Nurbs Patch Avatar

The demo shows all the clicks to make a curvy animated avatar out of 3 nurbs patches converted from 3 nurbs lathes.
For a beginner NurbsPatches are very intuitive to use because to learn what they are all about all one has to do is drag the control points.
To make an animated av there is no need to go past operation 23 (Add eyes)
In getting to operation 23, the biggest challenge will be transferring the ownership. There is nothing difficult or complex about any of the concepts used here but it is very easy to make mistakes if one does not pay careful attention to the number of staves and bands used for the 3 patches.
Operation 24 to 27 continues for those who wish to refine their avatar. These operation show how to fuse the arm and leg nurbs patches to the torso so that the limbs join on more smoothly.
Operation 28 to 44 takes the refining further by editing the triangles at the flat stage so that the actual vertices for the arms and legs can be joined to the torso's vertices.
Begin
Start the robot demo by moving the mouse to the
top left corner of the 3d window and selecting
nurbs patch avatar demo as shown:

All of the titles for the robot demo operations will be shown here in bold
beginning
with the operation number followed by the title itself. The operations for this tutorial are from 0 to 8 only. Operations from 9 onwards are for follow
up tutorials
which are more advanced.
0. Create a new Seamless file
The
button is clicked to create a new smls file.
1. Create a skeleton of parts
2. Add floor & height guid
3. Add lathe for torso, neck & head
4. Add lathe for arm
5. Add lathe for leg
6. Copy left to right
7. Convert lathes to patches
8. Tug torso neck & head points
9. Tug arm points
10. Tug leg points
11. Optimize vertex rings for torso
12. Optimize vertex rings for arm
13. Optimize vertex rings for leg
14. Move pivot points
15. Transfer ownership for torso
16. Transfer ownership for arms
17. Transfer ownership for legs
18. Set vertex weights for arms
19. Set vertex weights for legs
20. Color torso, arms & legs
21. Color neck, head & hands
22. Color Feet
23. Add eyes
24. Fuse arm to torso
25. Specify how much arm to fuse
26. Fuse leg to torso
27. Specify how much leg to fuse
28. Create seperate flat triangles for pelvis
29. Create seperate flat triangles for tummy
30. Create seperate flat triangles for thorax
31. Create seperate flat triangles for neck & head
32. Half triangles for pelvis & thorax
33. Copy missing halfs back
34. Join vertical seams
35. Join tummy to pelvis
36. Join thorax to tummy
37. Join neck to thorax
38. Add blue parts for source
39. Copy triangles from white to blue parts
40. Reference blue parts
41. Delete hole for arm join
42. Delete hole for leg join
43. Join arm & leg vertices to torso
44. Modify vertex transfers
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