BendyLathe, more NURBS & draggable ColorSweep for 2.128

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BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby thyme » 26 Jan 2008, 15:25

The following image shows the new exciting NURBS based BendyLathe Image node developed for 2.128:

Image

Open Source Seamless3d 2.128 (including French and English versions) is available for download from:

http://www.seamless3d.com/download

To get acquainted with the new BendyLathe Image node, create a new seamless file, select the part node and click on the BendyLathe Image icon from the horizontal toolbar and then play with the bendy lathe by dragging the control points.
When the showRingControlPoints is checked, the control points that define the lathe shape (except for the length and bend) are displayed and when unchecked the control points that bend and stretch the lathe are displayed.
When the ring control points are displayed, only the control points for the selected ring will be displayed but any ring can be selected by clicking on any ring's corner (typically a ring will actually be a rectangle).
A ring can be slid along the central bendy curve by dragging the yellow control point that is displayed in the centre of the ring.

Don't worry if this sounds horribly abstract to understand because you will learn best how to use the bendy lathe node by playing with the different control points while showRingControlPoints is checked and while showRingControlPoints is unchecked. See what happens when you click on any of the rectangle ring corners when showRingControlPoints is checked.

A NurbsLathe Image can be converted to a BendyLathe Image by right clicking on the node's icon in the scene tree window and selecting "convert to bendy".

Same as for a NurbsLathe Image, a BendyLathe Image can be converted to a NurbsPatch Image by right clicking on the node's icon in the scene tree window and selecting "convert to patch".

Also it is now possible to convert a BezierLathe, SphereBuild, TorusBuild, ConeBuild, CylinderBuild, RectangleBuild or a, BoxBuild to a NurbsPatch by right clicking on the node's icon in the scene tree window and selecting "convert to patch".

Converting a specialised build node to a NurbsPatch not only allows for models to be further tugged to create more interesting shapes, it also allows shapes to be textured and allows for the triangles to be structured more efficiently.

The ColorSweep node at last now has control points which makes it much easier to see where a color begins and ends in the color list. The control points apply to both straight and spherical modes.

A new field named "add" has been added to the stem node. When checked the stem node adds the triangles it generates to a part without deleting any triangles that are already contained in the part. This can allow for a sequence of stem nodes to add triangles to a single part node without needing an extra temporary Part or any extra build nodes (such as CopyParts) to perform the procedure.

Thanks to Bumpy's help the memory leaks that showed up in some of the demos have been fixed.

A number of other bugs have been fixed too :)
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 15:37

oooooooo mais c'est très intéressant thymou
je vais étudier ça tout de suite !
wooow !
merci beaucoup
bisoussss
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 15:52

mais comment on met les textures avec cette version thymou ?
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby thyme » 26 Jan 2008, 16:27

When you convert a build node to a NurbsPatch Image Lilly, the you get a Stem Image node for the NurbsPatch to plug into. This means you can easily add textures because Stem nodes let you plug in a TextureMapper Image node. Remeber you must also change the Image ColorEffect node for a TextureEffect Image node.
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 16:35

I have made this for now
it's the start for a nice flower avatar animated with texture too may be ehehhe
and glowing eehehhhee and jump funny ehehhe

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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby thyme » 26 Jan 2008, 16:38

Looks exciting so far Lilly and I can see you are able to control this node well which is very rewarding for me :P
Merci :mrgreen:
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 19:48

Image
Image
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Alain » 26 Jan 2008, 21:33

me too I started with it
just to try ...
..good node ...

http://dumenieu.free.fr/louizeforum/seamless/bendy1.wrl
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 21:38

bonsoir alain
bravo c'est un chichi au miel ?
bonne soirée
hugz
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Alain » 26 Jan 2008, 21:55

je sais pas ce que c'est Lilly :)

mais le node est sympa , j'y reviendrai

bonne soirée aussi
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 26 Jan 2008, 22:05

oui c'est amusant et facile ;o)
des chichi c'est des beignets que l'on fait dans le midi vers Marseille
qui ont la forme de ton objet
ils sont frits puis arrosés de miel ( très bon, et très bon aussi pour grossir) lol
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby thyme » 27 Jan 2008, 12:48

Your flower looks nice Lilly, I like the animated eyes and mouth :P

I read now Alain you say you are not sure what you have made? I just explained to ROYOTAM on the Louize forum that it is a breathing piece of pipe :roll: I guess you could eat it with honey Lilly but I have never tried eating this thing Alain has made, I guess after it has been toasted it would stop breathing ;)
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Alain » 28 Jan 2008, 09:47

yessssssssss ! I don't know what I made
but I do know what is chichi , LOL , Lilly :)

hey Thyme , this thing is verry "funny" !

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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby Lilly » 28 Jan 2008, 09:53

loooool
congrats alain !
hugzz
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Re: BendyLathe, more NURBS & draggable ColorSweep for 2.128

Postby thyme » 28 Jan 2008, 16:46

Sorry Alain do you mean "funny" as in you do not understand how the new ColorSweep points work or do you mean they are "fun" to use?
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