiny materials ? I've seen most use a sphere to display the material being edited, but it doesn't work in reality as no attempt it made to use the scene lighting.
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Re: It's Official, Seamless3d 2.161 is Ready for Download

Postby darkEyes » 23 May 2010, 19:12

heyyy thymer...remarkable work....you continually amaze me my wonderful friend...hugggs/kisses :)
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Re: It's Official, Seamless3d 2.161 is Ready for Download

Postby thyme » 29 May 2010, 19:13

hello Alain, Lilly, fabricator and darkEyes :D thanks much for your kind comments :mrgreen:

fabricator wrote:Any thoughts on a more complex material editor, to view and edit more complex effects like metal and other shiny materials ? I've seen most use a sphere to display the material being edited, but it doesn't work in reality as no attempt it made to use the scene lighting.


I guess you could have the spheres rendered as 3d objects by the 3d window but if they are affected greatly by different light settings I wonder if a set of preset material settings to choose from would still have this same problem unless you use a standard light setting and be consistent with your view orientation when choosing the material settings.
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