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Build a Visible Inside for a Part
This tutorial teaches more than just how to make something visible both sides, it teaches concepts like referencing parts and how to reference a part as a source or a destination. The Problem Shapes are only visible from one side because triangles are faster this way and because most of the time we never have to see the inside of an object. This tutorial is for objects like this:
where we need to see the inside as well as the outside.
This tutorial will use a
CopyPart
Referencing a Part
To drag a part as a reference for any build node, we drag the part from the scene (not the new node bar) to the right of the the build node's icon while holding down the Alt key:
Source and Destination Parts
Some build nodes such as CopyPart nodes can reference parts in 2 different ways, as a source and as a destination.
When adding a part node as a source reference drag the mouse to the blue dot in the little blue square that appears before dropping the node:
When adding a part node as a destination reference drag the mouse to the blue dot in the little red square that appears before dropping the node:
Ok add the same part as a source part and as a destination part for the CopyPart
node so that we see 2 references of the same part branch out of the CopyPart:
Select the CopyPart node.
Check the insideOut box field Copyright © 2000-2008 Graham Perrett thyme@seamless3d.com |