Hi Carlos
thanks for your feedback.
A head model 1 meg in size sounds very big to me and something I would avoid unless perhaps I wanted to add lots of wrinkles and blemishes.
Lucy is less than half a meg and has plenty of control points for making a detailed head. Remember the more control lines you add the harder it is to keep a model smooth which defeats one of the main advantages of using nurbs, so I can’t really see the need for many more control points. If I wanted to make a more complex nose shape I would consider adding a few more lines but that would not amount to making the file much bigger than Lucy currently is.
It takes abut 40 seconds to insert a new line into Lucy’s head on my computer and my computer can not be that fast by today’s standards since it is now a number of years old.
As I have explained before, deleting a line is unreliable and you should not rely on undo to recover work, it is essential you backup your work so that you can at least resume work from a previous session.
Every day when I start a new head modelling session, I create a copy of yesterday’s file with a new name that has the current date in the file name.
This is not only good for backing up, it is also good for being able to make lots of variations and for comparing my current work with my previous work.
Sure it can be a pain waiting for a new line to be inserted but the reality is most of my time is spent dragging control points, so I don't see it as a big problem for the time being, certainly not a reason to prevent me from developing my head modelling skills.
The task of inserting a new line into a large model will be made a lot faster and I will make deleting lines more reliable but NOT for the next version of seamless.
I have been spending months making diversions reliable and so it is only demoralising for me if I spend too much time focussing on tasks I do not have enough time to work on at this point in time. It is important for me to remain positive by not loosing sight of the important things which are:
There is no program I am aware of that is as easy as seamless to start making a head with, that is not specialised for just one task and which will allow for the head to be animated using nurbs. With the current version of seamless, the artists is free to make all sorts of different styles of faces using the head modelling tutorial but the next version will take things a giant leap further in allowing the artist to experiment making different nurbs structures so the artists will not be dependent on a tutorial to be able to make different animal type heads, aliens or whatever. This will be a result of the next version being able to deal with a wide range of scenarios when the user inserts and diverts a control line.
best wishes
thyme