http://www.seamless3d.com/download
This is the first version to use Bezier lathes which make seamless much more intuitive than ever before to make smooth curvy shapes.
I am sorry this version took longer than I expected. I barked up the wrong tree for some of the time which is inevitable if you want to test the best way to do things and digging a poor cow out of a muddy hole delayed things further.
Though there are a few loose ends still left, I decided to upload this version now, in time for the weekend because the important things are working to demonstrate the new BezierLathe.
I have in fact added 2 different Bezier lathe nodes:
BezierLathe

BezierLatheBuild

The BezierLathe
node is used like a CCLathe node in the sense that it is used as a child of a SurfaceGenerator node. This makes branch joining possible.The BezierLatheBuild
node is simpler and easier to use for a beginner. It is designed with the same idea in mind for the new specialised build nodes, the SphereBuild, CylinderBuild, ConeBuild etc. where you just need one node and a part reference for it to make something.To play with the BezierLatheBuild node:
create a new smls file

select the part
node if it is not already selected and then click on the BezierLatheBuild
from the main (horizontal) tool barthen you should see a Bezier lathe set up ready to be played with:

Any of the green and cyan coloured dots (the control points for the Bezier curve) can be dragged to alter the shape.
I have made it so that the part's vertices can not be clicked on until you select a different type of node to a Bezier. This helps to prevent accidentally selecting a part node.
If you have not already noticed from the BezierLatheBuild being on the main (horizontal) toolbar as well as the new node bar (vertical), some build nodes can now be added from the main tool bar.
It seemed silly to have immediate spheres, cylinders, and rectangles available from the toolbar when the SphereBuild CylinderBuild nodes can be used for immediate editing soon as the build node is deleted. This not only makes seamless simpler overall, it makes seamless easier to get started using build nodes. In tune with this spirit, the ImmediateRectangle has been replaced with the RectangleBuild node.
I think this version will mark the beginning of a new era, where Seamless not only will be seen as a 3d modeller that gives the user a lot of power under the finger tips but also a modeller that is fun and very easy for a beginner to use. Perhaps I am biased from the fact I know seamless better than any other 3d modeller but in the past few weeks I have played with various 3d editing programs and have come across nothing else that is as simple to make curvy lathe shapes.









