Nurbs Patch Avatar


The demo shows all the clicks to make a curvy animated avatar out of 3 nurbs patches converted from 3 nurbs lathes.
For a beginner NurbsPatches are very intuitive to use because to learn what they are all about all one has to do is drag the control points.
To make an animated av there is no need to go past operation 23 (Add eyes)
In getting to operation 23, the biggest challenge will be transferring the ownership. There is nothing difficult or complex about any of the concepts used here but it is very easy to make mistakes if one does not pay careful attention to the number of staves and bands used for the 3 patches.

Operation 24 to 27 continues for those who wish to refine their avatar. These operation show how to fuse the arm and leg nurbs patches to the torso so that the limbs join on more smoothly.

Operation 28 to 44 takes the refining further by editing the triangles at the flat stage so that the actual vertices for the arms and legs can be joined to the torso's vertices.



Begin

Start the robot demo by moving the mouse to the top left corner of the 3d window and selecting nurbs patch avatar demo as shown:

All of the titles for the robot demo operations will be shown here in bold beginning with the operation number followed by the title itself. The operations for this tutorial are from 0 to 8 only. Operations from 9 onwards are for follow up tutorials which are more advanced.

0. Create a new Seamless file

The button is clicked to create a new smls file.

1. Create a skeleton of parts

2. Add floor & height guid

3. Add lathe for torso, neck & head

4. Add lathe for arm

5. Add lathe for leg

6. Copy left to right

7. Convert lathes to patches

8. Tug torso neck & head points

9. Tug arm points

10. Tug leg points

11. Optimize vertex rings for torso

12. Optimize vertex rings for arm

13. Optimize vertex rings for leg

14. Move pivot points

15. Transfer ownership for torso

16. Transfer ownership for arms

17. Transfer ownership for legs

18. Set vertex weights for arms

19. Set vertex weights for legs

20. Color torso, arms & legs

21. Color neck, head & hands

22. Color Feet

23. Add eyes

24. Fuse arm to torso

25. Specify how much arm to fuse

26. Fuse leg to torso

27. Specify how much leg to fuse

28. Create seperate flat triangles for pelvis

29. Create seperate flat triangles for tummy

30. Create seperate flat triangles for thorax

31. Create seperate flat triangles for neck & head

32. Half triangles for pelvis & thorax

33. Copy missing halfs back

34. Join vertical seams

35. Join tummy to pelvis

36. Join thorax to tummy

37. Join neck to thorax

38. Add blue parts for source

39. Copy triangles from white to blue parts

40. Reference blue parts

41. Delete hole for arm join

42. Delete hole for leg join

43. Join arm & leg vertices to torso

44. Modify vertex transfers



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