New Head model

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Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 07:00:55

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Human head (Seamless 3.002)

(same model)

Carlos - 2014-08-01 07:13:27 in reply to Carlos 2014-08-01 07:00:55

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Human head (Seamless 3.002)

Hi thyme

As I mentioned to you long ago, here it is my first 3d Human model.

I must say that I really enjoyed doing it, and Seamless was such a joy. It behaves nicely at the beginning.


Thank you

Carlos - 2014-08-01 07:14:08 in reply to Carlos 2014-08-01 07:00:55

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Wow well done Carlos ! Thanks much for showing what you have done D Smile I know getting facial proportions this good takes a lot of practice.

I see you have done well in defining the jaw and the positioning of the ears. I want to make a video that focuses on this area more and explain how to make the ears look more natural in how they join onto the head than how I left them in my head modelling tutorial but sadly my time has been taken up on other tasks. I have been working each day on making seamless be able to deal with any scenario when making a diversion since mid April which now adds up to 14 weeks but it has proven to be one of the most complex tasks I have ever undertaken and it will make seamless a lot friendlier for the user when experimenting in making different nurbs patch structures, so I feel it is something very worthwhile getting this issue resolved before I do much else.

So I am sorry I have not yet made a tutorial showing how to add eyes and how to make a body and how to stitch on the head but I am hopeful my time will soon be freed to resume making more tutorials.

Please in the meantime keep experimenting in making different looking heads as I still feel head modelling is one of the most important skills for an artist to develop.

Best wishes and congrats Happy

thyme - 2014-08-02 06:22:36 in reply to Carlos 2014-08-01 07:00:55

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Thyme.

Thank you!


While modelling the head I came across with two (2) issues:

Right after the model reached 1MB of information, it started to lag a LOT, increasing its lagging-time every time I added a new line. For some time I had to wait one (1) minute for the line to appear right after clicking to add a line.
After adding some more lines the lagging-time increased to three (3) minutes! So this was discouraged to me to continue modelling the head (meaning adding more details)

Also another thing happened at the same time of the lagging issue; Seamless was not able to delete a random line added before, instead it decided to delete the line AND some "mass" around the line (it happened with the nose, it can be seen on the model if you pay attention, Seamless deleted a portion of the nose and was not able to recover it without undoing the deleted line)....

So it will be wise to wait till you get the new update ready to go. Happy

Thank you

CF

Carlos - 2014-08-29 05:57:40 in reply to thyme 2014-08-02 06:22:36

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Current Lucy NURBS Structure

Hi Carlos Happy
thanks for your feedback.

A head model 1 meg in size sounds very big to me and something I would avoid unless perhaps I wanted to add lots of wrinkles and blemishes.
Lucy is less than half a meg and has plenty of control points for making a detailed head. Remember the more control lines you add the harder it is to keep a model smooth which defeats one of the main advantages of using nurbs, so I can’t really see the need for many more control points. If I wanted to make a more complex nose shape I would consider adding a few more lines but that would not amount to making the file much bigger than Lucy currently is.
It takes abut 40 seconds to insert a new line into Lucy’s head on my computer and my computer can not be that fast by today’s standards since it is now a number of years old.

As I have explained before, deleting a line is unreliable and you should not rely on undo to recover work, it is essential you backup your work so that you can at least resume work from a previous session.
Every day when I start a new head modelling session, I create a copy of yesterday’s file with a new name that has the current date in the file name.
This is not only good for backing up, it is also good for being able to make lots of variations and for comparing my current work with my previous work.

Sure it can be a pain waiting for a new line to be inserted but the reality is most of my time is spent dragging control points, so I don't see it as a big problem for the time being, certainly not a reason to prevent me from developing my head modelling skills.

The task of inserting a new line into a large model will be made a lot faster and I will make deleting lines more reliable but NOT for the next version of seamless.
I have been spending months making diversions reliable and so it is only demoralising for me if I spend too much time focussing on tasks I do not have enough time to work on at this point in time. It is important for me to remain positive by not loosing sight of the important things which are:

There is no program I am aware of that is as easy as seamless to start making a head with, that is not specialised for just one task and which will allow for the head to be animated using nurbs. With the current version of seamless, the artists is free to make all sorts of different styles of faces using the head modelling tutorial but the next version will take things a giant leap further in allowing the artist to experiment making different nurbs structures so the artists will not be dependent on a tutorial to be able to make different animal type heads, aliens or whatever. This will be a result of the next version being able to deal with a wide range of scenarios when the user inserts and diverts a control line.

best wishes
thyme

thyme - 2014-08-30 02:54:46 in reply to Carlos 2014-08-29 05:57:40

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Thank you Thyme for taking your time to write me back and explaining your goals.

Congratulations for your effort and discipline! Happy

You will eventually gain more users to Seamless in the near future.

Best wishes
CF

Carlos - 2014-09-04 04:06:18 in reply to thyme 2014-08-30 02:54:46

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