Importing BVH files



node will contain simple geometry with a length specified by the BVH file.
Each part
has a pivotPoint field (new for 2.130) which specifies the position of the part's pivot point relative to the parent part's pivot point.
Below the skeleton of parts are the NurbsLathe
nodes that build the geometry for the parts
. NurbsLathe
nodes make it very easy to control the shape of any part, you simply
that references your part
you want to modify and drag the control points but to see the control points in the correct place for the geometry, select the root part (usually it is named Hips) and set the translation field to 0 0 0 (tip:
high-light the 3 numbers with mouse and type 0 just once) and reset all the parts to their default orientation by clicking:

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