Seamless Navigation
Opening the Main Menu (F10 Menu)Move the mouse to the top left corner of the 3d window or press F10
Toggle Wire Frame Mode On/Off (space bar)
Click

The shortcut key (Space bar) works if the 3d window is the selected window.

This command is usefull when it is hard to see dark triangles on a black background or vice versa.
The shortcut key (Ctrl B) works if the 3d window is the selected window.
Changing the View Position
Left click anywhere in the 3d window (except for directly over a vertex or a control point) and drag
Zooming In and Zooming Out
Mouse wheel. This works so long as the mouse pointer is not over the scene tree window.
Alternativly click

Or use the keyboard while the 3d window is selected:
press the key that has + sign on it (can be from the num pad) to zoom in
press the key that has - sign on it (can be from the num pad) to zoom out
Changing the View Orientation
Right click anywhere in the 3d window and drag
To quantize (in right angle amounts) the view orienation click 
Changing the View Orientation to Preset Orientaions
Click
to set the view orientations to:
Changing the View Orientation at a Right Angle Offset to the Existing View
Click
This does not set the view orientation in absolute amounts (it does not quantise the existing view), instead it sets the offset relative to the existing view. This
is useful for creating a "complementary
view" for the existing view which is a right angle (90 degree) offset to the existing view.
If a vertex is visiable from 2 view orientations, each one a "complentatry view"
to the other we can tug a vertex in 3 diemnsions with maximum effecinacy using
only these 2 view orientations.
Changing the View Orientation from a Near Orientation to an Exact Absolute Orientation (Quantize the View Orientation)
Click
If you have for example a near left view orientation, clicking this button will make it exactly a left view and if you have a near birds eye view, clicking it will make it it exactly a birds eye view.
Opening the Scene Tree Window and the Control Panel
Click
Scrolling the Scene Tree Window
Use the mouse wheel while the mouse is over the over scene tree window or use the scroll bar to the right of the scene tree window.
Selecting a Part
Click on the part node in the scene tree or select a vertex that is owned by the part you wish to select.
Left Click on the vertex. The selected vertex is marked by the red dot. If the vertex belongs to a blue part the vertex can be draged to modify he vertex's position. To prevent the mouse accidently dragging the vertex, hold down the control key.
Selecting a Triangle/Triangle Edge
When ever a vertex is selected so too is a triangle. The selected triangle is marked by
the red, green and blue dots. Selecting a triangle by clicking a vertex that belongs
to it is not a reliable way to do this because one can not be sure which triangle
will get selected if the vertex is shared by more than one triangle. To select a triangle reliably, left click on the triangle while holding down the Alt key.
Clicking closest to the desired edge within the triangle while selecting the triangle
will cause that edge to be the selected edge.
If any of the selected
triangle's vertices are clicked on, the selected triangle will always remain selected. (as opposed to a neighboring triangle that may share the vertex being clicked on). This behavior can make it easy for selecting a specific
vertex for a triangle when the vertex is very close to another vertex. Use of this
is made when joining the mid lips together in the immediate avatar demo while taking
care not to join the upper and lower lips to each other.
Centering the View Position to the Selected Vertex
Click
Centering the View Position to the Pivot Point
Click
This works for the slected Part or if a RingBuild node is selected it applies to the location of the selected ring.
Collapsing and Expanding nodes
To collapse all the decendents of a node click to the left of it.
To expand all of the decendents of a node click again to the left of it.
Hidding and Showing Parts
Often triangles from other
parts make it hard to edit the triangles in the part we want to work on. To solve
this problem parts can be hidden in the 3d window by double clicking on the Part
node's icon in the scene tree window. The scene tree window shows a hidden part
by showing the icon as a dash as shown in the following example for the part DEFined
as pelvis.

clicking on the dash will return the node back to it's visible status
[3d Modelling Software] [Tutorials] [Forum] [Features] [Download] [Gallery] [FAQ] [Worlds] [Avatars] [Links] [Thyme]