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Generate the Neck Append a new Stem node to the Seamless's build field To easily distinguish the build nodes that generate the neck, right click on the Stem node and select background
and change the SceanTreeBackground to a light pink by setting the color field to 1 .9 .9
USE the Part neck0 for the Stem's part
Select the CCLathe node
Select the Stem
Generate the Head Append a new Stem node to the Seamless's build
Select the CCLathe node. Set curve and distance to:
Select the Stem Node Set staves to 16 BranchJoin the Neck to the Head Surface Before we can BranchJoin the neck to the head surface we must align the top ring of vertices to 0 on the Y axis
To do this insert a new Place node before the Stem that generates the head. (right click on the Stem that generates the head and select paste/sibling above/new/Place)
A Place node transforms any part it USEes and all of their descendants. This is the reason we inserted the Place node before the head triangles are generated because we don't want to move the head, only the neck. Select the Place node
The Place node multiplies it's multiply value with the vertex's coord value indexed by the tranVertex. The result of this calculation is internally added to the translation value for the the Place node's transformation. If the tranVertex value exceeds the number of vertices in the part the Place node interprets this to mean the last vertex in the part. In short:
Append a new BranchJoinPosY
Select the BranchJoinPosY We should now see the top half of the neck molded onto the head.
BranchJoin the Neck to the Torso Surface Before we can branch join the neck to the torso surface we must align the bottom ring of vertices with zero on the Y axis
To do this append a new Place to the Seamless's build Select the Place node The head is moved up with the neck like we want because remember the Place node affects all descendants of the parts USEed Show the Part pelvis Append a new BranchJoinNegY
Select the BranchJoinNegY Now we can see our neck molded to both the head and the torso surfaces
Hide the pelvis, neck0 and head Parts Copyright© 2000-2006 Graham Perrett thyme@seamless3d.com
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