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Index
Create A New Seamless
File
Create a new smls file
Create the Part
Structure
Open the scene tree window


Create a structure of parts and name them as shown:

In each part check the clearCycle
field.

Generate the Torso
Add a stem node to
the
Seamless node's build field paste/build/new/Stem
USE the Part pelvis for the Stem's part
paste/part/USE
pelvis (before a node can be USEed the node must first be copied)
Add a SurfaceGenerator
to the Stem's surface
paste/surface/new/SurfaceGenerator
and
DEFine it as torsoSurface
Add a CCLathe to the
SurfaceGenerator's
generator
paste/generator/new/CCLathe
Add a SurfaceTransform
to the SurfaceGenerator's generator
paste/generator/new/SurfaceTransform

Select the CCLathe node
Set the number of elements for the curve
field to 5 by setting count to 5
Set the curve and distanceelements to:
| index |
curve |
distance |
| 0 |
-1.5708 |
|
| 1 |
1.5708 |
.29 |
| 2 |
.0001 |
.34 |
| 3 |
1.4 |
.15 |
Check autoClose
Note. We don't need to change the values for curve
and distance at index 4 because autoClose
calculates them for us.
Select the Stem Node
Set bands to:
| index |
bands |
| 0 |
3 |
| 1 |
3 |
| 2 |
3 |
| 3 |
2 |
Set staves to 16
Check beginSP so
that the triangles begin with a single vertex or point ( beginSP =
begin
with single point)
Check endSP so that
the triangles end with a single vertex

To make it so the torso is not so cylindrical and more torso shaped
select the SurfaceTransform Node
Set scale to 1 1 .7
So now if we tilt our torso we can see its squashed a bit the front
and back.

Hide the Part pelvis so that we don't see it any more in the 3d
window:

|