Next



Build an Avatar

Index


Create A New Seamless File
Create a new smls file


Create the Part Structure

Open the scene tree window


Create a structure of parts and name them as shown:


In each part check the clearCycle field.



Generate the Torso

Add a stem  node to the Seamless node's build field paste/build/new/Stem
USE the Part pelvis for the Stem's part paste/part/USE pelvis (before a node can be USEed the node must first be copied)
Add a SurfaceGenerator  to the Stem's surface paste/surface/new/SurfaceGenerator and DEFine it as torsoSurface
Add a CCLathe  to the SurfaceGenerator's generator paste/generator/new/CCLathe
Add a SurfaceTransform to the SurfaceGenerator's generator paste/generator/new/SurfaceTransform

Select the CCLathe node
Set the number of elements for the curve field to 5 by setting count to 5

Set the curve and distanceelements to:


index curve distance
0 -1.5708
1 1.5708 .29
2 .0001 .34
3 1.4 .15

Check autoClose

Note. We don't need to change the values for curve and distance at index 4 because autoClose calculates them for us.

Select the Stem Node

Set bands to:


index bands
0 3
1 3
2 3
3 2

Set staves to 16
Check beginSP so that the triangles begin with a single vertex or point ( beginSP = begin with single point)
Check endSP so that the triangles end with a single vertex

To make it so the torso is not so cylindrical and more torso shaped select the SurfaceTransform Node 
Set scale to 1 1 .7
So now if we tilt our torso we can see its squashed a bit the front and back.

Hide the Part pelvis so that we don't see it any more in the 3d window:


Next


Copyright© 2000-2006 Graham Perrett thyme@seamless3d.com