Exporting a Vivaty Studio H-Anim Avatar for Seamless3d
This tutorial has evolved from the tutorial written in
Japanese by nontiti
If all the HAnimJoint rotation angles are already 0 in the Vivaty Studio file, you can jump straight to
Tick AutoStart
Create a new Vivaty file
First it is important to make a copy of your original Vivaty
Studio file by
saving it with
_smls added to the original file name.
For example save from
hello.fxw to
hello_smls.fxw
This is important
to do because the changes we will make can not be reversed and so we will
NOT
want to modify our original file.
The file with the new name is the file we will work on from here.
Set HAnimJoint rotation angles to Zero
Click the HAnimHumanoid node in the scene tree window to select it:
Bind Skin to Joints:
Click to tick
Deform Skin as Joints Move (if not already ticked):
Set any HAnimJoint
node's Rotation Angle to 0 that is not 0:
Tick AutoStart
For all the interpolator nodes and ROUTEs to be exported you may need to click
the TimeSensor node in the scene tree and tick the
AutoStart check box:

Export to VRML or X3D format
To export the file for
Seamless3d:
Save As VRML File (*.wrl)
or
X3D File with VRML Encoding (*.x3dv)
Now we are ready to move onto the tutorial:
Import H-Anim Avatar
[3d Modelling Software]
[Tutorials]
[Forum]
[Features]
[Download]
[Gallery]
[FAQ]
[Worlds]
[Avatars]
[Links]
[Thyme]