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Examples for this Tutorial contained in seamless_way_examples.zip The ColorSweep Example file burntCheese.smls is the same
as twoSineTugs.smls with a ColorSweep sphericalColorSweep.smls is the same as
burntCheese.smls with another ColorSweep twoSphericalColorSweep.smls is the same as sphericalColorSweep.smls with another spherical color sweep added located at -12.5 0 55.
Example twoSphericalColorSweepOpacity.smls solves this problem by instead of fading the color out to yellow for the last 10 meters, it has all 3 colors set to light blue but has the opacity field set to 0 for the last 10 meters. This results in the light blue color for the last 10 meters blending in with what ever the background color is.
And there we have it, land for a world that is made from a few simple techniques. We can of course make it more complex by adding more sine tugs and more spherical color sweeps. This tutorial is complete however for showing how to do this. It should now be possible for anyone to experiment with endless combinations of different values. Copyright© 2000-2006 Graham Perrett thyme@seamless3d.com
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