Duplicating Objects Using References

node:
node into a new Transform
node so that all objects (the original
and the references) can be positioned without affecting any of the other
objects.
node to the Scene
node:
node
to the right of the Transform
node:
node
being
plugged into the Transform
node:
node by dragging the Transform
node to the right of the Scene
node while holding down the Control key:

node with a reference by dragging the original Seamless
node to the left of the copied Seamless
node while holding down the Alt key:
node instead of creating a reference
for it.
node with a reference to
the original
Seamless
node plugged into it instead of a copy
of the Seamless
node:
that marks a reference, there is no
difference between the original node and the reference to it, they are in fact
the exact same node existing in more than one place in the scene tree
(The reference is NOT a copy or clone, it is it).
nodes:
node
that contains the reference (hold down the control key while dragging):
node that contains
a reference to the Seamless
node instead of a copy of it:

nodes and put them in a single Group
node so that the Group
can be referenced by a Transform
node.
node:
node, hold down the shift key and press the
arrow key down to highlight all the nodes contained in the Scene
node except for
the Group
node.

node:
node into a new Transform
node we will plug the Group
node into the new Transform
node and
reference the Group
node instead of a Seamless
node.
node named clump being referenced 3 times to
create 3 more clumps:

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