I have made it so that a ColorSweep can now be plugged directly into the following nodes:
The following image shows some examples of how coloring the vertices at the flat stage can be taken advantage of:
Because these nodes now color the poly map internally when no external ColorSweep is specified, a bug that could cause vertices to miss being colored when a shape was scaled has been bypassed.
ZoneAlarm Prevented from Crashing Seamless3d when worldList is Opened
I had a report that Seamless3d would crash when opening the worldList when ZoneAlarm was installed.
So I installed ZoneAlarm and traced the problem back to this happening when Seamless3d sends a HTTP GET message to the Seamless3d server.
Because this message is only between the Seamless3d server and the client it should not matter what protocol is used but apparently the ZoneAlarm Firewall recognizes the HTTP message and then gets stuck trying to interpret it.
By adding the missing piece of protocol to the GET message for 2.147, ZoneAlarm is not troubled.
I had another report that Seamless3d would show a blank worldList page when used in Windows 7. I am hopeful this problem is related and also solved in 2.147