
Many of the new nurbs control point animation features have now been extended to skinning and poly-morph animation.
Just like in nurbs control point animation where you can drag a control point and the anim bar captures it for play back, you can drag a vertex and it will be captured. To see how to use these new features see the YouTube Tutorial:
Beginners Skinning & Poly-Morphing Animation Tutorial.
Although this video uses poly modeling in the example, poly morphing is not limited to using blue parts, it can also be used with white parts. I have tried to keep the new poly morphing features uniform with the nurbs morphing features but decided it was best to add a button to enable poly-morphing as I felt it would be too easy to unintentionally drag a vertex in anim mode especially if the user is unaware of this new feature.
The morphing nodes can be output to HAnimDisplacer nodes when output to vrml/x3d. When outputting poly morph animation to vrml or x3d make sure genHAnimNodes, genColorIndex and outScriptAsRoutes fields are ticked.


