Immediate Radial Tug Tutorial/Demo for 2.120

News, Discussions, Questions and Answers

Immediate Radial Tug Tutorial/Demo for 2.120

Postby thyme » 15 May 2007, 02:18

Image

Hi Seamless Friends I have yet another treat for you all :lol:

Both the French and English versions for Seamless3d 2.120 and the source code is available for download from:

http://www.seamless3d.com/download

The Immediate radial tug feature has existed in seamless for a few years but until now it has never been a documented feature.

It lets the user treat a mesh much like it is a lump of clay. It can be very stimulating to be able to make such big changes for so little effort and above all its simply a lot of fun to use.

When Bumpy made tadpole mountain he used a hacked version of seamless with a tug feature very simular to this. Being inspired by how exciting and powerful it looked I went about writing something very simular. It also made me think how its much like using a SineTug in real time and later I discover this is a commonly used feature in other 3d modellers; give or take a few minor details.

Please see my new tutorial that accompanies the demo:
Modelling an Animal Head Using Immediate Radial Tugs Image

Many Thanks to Bumpy!

Have Fun!!! :D
Last edited by thyme on 15 May 2007, 06:06, edited 1 time in total.
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Alain » 15 May 2007, 05:51

ah yessssssssssssss !

I shown that trick for FluxStudio ,

Image

http://dumenieu.free.fr/louizeforum/sph ... uence2.jpg

it is amazing .....


plz send me the files for the robot , as always and scuse :) and thanx

will try it ......
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby Alain » 15 May 2007, 17:21

ah thanx for the robot files , THyme ,

I really like that way ! it is very nice !

I made that in a hurry ,
but will look at your way more long ....

but sure it is a nice way for modeling

my bad "test" :

http://dumenieu.free.fr/louiseforum/sea ... esstug.wrl
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby thyme » 15 May 2007, 21:05

Thanks for trying the new and improved radial tug out and showing an example Alain :)
I can see your creation featuring in some scary arty movie lol
I see you have not set up any mirror editing (using a MirrorEdit node) so that your tugs are symmetrical like how the robot demonstrates but that's fine too we don't always want everything symmetrical in art :)

You do remember using the seamless radial tug a few years ago on Petra in the name of art Alain?
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Alain » 16 May 2007, 06:20

ah yes we all loved Petra , of course :)

.......it is ok for the mirror edit ....

http://dumenieu.free.fr/louiseforum/sea ... sstug2.wrl

will retry all that more seriously when time ,
it is nice and easy to use .......

thanxxxxxxx

réedit :

http://dumenieu.free.fr/louiseforum/sea ... sstug3.wrl


pfffff :))
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby thyme » 17 May 2007, 00:06

Thanks Alain my dear student :lol:

I like the last character best, the mouse :P Ep says its very cute :)

I can see you have got the MirrorEdit working now however notice the left side is not 100% the same as the right?
The reason for this is the triangle structure.
See operation 4. Mirror Triangle Structure
in the tutorial
http://www.seamless3d.com/tut/immediate ... index.html

The triangle structure for the right and left sides are made to mirror each other exactly by clicking the Image button


This can be done at any stage even after you have tugged all of the shape.

I can see though that its getting short of triangles for the feet, I guess to take this technique further you could have a special clay node where it automatically generates more triangles where ever they start to get sparse. I am not sure if I have seen such a program but I am sure its already done somewhere lol.
With the way seamless is currently I would make the legs as separate parts and join them on but this of course would turn a model that can be made in a matter of minutes into taking a bit more time.

Thanks again Alain I appreciate your feedback for any of my updates, very much so :D
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Alain » 17 May 2007, 04:38

:)

the prob is that I study from time to time ,
so ..I forgot many things during that time ..... :(

but next step , I hope , I will try to animate
( may be coord interpolator ) these animals :)

but I re tell that it is a nice way for modelling ,
not too difficult for beginners , I think ....

and ........the great seamless smooth aesthetic :))


ps : next

LouiZe logo :)

Image
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby Alain » 17 May 2007, 09:57

User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby thyme » 17 May 2007, 13:18

Wow Alain the LouiZe logo looks great! :) it is my favorite so far :P it has a lot of charaecter and the backround effect you must have done in some paint program suits it really well.

The piggy bank has a good shape, I see you used the Image command to mirror the triangle structure for it but you need to click this Image button after, to join the vertices back in the middle. This command simply joins all vertices in all parts (that are not hidden) that are close to each other.

the prob is that I study from time to time ,
so ..I forgot many things during that time ..... :(


No worries Alain, I have added a lot of new features for immediate editing since last time you used this kind of editing (like when you made your coin coin bird) but most of them are more like refinements of old ways rather then completely new concepts.
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Lilly » 17 May 2007, 16:54

Bravo thyme
et merci
bisous
Lilly
User avatar
Lilly
 
Posts: 1097
Joined: 22 Apr 2006, 00:10
Location: France

Postby thyme » 19 May 2007, 08:52

I know the radial tug was not in the priorities list but bumpy wanted it to do some serious art during his holidays while down here on the farm :D and so it seemed like such a good idea to update the radial tug so that it could take advantage of the latest mirror editing feature I added to the previous version. And as one would expect from bumpy he has not left me feeling disappointed, he has demonstrated the power of the radial tug when it is put in the hands of an expert in this field.

Just look at the make over he has performed on the immediate avatar what was initially made by the robot demo:

Image

Isn't she something?

Bumpy has transformed her from looking like a plain Jane to a sexy Suzie in a matter minutes!!! :P

No one can doubt the radial tug now and what its capable of. its just amazing!!!!

:wink:
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Lilly » 19 May 2007, 09:19

ah c'est gentil à Bumpy de nous présenter sa fiancée !
félicitations Bumpy !
hugzzz !
Lilly
User avatar
Lilly
 
Posts: 1097
Joined: 22 Apr 2006, 00:10
Location: France

Postby Alain » 19 May 2007, 10:51

LOOOOOOOOOOOOOOOOOOLL Lily :))))))

very nice face , btw , bravo :)


I tried ( too :) ....... )

to scare Thyme :

http://dumenieu.free.fr/louiseforum/sea ... sscare.wrl


half seamless , half vrmlpad and spazz ........
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France

Postby thyme » 21 May 2007, 20:59

Oooooooooooooooo this is scaring me Alain hehehehehe

CoordinateInterpolors have their advantages fore sure, you don't have any problems from the fact that all the vertices are contained in a single part however a static model like this should also be easy to bring to life using the TransferBCyl as shown in the Bringing Static Models to Life demo/tutorial

Then you can use just your typical OrientationInterpolsors to animate and you use far less data but this would not have the same charm you achieve for you crisis animation:

http://dumenieu.free.fr/vrml/zik/seamle ... hakira.wrl

you show on the louiZe forum:

http://closed.forumactif.com/ARTS-f19/3 ... .htm#57873

heheh I love it :)
User avatar
thyme
Site Admin
 
Posts: 1322
Joined: 21 Apr 2006, 16:39

Postby Alain » 28 May 2007, 08:56

still playing with ..

will do better soon :)


http://dumenieu.free.fr/louizeforum/seamless/vache.wrl

meuuuuuuuuuuuuhhhhhhh :)
User avatar
Alain
 
Posts: 387
Joined: 29 Apr 2006, 14:26
Location: France


Return to Seamless3d Forum

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest

cron