Issues on the new version

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Thyme.

Where is the right place to post issues related to the last version?

thanks

Carlos - 2013-10-24 09:40:16

Your Response:          


You are free to post here on the forum in a thread you have started or a thread relevant to the new version or in the youtube comments or on the facebook page, does not matter Happy

thyme - 2013-10-24 14:09:53 in reply to Carlos 2013-10-24 09:40:16

Your Response:          


1.
How to set Seamless for a manual backup-time instead of automatic?
It is backing up too many files right now.

2.
After using the "Convert to Patch" once, is it possible to call this function again and change the Control Staves?
By the way, what is the maximum number value on this scale? I found it to be 100 (?)

3. Does Seamless have the function for import an image and paste it to the background for reference while modelling it?

4.
Is Seamless capable of modelling right angles? What I have seen here on the Gallery are models kind of "rounded". What I mean if I want to model lets say a building, it will have straight lines and angles, so I was wondering if Seamless does that too.

5.
Almost forgot to ask you Thyme about lighting. How can I handle the 3D light environment? For example the "Bumpy Pirate created by Bumpy" is so dark, but meanwhile the character model seems to be a good one

5.
Is there a way to reset the Resent Files list?

6.
Even restarting Seamless, it does not always allow me to add the lathe at the first time. It keeps saying that something that "A white Part node must be selected for this command". After several intents it started to work fine

7.
When I am working modelling a shape for a while, and decide to hide the grid removing the "show" box, not always works.

8.
In Paint Mode: selecting the Brush-tool with a specific colour from the palette, the brush strokes are applied correctly to the model, but it starts to behave like the "Colour Picker" when I change the colour to another one: now the brush strokes are not applied correctly because the brush is going to get the colour already present on the model and not the one chosen from the palette.

9.
Steps for a constant crash/close abruptly of Seamless:
Open Seamless. Follow your new tutorial modelling a face and go to the step in which you Insert a Line from the ear to the mouth and divert the line there. Insert the line from the ear to the mouth and divert it. Click done. Then go to the "Delete Control Line" and click on the same line added before ---->>>> a crash

Thanks

Carlos - 2013-10-25 09:48:33 in reply to Carlos 2013-10-24 09:40:16

Your Response:          


1.
I assume you mean the files seamless writes in the restore folder for the undo function.
What do you mean by backing up too many files?
It makes a backup after each time you change something in your model, like dragging a control point for example.
I have been thinking about adding the option to disable the undo feature, as copying a file to the restore folder can slow down modelling when the file is very big. I can see this being a real problem when you have 18000 strands of hair in your model.

You can do a manual backup by doing a “save as” (Ctrl + A) and writing over your file, as this will cause seamless to rename the old file before saving.

2.
After using the "Convert to Patch" once, is it possible to call this function again and change the Control Staves?
You can not convert a lathe to a patch when it is no longer a lathe but you can of course insert more control lines into a patch.
If you need more than a 100 control staves for something, please let me know and I may change the limit. There is only a limit to stop a beginner from putting a ridiculous amount in.

3. Does Seamless have the function for import an image and paste it to the background for reference while modelling it?
Yes, you can add a seamless node to your scene tree that uses a texture on a rectangle. If you want to do this now let me know and I will add a file you can download which you can import and alter the texture and size.

4.
A single nurbs patch can easily form a flat rectangle.
To get a flat rectangle try creating a rectangle build instead of a lathe.
You can also flatten a patch easily using the squash feature.
You can also specify numbers directly into any control point. (open the patch’s control panel, click on the point you want to change and write/paste in the value to the point field).
You can also click on the reddish pink flower button which will open a control panel that lets you transform the selected points using the up/down buttons for the scale, rotation and translation fields or by writing/pasting in the values directly. The rotation field can be rotated at right angles by holding down the left control key while clicking any of the rotation's up/down buttons.

I plan to make the levers(when multiple points are selected) be able to snap to 45/90 degree angles.

5.
Most of the models shown in the gallery (including bumpy’s pirate) were rendered using Pov-Ray, a free ray tracer program that has been around for many years. Seamless will automatically add a PovLight node to the scene tree if you click on the file menu button and and select export->movie and tick the povRay field.
The position of the light is specified by the PovLight node’s location field.

I plan to have it so the light and viewpoint or camera nodes can be selected by clicking on them in the 3d window which will bypass the need to edit them in the scene tree window.

5.
Click on the file menu button and select recent files.
Windows 7 will also have a list if files in the start menu.

6.
If you don't open an existing file, and just restart seamless you should always be able to create lathe node so I guess you have this problem when you open a file immediately after restarting seamless.
I tried to make it so seamless would always automatically select a part node when you create a lathe but I guess there are scenarios where this fails.
If you have such a file that when you open it and you get this message immediately after you try to create a lathe, please send me the file (if this error is consistent) so I can pinpoint what the issue is and fix it.

7.
I thought I had fixed this issue for the grid but apparently it can still happen, thanks for letting me know. I will look more to find what scenario causes this.

8.
Try un-ticking the smudge field

9.
I know delete control line can cause a crash, especially if you delete a diverted line. Like many functions in this prototype, it has not had enough time to be completed. I did think about disabling the button until it is complete but it is more useful to have it now than not at all.

thyme - 2013-10-26 04:32:23 in reply to Carlos 2013-10-25 09:48:33

Your Response:          


1.
About the Restore Folder for the Undo function, I think you are right and would be desirable to have that option for disable it, but of course you can (not sure of course) modify the way it is working right now. Instead of saving every single change _I thought it was the Backup!_ Seamless could just save every 10minuts by default.

2.
About the "Convert to Patch" mentioned before, I did not make myself understood correctly. What I meant was that after having selected a value on the "Control Staves" box, is it possible to call this control panel again in order to change that same value? Or it is already permanent since I already choose a value on the first time?

I would like to see the limit of the Control Staves to go to a higher values. Let's say about 300 (?). I am saying this because when I start building a base shape for a face (kind of rounded), even with a value of 100 (maximum) there can clearly be seen that the base shape for the face is not quiet smooth and it shows marks of some divisions, it is not smooth enough for me.

Is it possible for you Thyme to assign more keyboard shortcuts for faster workflow? for example for the "Select Ring" feature
AND what about the idea of having the some shortcut keyboard that will allow us to open AND close the same window/feature, etc., for example like the Spacebar does.

3.
Yes Thyme, I would like to try the Import Image feature for use as a reference.
I did not understand what you meant by "texture on a rectangle", but it will surely be clear as I move more into this
You mentioned the word "node". What is it or what do you mean by that?

4.
Where can I find the "Squash feature" that you are talking about here?

5.
That is now clear to me. Seamless does not its own light or camera that is why I cannot modify the light source or the camera angle directly inside Seamless.

5.
What I meant here was to RESET to clean/zero the list of "Recent Files". That would be useful for me.

6.
Now it is working fine. I will check it again. thank you

8.
The issue here was due, I think, on the field values related to opacity, etc. Now I restrict them to a lower values and it is working fine now.

9. Working with a pen and a tablet, Seamless behaves differently, just a slightly move from the pen gives a very huge response from Seamless.

10.
Where can I find the feature for "Select" and "Move" a specific object alone?

8.
I have exported an object as .vrml but it could not be opened on Blender3D. I will try again to see if it happens again.

9.
I have notice something that I would like you to know about. It seems to me that the different Views Orientation (bird´s eye, etc) are showing a non intuitive orientation?.
When clicking on the "Front View Orientation´s icon" it will show us a "the whole Grid" on the 3Dwindow as it was seeing by air, like using "bird´s eye" instead.


Do you have a "User Guide" or Manual with information concerning to shortcuts, features, functionalities, etc? Is like a Help context for beginners and alike.


By the way, I find your software very visual , with lots of coloured icons and that is a half way to get everything done. Congratulations.

Carlos - 2013-10-27 10:04:05 in reply to thyme 2013-10-26 04:32:23

Your Response:          


"I have exported an object as .vrml but it could not be opened on Blender3D."

I have just tested importing a vrml model exported from seamless.

It seems blender can not import gZiped files so uncheck the gZip field when exporting vrml from seamless.
I doubt blender will be able to import a skinned vrml/x3d model, so have genContactSBVT and genHAnimNodes fields unchecked too.

"Working with a pen and a tablet, Seamless behaves differently, just a slightly move from the pen gives a very huge response from Seamless."

If this is all what the problem is I can probably add the option of reducing the sensitivity of the mouse/pen.

"When clicking on the "Front View Orientation´s icon" it will show us a "the whole Grid" on the 3Dwindow as it was seeing by air, like using "bird´s eye" instead."

It sounds like you have the grid's xyPlane field checked instead of the default xzPlane.

thyme - 2013-10-28 00:39:57 in reply to Carlos 2013-10-27 10:04:05

Your Response:          


"not quiet smooth and it shows marks of some divisions, it is not smooth enough for me"

NURBS offer more options over how the polygons are generated than poly subdivision.

You can increase the density of the polygons in your patches (to make them smoother) without adding more control lines (which would make it harder to keep smooth if you drag any of the points) by changing the seamless node's tessellate field. Try increasing the value and then select the patch and press Ctrl + F4 to update it.

Stem nodes plugged into your patches gives even more control over how the polygons are generated by each patch but it is not so easy to explain how to do this before I write a more human friendly control panel for the Stem node.

thyme - 2013-10-28 01:03:44 in reply to Carlos 2013-10-27 10:04:05

Your Response:          


Carlos, Squashing and Stretching feature in the modelling a human head step by step tutorial, search for the words squash and stretch here:

http://www.seamless3d.com/modelling-human-head/

I have just made two short tutorials showing how to import a background image to be used as a guide:
http://www.seamless3d.com/background-guide/
and how to use a nurbs sketch as a guide:
http://www.seamless3d.com/nurbs-sketch-guide/
The first tutorial should reveal what a node is and how to open the scene tree window which displays the nodes as icons.
You can think of nodes as the building blocks that make up a scene.

If you click on the button next to the right of the reddish flower while in modelling mode, you can select whole objects such as lathes, boxes and cylinders by clicking on any one of their control points but to select a different character/model, viewpoint or light node, you have to currently use the scene tree window.
The nodes that make up a character/model are all contained in a Seamless node so you can think of a Seamless node as a character or model node.

thyme - 2013-10-31 13:55:28 in reply to Carlos 2013-10-27 10:04:05

Your Response:          


Hi Thyme.

I have had an increase of work around here, so I just came to thank you for the information and the new tutorials (I really appreciate that). So I will be back after having done some work with Seamless.

I am really pleased that you are paying attention to our questions. Happy And thank you for the information/tutorials I asked for in order to model using an image as reference. They just look great to me!

See you, and have a good day

Carlos - 2013-10-31 18:27:51 in reply to thyme 2013-10-31 13:55:28

Your Response:          


Thanks Carlos Happy
I think I may have found why the grid did not always hide for you, I found this can happen for me after I do an undo so I have fixed this for the upcoming version which I hope to upload soon along with the next tutorial.
I am a little overwhelmed with the number of different tasks in need of doing as a result of the changes made to Seamless III, but I am also trying hard not to let my self get too stressed over it. I keep reminding myself not to loose sight of the important issues and that I am happy with achieving the most important challenge I set for myself which is for it to be very easy to model a human head using Seamless. Much too has already been done for it to be easy to paint, animate and be able to lip synch it with an audio track. My priorities now are to make tutorials that show how to animate, paint and how to model a body and import and stitch on a head, as I have nothing online showing how to do this yet using the new interface. I also see it vitally important that I spend a good amount of time each day using Seamless rather than just developing it, for Seamless to be 3d modelling software designed by an artist rather than it feeling like it has been designed by a committee. With this in mind I am trying to divert more of my attention to working on my movie which should be a good test for ironing out the software.

When these tasks have been dealt with (or at least to a greater degree), I will then be able to spend more time updating the features page which very much needs to be updated for the changes made to Seamless3d III.

Looking forward to seeing anything you make,
best wishes Happy

thyme - 2013-11-04 01:22:54 in reply to Carlos 2013-10-31 18:27:51

Your Response:          


Hi Thyme.


"...I can probably add the option of reducing the sensitivity of the mouse/pen"

That would be a very nice idea Thyme. And I think most 3D artists work with tablet would be interested in that feature.
The amount of speed added with my tablet is like 5 times faster.

When zooming-in in order to get more detail of the model, the mesh disappear. The more I zoom in the more disappear. I have a question. If I want to do a close up of a mesh in order to refine it, do I have to deal with this effect as a normal, right?

Is there a way to insert a line to join two selected nurbs points?, for closing a shape, for instance.

Where can I find the "seamless node's tessellate field" that you mentioned for increasing the density of the polygons in your patches?

I am not able to model as before Happy I was playing around the modelling features while modelling a shape and I have clicked a feature on the MenuBar that now every control point selected turned to be green instead of the previous red ones. So, how can I turn them back to red?

Thank you for the hard work.

(thank you for your answers, they clarify many things to me)

Carlos - 2013-11-07 08:35:56 in reply to thyme 2013-11-04 01:22:54

Your Response:          


Hi Carlos

Towards the end of the head modelling tutorial:

"21:05 You can orientate the view around a selected control point by clicking this button"

This also lets you zoom in on a point without loosing your view of the point. I use this feature a lot.

"is there a way to insert a line to join two selected nurbs points?"

You can stitch isolated patches together. I could explain here but it will be easier to show how when I make a video to show how to stitch an imported head to a body.

'Where can I find the "seamless node's tessellate field"':

When you click on the Seamless node in the scene tree window, the Seamless node's control panel should open. The control panel has the word "Seamless" in the title bar and it contains the tessellate field.

If all your selected points are green (except one) and you want them all red, you have to toggle back to them all being active by clicking the same button again that made them go green. I show which button this is in the modelling a human head tutorial:

"16:58 As this is an awkward area to work in, select the ring we just inserted and set the points so there is only one active at a time."

I have been checking out the new blender cycles ray tracer recently to see how fast and how well it renders Lucy's hair. In the process of importing Lucy I found you also want to set the roundCoords field (when exporting from seamless to vrml) to a number greater than the default 3 (6 was good) or the mesh wont look smooth in a dense mesh.

And to answer one of your previous questions about shortcuts:

I have been testing out (For the upcoming version):

O: Center view to pivot point
V: Snap View
R: Select ring
M: Select multiple rings
Space Bar: toggle z buffer control cage.
Left Alt: toggle backface ignore

Ctrl E Extrude
Ctrl I Insert

Before Seamless had a toolbar I relied heavily on shortcuts but this presents a bit of a problem now as some of the short cuts I mentioned were used for old functions which I am not sure how much they are still needed.
The space bar for example use to toggle in and out of wire-frame mode and I found I was still habitually pressing the space bar to see a hidden control point instead of toggling out of z buffer control cage mode so I am now trying the space bar to toggle in and out of z buffer mode as the space bar is a very easy key to press when your mind is focused on something else.

thyme - 2013-11-08 03:30:31 in reply to Carlos 2013-11-07 08:35:56

Your Response:          


Hi Thyme Happy

Few thoughts that came while learning Seamless (modelling a head).

When you are using the "select ring" feature, it seems that while dragging the Blue pivot point from the lever it goes right straight up (or down) when you move it. Are you pressing another keyboard for fixing it to go to one direction while dragging it?. I am not able to do that.

I finally finished your tutorial for modelling a human head (the head wasn't of a human face, but a monkey Happy) I still was not able to add the nostrils to the nose, Seamless crashes at this point, all the time.

The shortcut Alt NumPad 1 (centre view to control point) is not working.

Some times when starting Seamless, there is a windows showing if I want to load a backup. If I say No, I have to keep closing the same window several times. Is like it is asking for every backup that I have already saved. Not a comfortable feature.

I already found how to turn green pivot points into red, and I tested the "seamless node's tessellate field", but couldn't find any significant differences before and after in the final render. All I can notice is an increase number of lines in the mesh when seeing it with the wire frame feature. Maybe because my model was not completely finished with this feature I presume it could not show the smooth I was looking for.

I do not understand much of Importing and Exporting with Seamless (specially those extensions). I will wait till you have a tutorial about that.

I think it will be a good idea to have a manual for Seamless. I think I already mentioned it to you. Despite there are tons of nodes inside the Seamless´s Tree , for me it is like a donkey looking at a paint made by a great artist Happy

Thank you Thyme for your reply.

Carlos - 2013-11-09 21:29:59 in reply to thyme 2013-11-08 03:30:31

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Carlos I want to reply to all your issues but I am very busy so first please send me your smls file by email which crashes every time you go to add the nostrils to the nose so that I can see what is going wrong.

thyme - 2013-11-11 17:55:38 in reply to Carlos 2013-11-09 21:29:59

Your Response:          


Thyme.

Sorry my fault but I did not explain correctly what was happening.
Seamless is crashing everytime I try to divert a control line. Well, I have already said that, it is the same happening when you first insert a control line from the ear to the mouse and then diverted it to pass over the mouth.

But here, as I was not able to add a divert line from the ear to the mouth, I wanted to add a divert line over the upper line of the mouth. the nostrils, but it crashed.

So as you are very busy right now, and I think you are the only one working as a developer of this software, you are in need of plenty of time for doing things right. So I will wait till you have news from a different tutorial or so...

Keep the good work.


the link http://www.seamless3d.com/modelling-human-head/single-patch.smls on the "Essentials of Modelling a Head in 30 Seconds Using Free Open Source Software Seamless3d" post is not working

Carlos - 2013-11-13 19:09:54 in reply to thyme 2013-11-11 17:55:38

Your Response:          


Hi Carlos, OK I understand now you’re still unable to divert a line from one ear to the other.
Please post a screenshot of where you are at when you see the preview line going from the ear to the mouth and where your mouse is just before you click to divert the line (just before it crashes).
Typically if beginners send me a screenshot or their smls file, I can see what the problem is in an instant and it generally saves me a lot of time trying to guess what the problem is.

The link downloads the file if I right click or left click on it but I advise to right click as not all browsers will download if you left click.
If right click fails for you please let me know what browser you’re using.

thyme - 2013-11-14 07:36:50 in reply to Carlos 2013-11-13 19:09:54

Your Response:          


Thyme.

*
I finally manage to do your tutorial for creating a head. Happy
The deviate control line is a bit tricky. Of course there were a few crashes while modelling. Nice Happy

*
Here it is a bug:
Open Seamless. Create a shape (like the one created as a base for the head in your tutorial). Open the SceneTree panel and select ColourEffect. Check the BlackfaceRender´s box and close the panels.
Convert to a patch. Seamless will crash.

*
Suggestion: To make a change in order to be able to change the BackgroundColour (not just Black or White)

*
Is there a way to select and display a NurbsPatch on the main 3D window while the others are hidden? Too many lines showing during the modelling is a challenge.
Another suggestion: to reduce the size of those lines that are showed while modelling a shape

*
About the GRID: If I want to hide it but it doesn't respond to the unchecked box on the Grid panel, just save the work and when I open it again I will unchecked it again and it will work.

*
When moving a nurbs point, is there a way to move it just in one direction (X,Y or Z)?

*
I realized that a nurbs-point changes its red colour into black when moving its shape around to another position/angle.

Good work

Carlos - 2013-11-14 19:59:02 in reply to thyme 2013-11-14 07:36:50

Your Response:          


Hi Carlos, thanks for the specific bug report, I will look into it.

I record my mouse events in real time when making my tutorials and they are played back by my seamless robot (which helps me to keep the tutorials concise) which moves the mouse directly from one point to another but I am not sure what the importance is of being able to drag the pivot point in a straight line as you request, why do you want to do this?

*

“When moving a nurbs point, is there a way to move it just in one direction (X,Y or Z)?”

I plan to add a feature soon that will let you drag the selected control points in a straight line but for now you can move any number of selected control points in the x y or z dimensions If you click on the reddish pink flower button (which will open a control panel that lets you transform the selected points) and use the translation’s field buttons. This has some advantages over dragging the points if you want to move the points a specific amount.

*

“If I say No, I have to keep closing the same window several times. Is like it is asking for every backup that I have already saved. Not a comfortable feature.”

Seamless is only showing a yes no cancel message window for every file you have not dealt with after a crash (it does not do this for every file saved for every backup event ). If you click yes but do not save it before crashing again then you will have yet another file that has to be dealt with in the backup queue. If you want to clear all the undealt with files in the queue, just keep clicking no or save them all before doing anything else and you wont be bothered again by those backups. I prefer seamless to do this than let me lose my work from a crash. I do not see this as a problem that needs solving.

If Seamless keeps crashing for you when modelling a head, it’s probably because you have not spent enough time getting use to it. I have spent many hours modelling a head since the new version without it crashing and it only takes me 20 minutes to get the structure for the head made.
Most of the time spent after making the structure is simply dragging a single control point at a time to modify the shape (as you only want to drag multiple control points when you want to make radical changes) and this is something that should be hard if not impossible to cause a crash.
When modelling a head, the most likely ways to cause a crash in my experience, is diverting a line differently to how I show in the tutorial. I have not experienced it crash when I click on the right line to divert it when following the tutorial.

*

“Suggestion: To make a change in order to be able to change the BackgroundColour (not just Black or White)”

You can change the background by clicking on the Scene node and changing its backgroundColor field.

*

“I realized that a nurbs-point changes its red colour into black when moving its shape around to another position/angle.”

Can you please show a screen shot of this, as what you seem to be describing here (black control points?) I am unfamiliar with.
It is especially not much fun for me spending lots of time answering questions if I have very little feedback in the form of images or video to see what you’re doing.

*

”About the GRID: If I want to hide it but it doesn't respond to the unchecked box on the Grid panel, just save the work and when I open it again I will unchecked it again and it will work.”

I have fixed this as far as I know for the upcoming version, did you see my reply to you in a previous post?

*

I am not sure what you mean by “Is there a way to select and display a NurbsPatch on the main 3D window while the others are hidden”

The 3 rabbit and hat buttons let you hide and show any combination of patches.

“Too many lines showing during the modelling is a challenge.”

I do not understand what you mean by “reduce the size of those lines” reduce the number ?

When modelling a head, like I show in my step by step tutorial, I find the blackface ignore button and the zbuffer control cage button are all I need to stop unwanted control lines from being shown.

*

“All I can notice is an increase number of lines in the mesh when seeing it with the wire frame feature.”

Just like when you increase the number of pixels in a 2d image, when you increase the number of polygons on a nurbs surface, your mesh will look smoother.

*

Sadly forums have used up a lot of my time over the years, time I wished I could have back to advance Seamless3d’s development, so I have learnt to be weary when answering questions that do not seem relevant to the tutorials I have written.

I spent a lot of time trying to keep things simple to show how easy it can be to model a human head but you keep complicating matters by looking for solutions outside of my tutorial.
You have said a number of times you want a manual before learning my step by step tutorial and I do not understand the importance of this as the best manuals should reference all the features back to tutorials to show them being used in context. If for example you wanted to model a head using blender without using a step by step tutorial, how useful would the blender manual be? You would be presented with lots of information that you would not be sure which is of importance to the task you want to do.

Learning how to model a human head is not only a technical matter, like learning how to use a pencil, it takes lots of time practicing to develop your modelling skills.
I understand there are many issues yet to be addressed and that seamless is not very forgiving if you do some things in the wrong order but there is little point me spending my time trying to guess questions and thinking how best to explain the answers when the answers will be better explained in a current or future tutorial.

I understand many will not be content to learn software if all it can do is model a head but anyone who has used seamless for a while can see it can do a lot more when some of the issues have been ironed out for Seamless III and what is the alternative? if you know of a tutorial using other software that shows how to model a human head as easy as my step by step tutorial, please let me know as I have not yet been able to find one.
best wishes

thyme - 2013-11-15 14:31:48 in reply to Carlos 2013-11-14 19:59:02

Your Response:          


Hi Thyme!

I would like you to know that first of all I was not demanding you to answer any of my questions, nor to have a request/suggestion to be implemented into your own software. I knew you had little time and that you were very, very busy for your own things (like developing Seamless for instance) so if you are feeling kind of upset I understand that.

Thyme, if I got many, MANY crashes in Seamless was because I wanted to experiment this software (most of the time doing things outside your own tutorials) and got many other crashes while following the Head-Tutorial. If you have never had Seamless crashed while doing the head thing is because you KNOW you have to click RIGHT THERE and not a millimetre away from RIGHT THERE. Nevertheless this is a issue for me and will be an issue for every beginner cos we could never guess that millimetre from RIGHT THERE.

I think it would be a good idea to have here in the forum a first topic/post informing/warning new users (particularly beginners in this thing of 3D) what is the best way for them to help you:
. giving feedback of the tutorials (and nothing outside the tutorials),
. reporting Bugs (again from a tutorial already made),
. writing a list for suggestions/ideas/improvements/requests/enhancement/questions,
. etc (more to add)
This way I believe you will have less random questions to be answered, will feel less stressful and will probably improve your time for doing the right thing Happy )


Best wishes Thyme with your work, I really mean it, and congratulations for what you have accomplished.


Carlos
last post

Carlos - 2013-11-15 21:06:34 in reply to thyme 2013-11-15 14:31:48

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Hi Carlos, no worries with your questions and suggestions, just letting you know from my perspective how my time is limited and the sorts of questions that are most produve for me to answer. I accept seamless is not very beginner friendly at this stage, especially for anyone who wants to learn by trying out different buttons and settings but I want to make it clear seamless does NOT crash for me if I click a millimeter out of place, there is plenty of scope for varying what can be done. The problems arise when you click on the wrong line and start making a different structure to the one I show. Perhaps I should not have shown how to divert lines yet as this was a feature I added rather late in the day (is what delayed the new version) but it should be rock solid stable if you divert where I show, and after the diversions are made you can then insert lines (without diverting anything) where you want more control and of course you can drag the control points to form the shape of your liking so it is not at all like you're limited to making the head I show apart from the technique.
My experience with beginners is they believe they are doing what I show in the tutorial (which is understandable) when they are not. When they send me a file this is often revealed. This is why it would be great if I could see what you're doing on video or screenshot to show where the crash occurs when following the tutorial. I have instructed young children on more crash prone versions but I am able to see what keys they are holding down and the order they click buttons.
best wishes

thyme - 2013-11-15 23:36:36 in reply to Carlos 2013-11-15 21:06:34

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One way easy to crash I just found (think I may have seen this happen before), is if you go to insert a line and miss the line and then click again anywhere in the 3d window.
Will fix this soon.
regards

thyme - 2013-11-16 01:18:24 in reply to Carlos 2013-11-15 21:06:34

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Hi Carlos,
Yes your right, I should have had guidelines for this forum that explain what sorts of questions are most easily answered, so I have done just that:

http://www.seamless3d.com/forum-help.html

I have wanted to write guidelines for some time but like so many other tasks I want to do, it is hard to find the time to do them and I am not at all fast at composing sentences.
I have fixed the bug I reported in my last post and plan to upload 3.001 in a few days as the bugs I have fixed should make Seamless3d III significantly more beginner friendly though I am sure there are still plenty more issues to be resolved.

I want to acknowledge you were right too about how clicking a millimetre out of place when following the step by step tutorial because it can be a matter of missing a line when attempting to click it (if you then click in the 3d window after, which would be understandable), however I can see why this was not so likely to happen for me, not because I never miss clicking a line but because I would click the insert button again immediately after missing the line. This is a good example of how something very small can make the difference between why some may be crashing all the time while not others.

Thanks for sharing your experiences using seamless, I do much appreciate it and sorry for all the crashes.

best wishes

thyme - 2013-11-18 07:06:22 in reply to Carlos 2013-11-15 21:06:34

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Hi Carlos Seamless3d 3.001 is ready for download
http://seamless3d.com/download/3.000.html#3.001

A field drag3dSensitivity has been added to the Settings control panel so that the mouses sensitivity can now be adjusted when dragging in the 3d window. I will be interested to hear if this offers any solution for your graphics tablet working with seamless

thyme - 2013-11-28 07:14:05 in reply to Carlos 2013-11-15 21:06:34

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Hi Thyme.

I was kind of waiting for this update.
I will do some work, following your Head-tutorial and see the results, looking for bugs and improvements.

Thanks

Carlos - 2013-11-30 06:00:35 in reply to thyme 2013-11-28 07:14:05

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Thanks Carlos Happy
I have been using 3.001 quite a bit since I have uploaded it and have noticed a bug from time to time where seamless does not properly switch into modelling mode (fails to show the control cage). I am not sure yet what conditions cause this. I can get the control cage back easily enough without opening the scene tree window if I switch into other modes and then switch back to modelling mode but this could be very confusing for a beginner.

I have been busy today making the paint brush display a circle in the 3d window for the radius of the brush and I have made it so the view can now be dragged in paint mode the same way it can in other modes.
regards

thyme - 2013-12-01 04:33:13 in reply to Carlos 2013-11-30 06:00:35

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I am not sure but I think one of the BUGS I have already reported is the same as this one. Sorry, but I did not understand it at first.
Happy

Carlos - 2013-12-03 21:07:34 in reply to thyme 2013-12-01 04:33:13

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Yes the bug you reported about not being able to create a new lathe when in home mode (because seamless failed to automatically select a Part node) is very similar to the bug where seamless fails to automatically select a patch when switching into modelling mode (if this is the cause of the cage not showing).

thyme - 2013-12-04 07:58:09 in reply to Carlos 2013-12-03 21:07:34

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