Open Source Seamless3d 2.134 (including French and English versions) is available for download from:
http://www.seamless3d.com/download
Finally today after recovering from the worst of my cold I was able to start work on writing the simple FuseSurface av demo.
In using a BendyLathe to make the arm I soon found a bug that needed urgent fixing and so this is the reason for this quick update that has this bug fixed.
If you were confused by the BendyLath'e behaviour this bug was probably the reason.
This was another one of them bugs that did not occur until after seamless was closed down and reopened and it would only show if the BendyLathe's transform fields were set to any value other than the default values.
After fixing this bug I also fixed another less serious bug concerning the compile transform for the NurbsPatch which shows up when weights for the control points are set to values other than 1.
I have also made some improvements to the NurbsPatch's showAll field for this version.
I have made it so that the showAll field now gets saved because I found it annoying to have to keep unchecking this field.
I have made it so that when the showAll field is unchecked, hidden points can not be accidentally selected by clicking them.
I have made it so that when a SphereBuild, CylinderBuild, ConeBuild and any of the lathes get converted to patches the showAll field for the patch is unchecked. This should give a beginner who is new to NurbsPatches a better start when converting any of these specialised shape nodes to a patch. With the showAll field unchecked not only will there be half as many control points to deal with, the shapes will always be kept smooth and curvy when a control point is dragged.





