BendyLathe Bug Fix for 2.134

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BendyLathe Bug Fix for 2.134

Postby thyme » 26 Mar 2008, 16:30

Open Source Seamless3d 2.134 (including French and English versions) is available for download from:

http://www.seamless3d.com/download

Finally today after recovering from the worst of my cold I was able to start work on writing the simple FuseSurface av demo.
In using a BendyLathe to make the arm I soon found a bug that needed urgent fixing and so this is the reason for this quick update that has this bug fixed.
If you were confused by the BendyLath'e behaviour this bug was probably the reason.
This was another one of them bugs that did not occur until after seamless was closed down and reopened and it would only show if the BendyLathe's transform fields were set to any value other than the default values.

After fixing this bug I also fixed another less serious bug concerning the compile transform for the NurbsPatch which shows up when weights for the control points are set to values other than 1.

I have also made some improvements to the NurbsPatch's showAll field for this version.
I have made it so that the showAll field now gets saved because I found it annoying to have to keep unchecking this field.
I have made it so that when the showAll field is unchecked, hidden points can not be accidentally selected by clicking them.
I have made it so that when a SphereBuild, CylinderBuild, ConeBuild and any of the lathes get converted to patches the showAll field for the patch is unchecked. This should give a beginner who is new to NurbsPatches a better start when converting any of these specialised shape nodes to a patch. With the showAll field unchecked not only will there be half as many control points to deal with, the shapes will always be kept smooth and curvy when a control point is dragged.
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Re: BendyLathe Bug Fix for 2.134

Postby tutancamon » 26 Mar 2008, 17:22

Thanks Boss. I Will study this version.
Now is in my computer, I'll install him in a several moments .
Last edited by tutancamon on 26 Mar 2008, 17:26, edited 2 times in total.
= WEB ART =
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Re: BendyLathe Bug Fix for 2.134

Postby Lilly » 26 Mar 2008, 17:23

ah merci thyme
j'avais découvert ce bug pour une pierre d'opale que j'avais faite
et qui m'est apparue grande et d'une forme surprenant en wrl ;o))))
mais je crois que je vais garder précieusement cette version avec bug aussi
car elle va me servir pour faire des sculptures modernes !
BRAVO pour ce bug genial thyme !
et bien sur bravo pour aussi l'avoir corrigé
dans cette nouvelle version que je découvre avec bonheur ;o)
bonne nuit cher ami
bisous
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Re: BendyLathe Bug Fix for 2.134

Postby thyme » 26 Mar 2008, 23:18

Thanks Lilly & tutancamon :P and hi all seamless freinds :P

Check out Matthieu's one piece swim suit he has just made:

http://pagesperso-orange.fr/Matthieu/Se ... av_104.wrl
http://forum.revemonde.net/viewtopic.ph ... e2c#p17191

:mrgreen:
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Re: BendyLathe Bug Fix for 2.134

Postby thyme » 26 Mar 2008, 23:56

Lilly I am not sure why textures show this phenomena for a lathe when the lathe ends with a single vertex:

Image

I am not entirely sure if there is anything here that should be fixed or if it is just an unavoidable effect you get when all of the texture ends at a single point. When I get the time I will try to study this effect in more detail, If something does need to be fixed I hope it wont interfere with your creative use of bugs ;)
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Re: BendyLathe Bug Fix for 2.134

Postby Lilly » 27 Mar 2008, 00:25

bonsoir thyme
et bien la texture suit simplement la forme du bendylathe !

hugzz
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