Hi Motaz. Because Seamless3d uses low level C++ and some assembly language, it can not be compiled to run 100% .NET code, however I have worked on a simplified version that can run on an Android and would like to do more work on it which would make it closer to being able to run 100% .NET code. I have not had any experience using Blazor webapp but my understanding of it is it is the same as WebGL except your using .NET instead of JavaScript, so I would guess this would make it capable of performing many of the operations Seamless3d does in C++. I don't know how efficient this would be but I would guess .NET would be capable of animating at least one simple character using NURBS animation.