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Features, Refinements and Bug Fixes for 3.029

This version has been worked through for the tutorial: Gain More Artistic Control Over Our 3D Animated Character's Face by Inserting Extra Lines
https://youtu.be/AEQm-2y1OR8

Merge Multiple Patches Automatically Feature: Now if the user has 2 or more patches selected, A dialogue window will pop up prompting the user if they want to manually merge all selected patches automatically. This feature is used in the new tutorial.

Size and Position Feature: This feature lets the user calculate the scale and position fields for the TransformCP by inputting the from and to control point values. There is the option of inputting 1 or 2 points for the from and two points. When inputting only 1 point for the from and two it is assumed the model is mirrored.

The eye dropper in paint mode now automatically opens pallet window.

I have come to realize it is much better to leave selected points selected when toggling out of accumulate selected point mode so Seamless no longer clears all selected points when toggling out of this mode.

Bug Fixes:
Fix full screen switching back to window mode. When switching settings back to window mode Seamless3d would not be visible unless the user right clicked on the task bar and selected maximize. This embarrassing bug I now fixed.

A bug that could cause Seamless3d to crash when referencing a bug has been foxed.

A bug that would cause Seamless to crash when duplicating a bendy cylinder has been fixed.

A bug where only one control line was inserted in the center of a mirrored twin-less patch when two control lines should have been inserted has been fixed.

A bug that caused hidden cages to behave as non hidden cages when inserting a line in standby mode has been fixed.

The continue field has been added back to the CutComplete control panel. This now works but note the preview line always shows as if it is in continue mode.

A bug that crept into more recent versions that caused a crash when converting selected nurbs control lines into patches has been fixed.

thyme - 2024-04-07 22:31:30

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Modelling Clothes for Our 3D Animated Character Using Free Open Software

New Video Tutorial: http://youtu.be/OLsMi51IiMs that marks the occasion of my YouTube channel reaching 300 subscribers! I’m so grateful to all who have taken the time to watch my videos, hit the like button, and subscribed. It’s been a journey filled with countless hours of editing, narrating, and creating tutorials. What’s next? I’m thinking of a tutorial on modelling a nose or creating a female hairstyle. What do you think? Let me know in the comments Happy

thyme - 2024-02-02 22:27:23

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hi i just foudn this wegbsite it seems very neat and nice

<3

gar - 2024-01-27 21:46:40

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Features, Refinements and Bug Fixes for 3.027

This version has been worked through for the tutorial: Adjusting the Proportions of our Animated Character Using the Freeze Pose to Model Feature
http://youtu.be/Pc_g2J6E5iU

Toggle auto capture button added to the anim bar.

By default, when you pose your character in animation mode, the pose will be captured to the animation sequence. (Auto Capture Mode)

Freeze to pose to model button added to the anim bar.

This feature is covered in the new tutorial.

Toggle mirror pose mode button added to the anim bar.

By default mirror pose mode is off. When on, the opposite limbs in a character will mirror the limbs you pose.

Capture frame button added to the anim bar.

Manually capturing a frame can be useful when you want to record a pose on the time line somewhere between two existing captured poses. This button also allows you to create an animated sequence with auto capture off.

Rotate UV Index button added to the modelling bar.

This can be used to change the direction a ColorSweep sweeps the colours.

Generate polies for selected patches button added to the modelling bar.

Now that Seamless3d no longer regenerates all the polygons for all the patches after operations that modify the nurbs structure, I thought I better add this button in case some patches need to be manually regenerated. The user need only select the patches by selecting any number of control points for the patches to use this button.

thyme - 2024-01-05 01:34:12

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.net Integration

Can this be integrated into Blazor webapp using C#

Motaz - 2023-12-25 22:33:41

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Modelling a Simple Short Hairstyle for Our 3D Animated Character Tutorial

The first hairstyle for this series, designed to be easy to make.

I had fun making the intro and outro.

Click on the link to see the tutorial:

http://www.youtube.com/watch?v=_-db4Ck8zt4&list=PL-Jnd67hUQS8WaOCWJ7JrmjTN9dvMMe5u&index=9

thyme - 2023-11-20 01:02:46

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Features, Refinements and Bug Fixes for 3.026

This version has been work through for the tutorial: Modelling a Simple Short Hairstyle for Our 3D Animated Character

http://www.youtube.com/watch?v=_-db4Ck8zt4&list=PL-Jnd67hUQS8WaOCWJ7JrmjTN9dvMMe5u&index=9

A lot of work has gone into making this version much more reliable for polygons to be deleted cleanly along the borders when deleting the polygons for a patch.
As a result of this work, polygons are no longer regenerated for patches that have not changed their u or v control point dimension. This means you no longer loose the paint work on your face for example if you insert a control line into the body that does not run into the face.

Bezier control lines now will now mirror drag for a twin.

thyme - 2023-11-19 23:12:11

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Features, Refinements and Bug Fixes for 3.025

When adding a BendyCylinder, the first control point will lie on the plane of the grid.

Some bugs regarding the conversion of a BendyCylinder to a patch have been fixed. One of these bugs was the patch being left unsticthed regardless of the state of the stitched field.

A bug that results in missing triangles when non matching parts are joined has been fixed.

A bug when using a NurbsLathe, that could cause an extra control point to be inserted instead of selecting the new existing control point, has been fixed.

When using the move to nearest control point command, or when using the stitch command, the mid points in the patches are recalculated immediately after the operation.

The delete empty groups function has been made more reliable.

thyme - 2023-11-19 22:53:17

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Features, Refinements and Bug Fixes for 3.024

A BendyCylinder node has been added. A BendyCylinder can be thought of as a NurbsLine that has a radius field to specify the thickness of the line. Same as a NurbsLine, the rectangle select tool and the Transform control point control panel can be applied to BendyCylinders and BendyCylinders can be duplicated the same way NurbsPatches are too. BendyCylinders are demonstrated in the Modelling Teeth, Blue Spherical Eyes & Eyelashes for Our Animated Character tutorial.

When duplicating patches the duplicated patches don't get selected.

When adding a NurbsLathe the spindle scales automatically in relation to zoom

When adding a Sphere the radius field is initiated in relation to zoom

The xDistance field is now automatically changed for a stem belonging to a mirror twin patch.

When the grid is set to snap and when adding a NurbsLathe, the new control points snap when added.

The Mouse no longer locks onto hidden mid points for a NurbsLathe.

Empty Groups are now automatically removed when Grouping Patches.

Fixed being able to delete a Seamless node from the scene tree window, no longer crashes.

Fixed convert to lathe specifying stem node and or ColorSweep plugged in old place.

Stem nodes are not autoSynced when converting a Sphere or Lathe to patches

Code has been added to prevent a crash when the convertToPatches button is clicked when the selected node is not the type that can be converted.

thyme - 2023-09-14 11:43:11

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Features, Refinements and Bug Fixes for 3.023

3.023 which is ready for download has had many improvements made while being worked through for the: Modelling a Mouth with Lips for our Animated Character and other upcoming tutorials.

The Palette window's blend colour strip now has 2 modes. quad-blend which is the same as in previous versions and now bi-blend which shows the blended colours as strips of 2 blended colours. Bi-blend ensures the blending between only two colours instead of possibly 4. Toggling between bi-blend and quad-blend can be done using the quadBlend checkbox.

Colour tabs can now be set by right clicking on the tab and selecting: set this color tab

Pressing the ` key also known as the grave accent key or backtick key, the key just below the Esc key, turns off the visual aid such as the nurbs patch cages. This is very handy if we want to see our work with the cages hidden without messing up our selection of hidden and shown cages. Pressing the back quote key restores the visual aid. Most functions will also restore the visual aid.

Copy and paste buttons have been added to the ColorSweep's control panel so that ColorSweep data can be copied from one ColorSweep and pasted to another.

"export selected patches" is working again.

Some time ago control points were made not to jump to the exact location the user clicks at the beginning of dragging a control point. This makes it easier for the artist to make fine adjustments.
This feature was apparently not being utilised for NurbsLathes but is now.

To prevent unwanted structures being made, the user is prevented from merging 2 mirrored twinless NurbsPatches when the user selects east or west edges for both patches.

When importing patches all the cages for the imported patches are set to show and are selected.

Crashes have been prevented when the user attempts the combination of setting a Stem's Bands field to 1 and the beginSP and endSP fields both to true.

When grouping patches using the group button, the new GroupBuild will reference the selected GroupBuild's part or the part from the parent group from a selected patch.

The file import window has a button added to reset the folder to the location of the main file.

The transform control points control panel has two buttons added, one to reset the transform fields and recalc the pivot point and the other to reset the x components of the pivotPoint and translation fields.

The transform control points control panel automatically opens for importing patches/items in modelling mode.

Delete control line has been made much faster

A ColorSweep bug has been fixed that would cause a crash if the user attempted to manually add colour points using the length button.

When merging two patches, a ColorSweep will always be retained if only one patch had it.

Code has been added to ensure a patch will remain selected after merging two patches.

A Bone Picker mode has been added to the paint tool bar. This is used much the same as the Colour Picker except a part node is selected when the user clicks on polygons in the model instead of colours.

The user no longer has to be zoomed out enough for snapLever to work.

The user must be closer to the center line on the grid than in previous versions when adding a sphere, box, lathe etc. if they want to add a single shape in mirror mode. In previous versions the distance was too great for adding objects like eyeballs without adding them at a greater distance than one would intuitively guess.

Hopefully less chance of a crash from a ColorSweep and stem popup windows. Seems stable now.

thyme - 2023-08-01 12:54:34

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Gallery Submission #16

Winged Loxitan

After a long time, I have finally made another alien character.

For some reason the colorsweep would crash the app if the number of points was set to 3 or higher, so I had to use the old way of modelling the eyes (yes, this was still on the latest version).

On the flipside, that SpringZid will soon have its own videogame at some point this year.

Other than the hopes for importing in .gif or .png format, that's pretty much all for now. I will return later.

Additional note: The Hopzog on the menu is still lonely.

Evan Banks (TVS_Official 64) - 2023-07-05 14:03:16

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Features, Refinements and Bug Fixes for 3.022

3.022 which is ready for download has had many improvements made while being worked through for the: Create a 3D Mouth, Eye Sockets and Colouring the Eyes tutorial.

The operation of merging patches has been made much faster.

The user is less likely to make mistakes Merging patches by being prevented from merging patches that don't share a border.

Click to select item/patch mode can now be used to select a patch for doing something specific to the patch such as opening the patche's control panel i.e. the patch is selected in the scene tree window regardless of if the scene tree window is open.

The brush in paint mode has been made not to paint patches that have been hidden from view by the piggy.

Made it so when inserting a new control line, lines closer to the screen take precedence over more distant lines for the mouse.

Made it so in accumulate select mode you can add selected points with a shift click and unselect with a shift + control click.

A bug that could let the user drag a ColorSweep control point without holding the mouse button down has been fixed.

A bug that could make control panels inherit the Animbar width has been fixed.

Made it so when the user misses a control line when clicking to insert a control line, delete a control line, select a ring of control points or to merge patches, no action is taken but the user can pan the view by dragging on empty space.

Made it so rings of control points can be selected using the ring select tool for non stitched patches that share a border.

Made it so when the user closes down the insert new line control panel, insert mode is exited.

Made it so when deleting a control line or when merging two patches, no action is taken until a done button is clicked.

Spheres and NurbsLathes that begin or end in a single control point no longer share the same control point when the set_all_weights_to_1 field isn't ticked, to maintain correct weighting for control points for spherical or circular shapes.

A Stem button has been added to the NurbsPatch control panels for easy access.

A group selected patches button has been added to the modelling toolbar and a pop up with options to make grouping selected patches easier.

Because a growing number of Internet service providers have taken up blocking lots of little websites like mine without giving reasons, you may now need to use a VPN to download Seamless3d.

thyme - 2023-06-23 20:13:54

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Important bug Fix for 3.021

3.021 is ready for download.
I have fixed a bug that apparently crept into 3.019. This bug could show when inserting a control line that begins and/or ends with a spider web center. The bug prevented the completion of a spider web center auto stitching. Unfinished stitching can be fixed manually but this is not so friendly for a beginner, which is why 3.021 has been uploaded so soon. Embarrassed

Another not so problematic bug relating to inserting control lines has been fixed for 3.021. This bug only affected the preview line when inserting a looping control line. It did not affect the end functionality but could make things confusing for the user.

thyme - 2023-05-20 23:54:15

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Add/Insert Extra Bones & Improve Joint Bending Tutorial

Add/Insert Extra Bones & Improve Joint Bending
http://www.youtube.com/watch?v=2hlDO6M7NFg
This is a continuation of the "Add Ears, Feet & Hands to Our Animated Character" tutorial. See the playlist for this series of tutorials: http://www.youtube.com/playlist?list=PL-Jnd67hUQS8WaOCWJ7JrmjTN9dvMMe5u

thyme - 2023-05-17 09:41:35

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Cubic Bezier Spline Support for 3.020

Heart made from 2 Cubic Bezier Splines

3.020 has been worked through for the latest tutorial:
Add/Insert Extra Bones & Improve Joint Bending
http://youtu.be/2hlDO6M7NFg
and has had a number of minor bug fixes.
Support for Cubic Bezier Splines in NurbsLine nodes has been added. To create a cubic bezier spline, first you need a NurbsLine which can be created in Home mode by clicking on the create nurbs line button and then clicking 3 or more times in the 3d window to add the control points. To convert the spline into a cubic bezier spline, right click on the NurbsLine node in the scene tree window and select: "2 U mid points". This will add extra control points for the Cubic Bezier Spline without changing the shape of your original NurbsLine. With a Cubic Bezier Spline you have anchor points indicated by their colour cyan and 2 control points between the anchor points indicated by their colour green. Cubic bezier splines may sound more complicated but they are intuitive and make it easier to create smoother curves and they let you have direct control over the anchor points which can be very useful.

NurbsPatches can also be converted to Cubic Bezier patches but this is currently limited to the patches must be non stitched.

3.020 Allows for more than 1 bone to be set up for reverse hierarchical animation for IK and lets 1 bone to be set up for reverse hierarchical animation for FK.

Most of the work for 3.020 has gone into developing new curvy guided animation features but these features are not yet ready for public use.

thyme - 2023-05-16 21:29:05

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Add a Simple Face to Our Animated Character tutorial

http://youtu.be/3AB7jvcM3zE
This continues on from the Add Ears, Feet & Hands to Our Animated Character tutorial or from the Creating an Animated Character Step by Step tutorial.

thyme - 2023-02-28 21:42:42

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ColorSweeps Made Super Easy for Seamless3d 3.019 Free Open Source 3D Modelling Software

http://youtu.be/i74YX5Ju_cs

The ColorSweep goes all the way back to the early times of Seamless3d 2. Because ColorSweeps are so well suited for coloring nurbs curved surfaces and I continued to use them, I have made them much easier for beginners. The artist can now set color points by clicking on color tabs in the palette window and change distances between colors by dragging the color points in the 3d window.

Many more refinements and bug fixes have been made for 3.019 which is now ready for download.

thyme - 2022-12-10 18:06:48

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Unexpected question that might be of use one day

Upon checking through the gallery (again), I have noticed that caricatures exist there. I now wonder, what are the requirements for becoming one? Just asking...

Evan Banks (TVS_Official 64) - 2022-09-24 22:08:56

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Extreme Droughts, Water Logging and Bandicoots in the Garden Vlog

Portion of a frame taken from the animation

http://youtu.be/_9Zr4vlEQIY

A lot of work went into making this video so please watch in full resolution if you can Happy Narrated and has animation.

thyme - 2022-09-23 05:43:18

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Seamless3d 3.018 ready for download

Due to a bug found this version bypasses some recently added optimisation code that creates fewer patches for nurbs auto stitching. The optimisation code will be restored in an upcoming version.

thyme - 2022-08-09 20:23:26

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3.017 Ready for Download

The feature that lets the user apply ownership to control points using the rectangle selection tool was broken in the previous version! This has been fixed for 3.017. Many thanks to colasa for posting this find on the Seamless3d forum.
In addition to this important fix, 3.017 should be a little friendlier when adding a lathe, box, sphere or rectangle. You can now immediately click the done button to complete the set up operation which will give you default settings for the geometry and allow you to make adjustments later. You can still add geometry the same way in previous versions too.
When adding a lathe there is no longer the need to press done after adding 3 control points because a lathe now lets you always add a new control point whenever you click on empty space and you can now insert a new control point by clicking inline between two points. This makes it a little different to how it is shown in existing tutorials but hopefully most will find it simple enough to understand and find it more self explanatory when not following a tutorial.

thyme - 2022-07-13 23:37:01

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paint colour coded control points mode crash

every time use the rectangle selection tool to select the points for ownership of the selected bone.and then software auto closed!!!

thanks for your help~

colasa - 2022-07-13 05:16:10

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Non Right Angle Snap Video for 3.016

Non Right Angle Snap Video for 3.016
http://www.youtube.com/watch?v=7PDG3Us6Ny4

thyme - 2022-06-13 21:24:46

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Seamless3d 3.015 with some important bug fixes

Some important bug fixes relating to file referencing and the undo feature have been made.
A bug that prevented the user from inserting a control line radiating out from a spider web center has been fixed.

thyme - 2022-05-14 01:29:18

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Rose

A person and a cat

SO CUte

RoseMarie - 2022-05-11 18:39:35

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Seamless3d 3.014 with Improved Multiple File Referencing

3.014 is ready for download.
3.014 now notifies the user of unsaved files referenced in a scene on exit.
3.014 does not mess up the undo feature when more than one instance of seamless is made.
As always make backups of any work you don't want to lose.
For more info on editing referenced files see:
Scenes Composed of Referenced Files:
http://www.seamless3d.com/scenes-composed-of-referenced-files/

thyme - 2022-04-20 17:30:49

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My Art Being Exhibited at Arts Poncin in France

Posters of my art on display

I am very proud to see my art being exhibited at Arts Poncin France:
http://artsponcin.com/2021/07/07/2020-puis-2021/

Many thanks to Alain and his colleagues for putting it together

thyme - 2022-04-12 13:35:09

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3.013 with BVH Import Fix Ready for Download

Unless you want to import BVH files there is probably no need to update to this version as few changes have been made since the previous version. I have made some refinements to the code for IK (Inverse Kinetics), NIK (NURBS IK) and RH (Reverse Hierarchical) animation but I have not yet made any tutorials covering walk animation.

thyme - 2022-01-24 17:39:22

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3.012 with a Number of Improvements is Ready for Download

Now when you do a “save” in seamless3d you automatically create a backup of your previous file so you no longer need to do a “save as” to create a backup.

You can now more reliably do an undo or redo when editing a referenced file because seamless3d now creates a separate channel for each referenced file being edited. This is a big improvement over 3.011 but it is important to note that the editing of referenced files is still at an early stage in development so use with care. Seamless3d currently will only warn you have not saved a file when when it is the file you are currently editing so all other files will be lost without warning if you don't save them before closing seamless. For more info on editing referenced files see:
Scenes Composed of Referenced Files:
http://www.seamless3d.com/scenes-composed-of-referenced-files/

Nearest line is selected when inserting a control line. This should make seamless less confusing when the user attempts to insert a line but sees no response due to a back facing line hidden from view being selected.

C++ binding of nodes fixed.

NIK animation has been improved to make it easier to create a walk cycle where the legs straighten out over a greater range of the walk cycle. This is accomplished by being able to switch between either allowing for both short and long points to be set at different locations at the hip end or allowing for both short and long points to be set at different locations at the ankle end.

thyme - 2021-12-20 06:37:32

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3.011 Featuring Editing Referenced Files is Ready for Download

3.011 has a number of important bug fixes and introduces the ability to edit external files referenced from the main file while continuing to see all of the geometry from the other files that make up the whole scene. For more info see the new tutorial:
Scenes Composed of Referenced Files:
http://www.seamless3d.com/scenes-composed-of-referenced-files/

thyme - 2021-12-04 00:52:25

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The 15th submission.

Distant Planet -- Part 1 (We have landed)

"20 years after the previous search, the search for not only Hoppie_2, but also Hoppie_3 Hoppie_4 has started back up thanks to the unusual visitors."

Despite multiple setbacks since August 29th, 2021, the 15th submission has finally been completed (had to reduce the rocket's quality to a cylinder though).

Besides the crashes causing my inability for "screenshot" renders, no new issues were found.

And as promised in the 13th submission's notes back in May 2021, I did send in the low-poly versions of 4 of the models (as .smls files) in case you ever think of throwing them into the server, so it's time to check your Sea of Spam.


Note: Hopefully I'll be able to complete the news submission before the end of next month (depending on if the "screenshot" render will ever stop crashing or if POV-Ray images are allowed in news submissions (whichever one happens first)), so until then, hope you have a great Halloween.

Evan Banks (TVS_Official 64) - 2021-10-30 06:22:26

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Build 3D Bricks & Mortar Wall Tutorial

http://www.youtube.com/watch?v=5Zc8PiEA0QM
New version developed while working on this tutorial has some new features and is ready for download: http://www.seamless3d.com/download/index.html

thyme - 2021-10-12 00:01:57

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3D Printing model: is it possible to make and how to save to .stl?

3D Printing model: is it possible to make and how to save to .stl?

Engy Yaer - 2021-09-16 15:26:47

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Making 3D Animated Movies Tutorial Updated

I have updated the Making-Movies tutorial showing how to create an MP4 movie file, ray-trace the frames and add a sound track: http://seamless3d.com/making-movies

thyme - 2021-08-30 20:50:09

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3.007 Ready for Download

thyme - 2021-08-22 12:46:10

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Gallery Submission #14

We have liftoff!

The rocket has finally launched yesterday for the exact same reason as last time (20 years ago), and it's to find Hoppy2. Wish them luck that they'll complete this quest. Well, have a good day.

Also there will finally be a news submission soon (about 2-3 weeks), so keep a lookout.

Evan Banks (TVS_Official 64) - 2021-08-05 03:15:51

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Submission #13

A rocket at night, waiting 20 years for its next launch.

After a month of nonexistence I have finally made another one (the image may look dark, but I made it that way because it is night over here). At this point I see no problems so far (which is good news), so this note is short. I am also preparing the older models for after submission #15 at this time. Anyways that's all for the next few days or so, so have a great day.

Evan Banks (TVS_Official 64) - 2021-05-12 05:36:53

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Multi Strand Thatch Roof

After many weeks of experimentation, I finally developed a method that is relatively easy that gets results I am happy with. Except for the very top of the ridge, the shape is formed from a single nurbs patch. The thatch strands are mapped onto a flat patch before being shaped much like a texture can be mapped onto a nurbs surface but actual 3d geometry is mapped not a 2d texture. This was done using the Seamless3d radical patch feature with a little modification made to make the strands orientate relative to the surface of the patch. One problem with this method is, because so many triangles are needed for all those strands, I had to wait a lot for seamless to process many of the operations but this could be speeded up significantly by improvements made to how seamless handles data in the future. See the gallery for more images and in higher resolution:
http://www.seamless3d.com/gallery/page6.html

thyme - 2021-05-01 14:04:37

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Gallery Submission #12

The Lump

It only took 2 hours to make the Lump using Seamless3D (due to an error in Seamless3D, 2 of the teeth contain red color).

Anyways, I found 2 problems:
1. When undoing a mistake, there is a small chance of a crash (once that happens, your progress is gone forever as loading it again will crash it).

2. Although it says the exact file formats allowed, I still don't know how to even load in textures to anything (even with the right setup), and there are no video tutorials of that.

Anyways, have a great weekend.

Evan Banks (TVS_Official 64) - 2021-04-10 17:29:43

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Submission #11

A Banana Car for some reason

I looked through my old drawings from 2009 and saw a banana car, so I recreated it. Looks good to me.

Also the "updates and news" page doesn't display properly so can you fix that?

Anyways, have a good remainder of this weekend.

Evan Banks (TVS_Official 64) - 2021-04-04 15:30:29

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This is pretty cool

Hey thyme, I was wondering if you have tutorials for seemless

Jeff - 2021-03-17 07:52:24

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Tudor/Medieval House

I made all the textures for the wood and stone from taking photos of wooden surfaces and stones from around our home in the real world. All modeled in Seamless3d but much of it was made the same way you would in a voxel based building game such as Minecraft or Portal Knights. With a kit of simple pre made textured blocks, it should be free, fun and easy for anyone to build themselves a house with the upcoming version of Seamless3d.
The textures for the wood grain and stones look much better in high res which you can see on the gallery:
http://www.seamless3d.com/gallery/page6.html

thyme - 2021-03-12 11:28:21

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Gallery Submission #10

A simple flower...

I have finally made 10 submissions. This might be a turning point in Seamless3D history (might be added to wikipedia at some point).

Anyways Seamless3D had turned 20 while the submissions were coming in, so that's something.

With all that out of the way, I hope you have a great day.

Evan Banks (TVS_Official 64) - 2021-03-06 18:02:51

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Gallery Submission #9 + World Update

A Simple Acorn...

This render of a simple acorn made on Seamless3D.


Also, at this rate the world I'm still working on will likely be ready for use in Seamless Chat by the end of March. Well, have a good day.

Evan Banks (TVS_Official 64) - 2021-02-25 05:39:32

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Tomato Plant with Flowers & Fruit

Recently I have been experimenting in how to easily create plants using seamless. Here is a closeup of a tomato plant I made. You can see more angles of it and in higher resolution in the gallery:
http://www.seamless3d.com/gallery/page5.html

thyme - 2021-02-23 22:18:28

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Gallery Submission #8

Hey, Albert is back! (Credit to Thyme for original version [Source: Techue Island news, 01/06/2001])

Albert is finally working again after 20 years, so I made a high-poly version.

I'll just make it low-poly for use in Seamless Chat (if I can even get it running), in which I will hopefully be there on Saturday (at any time from 9 AM to 7 PM).

Anyways, I hope this made your day better.

Evan Banks (TVS_Official 64) - 2021-02-23 04:12:48

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Gallery Submission #7 + Another User Update

Seamless Islands (Coming soon on SeamlessChat)

Another gallery submission. This image shows my current progress on the Seamless Islands, as well as the movie's progress. Anyways, once I figure out where I can find Techuelife Island on Seamless Chat, everything will improve. Anyways, have a good day.

Also this image may have several versions shown in a few future submissions.

Evan Banks (TVS_Official 64) - 2021-02-21 17:38:27

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Gallery Submission #6 + Major User Update

FHG Colorless Computer

Another gallery submission. Now some more issues were found and need to be fixed:

1. I have no idea how to add color to NURBS patches, which explains why I called it colorless.

2. No one has updated the Techue Island news since 3/12/109 (2009?). Looks like I have to make an interesting topic that will hopefully end up in the news.

3. Even when the poly count is below a certain value, some models disappear entirely until you add a control line (this happened to the keyboard numerous times).

Ok, that's all for now. Now I'll go find Hoppy2 and get Albert back into working condition once I figure out how to get seamless chat working (and on how to even find Techue Island). Until then, have a pleasant day.

(in case you're wondering, the headline will be "Mysterious visitor finds hoppy2 and gets Albert back into working condition"Wink

Evan Banks (TVS_Official 64) - 2021-02-21 05:18:41

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5th Gallery Submission

An Iridescent TV.

Another Gallery submission. This was mainly used for testing purposes for iridescence. This will be one of the props used in the movie. Also I found 2 issues.

1. If many objects are in a scene, sometimes some of the polygons on the models may merge into the center and disappear.

2. I have no idea how to load in a texture properly, so I usually have to draw the texture. Only problem is that doing so will cause it to crash.

Ok that's all for now. Have a nice day.

Evan Banks (TVS_Official 64) - 2021-02-15 00:16:04

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My 4th gallery submission.

This is a Skiprog.

Yep. Another gallery submission.

Now to answer your previous questions:

Yes, I am making a movie (where a Springzid has to save a village from an evil Plungerfiz) and a game (where the same Springzid goes on a long adventure to buy some milk). Also, the 4th page can only be accessed from the second page (checked on Chrome).

That's all for today. Have a good day.

Evan Banks (TVS_Official 64) - 2021-01-03 21:30:49

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