Thanks very much Alain and Lilly
it was a delight to read your replies so soon after I uploaded 2.114. Because of your positive responses being immediate I was able to go to sleep with a sense of accomplishment after staying up all the night getting things ready to upload
Yes Lilly I would be happy to make you a French flag for your Lilly Sophie avatar soon as I can find some time. Few would understand how I spent most of the night making little changes here and there to this French avatar until I was relatively happy but I would have liked to have made him a French loaf of bread for his other hand to carry but I could barely keep my eyelids open
I am afraid I still seem to be burning the candle from both ends and never finding that elusive moment where I can feel I am ahead enough to start making a range of gestures, hairstyles, cloths, 3d movies etc.
but I do feel I must be getting somewhere closer to this dream
I have now uploaded 2.115 which has a new demo called beeline to animation. This demo is in response to Lilly requesting something simpler to begin with than my avatar demo so I have written this demo to have the minimum number of clicks just to get an object animated.
After getting an object animated, the robot will continue to add and change things to demonstrate some of the most basic animation concepts that one will face when animating a human or animal. There is no substitute of course for experimenting one self but so long as you have this demo robot as a reference there should be no hidden mysteries left.
Remember Seamless's interface for animation can be easily related to avatar studio's interface if you look at this picture:
Since taking this picture seamless has actually improved further because now you can rotate any part using the leavers that branch from the pivot points. This feature I feel must make seamless the most friendly program I have seen to animate anything in 3d however in blaxxun avatar studio you do begin with a complete avatar and so you are not faced with the need to understand how to construct a Skelton of parts for animation. But these concepts soon are learnt on an intuitive level if one plays with seamless.
Blaxxun avatar studio also has a slider which does help make the concept of time more intuitive than seamless's up/down "slider" field so for now you must make an effort to relate this back to blaxxun avatar studio's slider:
0 = the slider to the far left
.5 = the slider in the middle
1 to the far right.
Perhaps the main difference to note in comparing seamless to bxx avatar studio, is you must "capture" a pose by clicking on the capture button. Simply think of this button as taking a photo to capture the pose for the animation sequence and you cant go wrong
I have also made a simple improvement to how the global strings are arranged in the source files
There are now 2 separate files for the 2 different languages
global_strings.cpp containes only the english strings
global_strings.fr.cpp containes only the fench strings.
I have done this so that the lines for both languages correspond to exactly the same line numbers which should make it much easier for a human to translate.
For those who want to contribute to the translation I have concluded the best way to keep things orderly yet flexible is to adhere to this simple rule. If anyone wants to translate a portion of the global strings file please poste here stating that you have locked a portion from line X to line X for a week. This rule should prevent more than 2 people translating the same text.
I have added the MIT licence notice to global_strings.fr.cpp with all who have so far contributed to transiting this file owning the copyright to this file.