Seamless3d Node Index



Examples for this Tutorial contained in seamless_way_examples.zip


The Part Node

Part nodes contain the triangles for a Seamless node.

A Part node contains 3 fields, scale, rotation and translation which are used for dynamic transformation for the part. The transformation is always done in the order of first scale then roatation and last translation.

If a part mode contains any descentent Part or StaticPart nodes they will branch out from the part field.

The vertices owned by a part can be displayed for morphing animation via any Morpher nodes containes in it's morpher field.

All decendent Parts of a Seamless node will use the seamless nodes's effect node (such as a ColorEffect or TextureEffect) by default.

If a Part node contains an Effect nodes in it's effect field then this Effect will overide any Effect from any anscester whether it is a Seamless or Part node. All of the Part's descendendt Part nodes as deep as the last Part that does not contain an Effect node of its own, will use this Part's Effect node for its Effect.

Note. Only the Seamless Effect node will be seen to have any affect over the parts in the 3d window but when output effect nodes branching from Part nodes will work for PoV-Ray and to some extent VRML/X3D




Seamless3d Node Index


Copyright© 2000-2006 Graham Perrett thyme@seamless3d.com